Pokémon TCG: Sword and Shield—Brilliant Stars

FlyDon: A Sand Storm Production

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I deleted some ratings - folks, fix or don't fix. You like, you don't like - that's nice! This isn't the place for ratings like that and 'this still doesn't beat Gardy', etc. Suggest fixes for matchups, consistency or some other reason. It's that simple.

Also, it looks like I'll be giving warnings for personal request. Look folks, if you have arrangements to make, they can't be the only subject of your post. Keep personal requests on PM.
 
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I deleted some ratings - folks, fix or don't fix. You like, you don't like - that's nice! This isn't the place for ratings like that and 'this still doesn't beat Gardy', etc. Suggest fixes for matchups, consistency or some other reason. It's that simple.

Also, it looks like I'll be giving warnings for personal request. Look folks, if you have arrangements to make, they can't be the only subject of your post. Keep personal requests on PM.

Ok.



Well, I have changed out Azelf and decided against the Uppers after playing a lot of games with. I have found that 8 fighting and 4 call are perfect (for now). After talking with SteveP who won 1st place BR with this deck, I am going to be using a lucians to aid in moving energies. I am thinking of dropping the 2 radars (can be inconsistent) and adding 2 Lucians, input?

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I also have been obviously been switching in and out Trapinch SW to avoid the Gengar KO. So if that was a comment to be made, I already know.
 
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I like the idea of this deck but these things im not sure about

1 RR trampinch
3 Quick Ball
2 PokeRadar
1 Stark Mountain
1 Unown G

I want to take these out.
So how about this,

- above stuff = + 8 spaces
+4 drawer
+3 dex
+1 azelf

what do you think?
 
My earlier decklist looked something like that and I found that I was just drawing up more pokedex, and more supporters and useless energy. I really use the balls and radar to grab any pokemon I can and setup a full blown bench quickly for a power swing of 90-100 by turn 3. Without Unown G (which I sub. out Azelf for) I would really be shot down against Gengar as Claydol really needs to survive on my bench.
 
LOL!
1. (quoted from the compendium.)
Q. Can you explain how Hippowdon Lv.X's "Sand Reset" Poke-POWER works?
A. As stated on the card, each player removes all cards in play, excluding Pokemon and Supporter cards. This means that all energy, Tools, Stadiums, etc. are shuffled back into yours and your opponent's deck. Prizes, the Discard Pile, and any cards in the Lost Zone don't count as being in play, so they are not shuffled back in. (PL:Rising Rivals FAQ; May 21, 2009 PUI Rules Team)

2. yes that is right but you only want to start with one (prefrably trampinch) and set up that. when it dies. You bring up something else and attack with it. allways damaging, never ending. thats how i see it.

3. true. Try this. Lets say you have a hippowdon attacking. when you see bench X (shaymin X, Heatran X, ect.) you get a flygon X ASAP.
but when your opponet has a Lv.x active (machamp,dialga,ect) you keep on attacking. and the body just adds to the damage you are doing.

4. I see what you are getting at. You think flygon is about having techs not a 2nd attacker. but here is an example of where you are wrong. At BRs on sunday i played flygon with weavile and 1-0-1 nidoqueen. got 2nd. but what i lacked was consistant damage. This deck has that. But you are entilted to your opineon. so whatever.

My final words are that i think that this is TRUELY the new Dusknoir/Gliscor combo. Sure they don't compliment each other much, but they do work together nicely.
 
Please only post if you have actual constructive and experienced information to add.

Isn't the point of this thread discussion about this 'deck'?

So...Chriscobi634's post is just spam because it's not praising your 'deck'? He made excellent points about why this deck doesn't work very well, and you're just disregarding them.
If the point of this thread is just to apply fixes to your deck, then i could see why you don't want criticism, but it appeared to me that you were confident enough with your list, and that this thread is more for discussing the idea as a whole.
 
I deleted some ratings - folks, fix or don't fix. You like, you don't like - that's nice! This isn't the place for ratings like that and 'this still doesn't beat Gardy', etc. Suggest fixes for matchups, consistency or some other reason. It's that simple.

