Pokémon TCG: Sword and Shield—Brilliant Stars

Scizor

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Against Torterra, I'm thinking that Pokeblower would be key. With a couple of Cherrim in play along with a PlusPower, you could OHKO it, forcing them to manually power up Torterra or get out another Sceptile quick in order to OHKO you back. If they didn't see that coming (which they probably wouldn't), it is likely that they'd only have 2 energy on any one Torterra, forcing them to use Earthquake for a turn and as soon as they hit you for 60 your Body activates so then they would have to aim for a Frenzy Plant just to KO you in less than two turns (by which time you would've already KOed them), which would cost them energy as well as that Torterra. The healing of the DP Torterra is also irrelevant with Cherrim in play because 80 -20 + 80 still equals the magic 140, although somehow I don't think that is what you guys were talking about when you cited the trouble the tortoise gives this deck. JUST SAYIN'.

A good torterra will pose HUGE problems. One level X can murmurs and KO two fully powered scizors and do 30 to a benched pokemon before going down. Then they send up another torterra and premier ball and do it again. 160hp is ridiculous. The problem lies in the fact that they do 100 damage. Scizor's body is usually irrelevant if they go for the 100 damage torterra. 100 is OHKO while scizor can at beast 2HKO. This is a downhill battle.

I think warp points are key against torterra. It depends entirely on how well torterra can set up, and if you can warp or pokeblower effectively. I think torterra has the advantage.
 
i would so play this deck even more if cc was in the format. the opponent can just keep bringing up random garbage until they bring out like a manezone with 4 special metals :(. but anyway think about bronzong md helps against a bunch of stuff/ like gengar and dusknoir.
 
A good torterra will pose HUGE problems. One level X can murmurs and KO two fully powered scizors and do 30 to a benched pokemon before going down. Then they send up another torterra and premier ball and do it again. 160hp is ridiculous. The problem lies in the fact that they do 100 damage. Scizor's body is usually irrelevant if they go for the 100 damage torterra. 100 is OHKO while scizor can at beast 2HKO. This is a downhill battle.

I think warp points are key against torterra. It depends entirely on how well torterra can set up, and if you can warp or pokeblower effectively. I think torterra has the advantage.

If you can take out Sceptile then they won't be able to get that speedy 100 on you, which is why I said that targeting it with Pokeblower is key. There is also the speed advantage that Scizor possesses to factor in. Getting turn 2 Sceptile + Torterra + 2 energy isn't that easy to do, but turn 2 Scizor + 2 energy is incredibly simple to accomplish here. With Warp, as you mentioned, you can manipulate their small initial bench to get something important KOed and simply try to run over them quickly before they can mount the Torterra lv. X comeback-- which again is only really possible with Sceptile. Pokeblower could be saved for when Sceptile does come into play.

Otherwise, I realize everything you said. Doing consistent 100 does kill Scizor, and Torterra/lv. X can do consistent 100. It just needs support, which is always a liability against an aggressive turn 2 deck like this.
 
An early pokeblower is key, so it comes down to luck. And even if you get the first, there is usually a second. Besides, 100 early isn't easy. Thats 3 cherrim or ripping a lucky pluspower. AND having 2 blower. It's hard.
 
i would take out a roseannes or two for more of the dawn stadium so it will be more consistant:thumb:
otherwise, it seems like a good deck
 
Take out Roseanne's? Why in the heck would you do something crazy like that?

This deck only needs one Dawn Stadium. Any more is pushing it, considering by the time you even need to remove damage counters from Scizor, it will already be at its maximum limit of 2. Heck, the only reason I just now changed my list a little bit is because of Dusknoir. I honestly don't see how cutting two amazing cards for two unnecessary cards is making this list more consistant. If anything, its removing consistancy.
 
The problem with torterra that everybody overlooks isn't the hp or the fact that it OHKOs you. It's the level Xs power. That power is insanely beastily and combos with dusknoir so well (if ran). By itself, it offers very easily managibility around accelerate. I agree that it comes down to how fast torterra can get running. By t3-4=probably GG. Later=nope.
 
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