Also, it looks like I'll be giving warnings for personal request. Look folks, if you have arrangements to make, they can't be the only subject of your post. Keep personal requests on PM.

Isn't the point of this thread discussion about this 'deck'?

So...Chriscobi634's post is just spam because it's not praising your 'deck'? He made excellent points about why this deck doesn't work very well, and you're just disregarding them.
If the point of this thread is just to apply fixes to your deck, then i could see why you don't want criticism, but it appeared to me that you were confident enough with your list, and that this thread is more for discussing the idea as a whole.

No I ask for specific insight because I know this deck is beyond many people on the gym. It won first in BR's and I know it is not BDIF but I do not care... I simply care about having it be my own deck that is actually good.

You and Chriscobi have now just added more pollution to my thread. You clearly have no idea what your talking about because you are so ignorant to say MY deck does not work together...what a joke. Did you spend 20 hours testing, building, researching...NO. Seriously get out of my thread or respond to my commenting above about adding in Lucians, etc. This deck works perfectly fine and is actually good. If you can not understand the strategy or how to play it, get out... plain and simple...Christ you kids on here can be annoying.

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Why is this deck still getting post? because the OP keeps spamming it. Really this has to be one of the worse Flygon builds out there. It's like Dusknoir and Gengar when they came out, but worse.
Ok...I am just going to ignore the fact that Duskgar was actually good but you are smart?

They completely contradict each other. Flygon Lv. X discards from your opponents deck and Hippo Lv. X puts them back in play. Bad combo number 1.
You have no idea how to play this game as Hippo has nothing to do with the discard.

Trapinch gets energy from the Discard Pile, and Hippo (RR, # 25) does the same. It's really hard to keep the energy there if both need it to be in the discard pile. Meaning you won't get the max energy acceleration, especially when both need to be active to get those energy. Bad combo number 2.
They efficiently make use of my fighting energy. Believe it or not, I do not use Hippowdon for attacking that much. He mostly just sits there and if I feel the need to build him up, I can, otherwise he is great for power swing.

Flygon Lv. X can pretty much OHKO any Lv. X so it doesn't need the Hippo to put damage counters on them in between turns. Bad combo number 3.
See above for reasoning
What Flygon needs is evolved Pokemon that benefit it when sitting on the bench. Pokemon like Claydol, Blissey (PT), Nidoqueen, a Weavile to turn it Dark/boost it's attack, etc. Not Pokemon that need to attack to be a factor in the game. Flygon has 2 above attacks it doesn't really need a secondary attacker. It needs support Pokemon.It has taken a lot to reply to someone who does not even understand the deck or even cards (ie Hippowdon lv X Sand Reset) but after all is said and done, I am glad you know that Flygon is good. Hippowdon is to act as secondary infantry to a great starting lineup like the Los Angeles Lakers.

Thanks for the reply.
 
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No I ask for specific insight because I know this deck is beyond many people on the gym. It won first in BR's and I know it is not BDIF but I do not care... I simply care about having it be my own deck that is actually good.

You and Chriscobi have now just added more pollution to my thread. You clearly have no idea what your talking about because you are so ignorant to say MY deck does not work together...what a joke. Did you spend 20 hours testing, building, researching...NO. Seriously get out of my thread or respond to my commenting above about adding in Lucians, etc. This deck works perfectly fine and is actually good. If you can not understand the strategy or how to play it, get out... plain and simple...Christ you kids on here can be annoying.

Back to back posts merged. The following information has been added:



Thanks for the reply.
I think people would leave this thread alone if you stopped posting things like "I know this deck is beyond many people on the gym," considering how you're claiming how awesome this new dusknoir/gengar is. >.> You're welcome to create your own deck like this and only want helpful posts, but when you start posting tilted matchups and making posts like the quoted phrase, people are going to want to prove you wrong.

If you really want everyone to add something to the deck, I'll say my piece. I think Lucian's is extremely helpful in any deck that requires 3 or more energy to attack. In this deck I'd probably try to find space for at least one.

I'll leave this thread alone now that I've gotten my opinion out.

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Ok...I am just going to ignore the fact that Duskgar was actually good but you are smart?
Saying things like this when also trying to say how good your deck is just isn't going to work. >.>
 
Your match-ups are... off.

Dialga G: Flygon is painfully slow while Dialga sets-up turn three at the latest. Dialga can Power Spray your Claydol/Uxie to make that set-up even longer. Especially with Deafen Lock going. A good Dialga will play Galactic HQ and Skuntank, guess what? This means that Deafen does a total of thirty damage by the time it's their turn again. Even if you could by some miracle draw that Stadium you're not going to be playing it anyway with Deafen Lock going. Dialga G has 100 hp therefore Flygon needs four evolotions to OHKO and Hippowdon won't be OHKOing. Poketurn means you can re-use one Dialga four times and after that Flygon still has to take six prizes. Sand Reset? Power Spray kthnx. A deck that ahs twelve energy and requires three of those to be effective is going to be hurt by Remove Lost. Yes Flygon X ohkos but it's unlikely you'll have that set-up in time anyway with your list. Three Bebe's and Three Felicity's are not going to get you anywhere when you have 21 pokemon and the rest of your cards are stopped by Deafen/Power Spray. Yes Galctic HQ gives you a turn of invincibility but it'll do what 10-20 damage?

Palkia/Dialga G: This is similar to the above but worse for you. You have to choose between being 2hkoed by Remove Lost or getting rid of Palkia to attempt to give yourself a bench. Palkia can also Hydro Shoot your Claydols meaning Power Spray can be saved exclusively for Sand Reset/Uxie.

Palkia G: I loled at this one. Palkia can OHKO Trapinch turn one with Splashing turn. All this requires is Water, Energy Gain and Crobat. To do this you simply need Roseanne in hand with an Energy Gain or Cyrus with Energy Gain/SP Radar. Power Lock destroys any chance you have to set-up, without Claydol and Uxie at all you're going even more of nowhere then with Dialga. There is absolutely no reason for Plakia to level up in this match since Hippowdon has Weakness and Flygon can be 2hkoed after a couple of Pearl Breaths. And if it does feel like leveling up just to be mean it's going to hurt even if it's only for a turn.

Kingdra: Thank goodness you knew this was a bad matchup. Hippowdon will tank for one turn. Maybe. Kingdra is wayyy faster than this and can easily 2hko Flygon or even Flygon X if it's been splashed a couple of times with Dragon Pump.

Tyranitar: I agree with this one.

AMU: I think this one may be ever so slightly in your favor but not as much as your numbers state. AMU also has Power lock which we've established kills Flygon. Sand Reset is virtually useless since AMU is likely to have about one energy in play. Supreme Blast eats Flygon X. Flygon takes three energy while Mesprit takes two and is easily Energy Pickuped or Energy Switched. Plakia means you can just bring up the Flygon before it even levels up since, again, Flygon is slow. Hippowdon takes a bunch of energy to OHKO which means you'll be losing a lot when it gets Supreme Blasted or Zen Bladed (2hko). You don't seriously think AMU is going to play those stadiums against Flygon do you? :-/ And even if they were dumb enough to do that they could just send Palkia up as a temporary wall. And guess what? Zen Blade 2hko's a regular Flygon.

Toolbox: Agreed. Toolbox is bad anyway though.

Gengar: Nidqueen makes this worse for you as it pretty much forces you to activate Feinting Spell and you're likely to lose three energy per heads on that.

GeChamp: Agreed since this is also clunky and has no room for 'Queen.

Machamp: Again agreed.

Blaziken: I never really considered Blaziken a competitive deck but agreed.

BlastCatty: this one is probably in the turtle's favor, barely. It has the ability to ko two Flygon's at once and OHKO the Hippo. It's not commonly ran though so kind fo null and void.

Beedrill: Beedrill plays Warp Point. They think Sand Wall is silly. Beedrill owns Flygon. It is able to OHKO everything excluding Flygon X with ease. It is also wayyy faster.

The last three aren't played anymore (or very rarely) therefore they are not worth discussing. And all mirrors are initially 50/50.

Now for suggestions: Take out a Quick Ball for a Bebe's, another Quick ball for a PokeRadar and the last Quick Ball for another Fighting.
 
So let me sum up what the lurb says.
this deck sucks.
i don't agree but thats his opineon and this is mine.
I like this deck.
Its nice fast damage early.
 
So let me sum up what the lurb says.
this deck sucks.
i don't agree but thats his opineon and this is mine.
I like this deck.
Its nice fast damage early.

I did not say it sucks. I corrected some matchups. Her, thanks. It may be said bluntly but that's really all it was. Of course any deck can win any matchup, it's just not likely.
 
So let me sum up what the lurb says.
this deck sucks.
i don't agree but thats his opineon and this is mine.
I like this deck.
Its nice fast damage early.
Thank you. Any input for some edits?

I did not say it sucks. I corrected some matchups. Her, thanks. It may be said bluntly but that's really all it was. Of course any deck can win any matchup, it's just not likely.

I did not take it as my deck sucking so no need to defend. I think you have some good thoughts on the matchups but I was just illustrating what happened when I played other players decks (this was when my entire deck was proxied). At this point, I am playing more against, new SP variants and other Flygons.
 
Whatever... anyway i tested more and i found that 3-3 claydol is beast in slow decks.

- 1 uxie
- 3 quick ball
+ 1 bebes
+ 1-1 claydol
+ 1 radar

ITS AWESOME
 
Whatever... anyway i tested more and i found that 3-3 claydol is beast in slow decks.

- 1 uxie
- 3 quick ball
+ 1 bebes
+ 1-1 claydol
+ 1 radar

ITS AWESOME

I really like quickballs as ANY pokemon I come across I need. Radars are also great but there have been times when I have found 0 pokes in the 5 cards I look at. Overall quickball is more consistent but the reward of radar is more satisfying (and risky). Also, I like the idea of the 3-3 Dol, I will certainly try that out.
 
I originally ran 3 radar and 2 quick, but after switching it to 2 radar and 3 quick I found that I was setting up for Power swing a lot faster (because of consistency.)
 
I got my post deleted and an infraction on top of that. WOW, what has the gym come to???

Isn't the point of this thread discussion about this 'deck'?

So...Chriscobi634's post is just spam because it's not praising your 'deck'? He made excellent points about why this deck doesn't work very well, and you're just disregarding them.
If the point of this thread is just to apply fixes to your deck, then i could see why you don't want criticism, but it appeared to me that you were confident enough with your list, and that this thread is more for discussing the idea as a whole.

I have someone who agrees with me, and with all the other "negative" post this deck has received I can say the ralts isn't the only one who agrees with me.

So I misunderstood what the Hippo Lv. X does. Why? Because I saw it's a once a game Power meaning if it ever does get out it will be Power Sprayed against SP decks. Against anything else it's only really getting rid of Stadiums, maybe Unown G. Unown G don't really hurt this deck so big deal there. Stadiums you would actually rather have your opponent keep in play for Flygon to take advantage of. Bad combo # 5, and the worst of them all.

I saw my buddy running this at a BR. He did pretty bad with it. We are in one of the toughest Metagames in the World, so if it isn't good here it isn't good enough to be played at Nats. Which is all BRs really are. Playtesting grounds for Nats.

I said Duskgar was bad, so you may have misunderstood me there. But they actually had a little better chemistry together. This is just a bad combo all together.

To mods, that's why not that many elite players come on the gym all that often. You have noobs hyping up decks that suck, and then Mods like yourself defending those noobs when a good post is made. Now here is a reason to delete my post and give me an infraction. But since you guys owe me one, I'm looking forward to this post staying. Thanks and have a nice day:thumb:.
 
I said Duskgar was bad, so you may have misunderstood me there. But they actually had a little better chemistry together. This is just a bad combo all together.
No..he understood you. He thought duskgar was actually good. =\

All your other points are completely correct though.

calisupra2nr: If you don't want so much negativity in your threads, you really need to stop making your posts sound as if your better then everyone else, or this deck is better then everything else. (You claim that you know it isn't the best deck, but your matchups say otherwise) >.>
 
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