Pokémon TCG: Sword and Shield—Brilliant Stars

FlyDon: A Sand Storm Production

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I would like to point out 1 thing in that Legos matchup...

A good Legos player will be waiting for the Sand Reset to come, and will Power Spray it leaving you in serious trouble.

Also, don't underestimate just how bad your Beedrill Matchup is. It's far in their favor.
 
yeah quick ball sounds good and i would drop the azelf for unown g since gengar is one of your hardest matchups

I was thinking the same thing, as Gengar is my hardest matchup, period.

i see no reason why you SHOULDNT run 2 upper. it is excellent in the rebound game since both Flygon AND Hippowdon benefit from it.

I agree, I was playing some last night and it was great late game when I was sending out my Hippowdon to grand quake for the win.

I would like to point out 1 thing in that Legos matchup...

A good Legos player will be waiting for the Sand Reset to come, and will Power Spray it leaving you in serious trouble.

Also, don't underestimate just how bad your Beedrill Matchup is. It's far in their favor.

I agree with you. Legos will hold off the power spray, but if they do I will just take advantage of uxie, azelf, unown, claydol. At that point, I like Hippo Lv X for the added HP and possibility (although rarely needed) 40/40 snipe.

As far as Beedrill, I have not found one matchup that does not get wrecked because they rely so heavily on BTS to continue the swarm. If you have a stronger list than many others on here, please do pm me so I can have better test results. Thanks.
 
Best question so far. If you really think this deck is the next big thing, why would you tell everyone the complete list and how it plays? Truthfully I think that this entire thread is one giant charade to get people to play this deck so you can counter them at tournaments.
 
Best question so far. If you really think this deck is the next big thing, why would you tell everyone the complete list and how it plays? Truthfully I think that this entire thread is one giant charade to get people to play this deck so you can counter them at tournaments.

Really, Seriously- That really doesn't actually make sense, because if people see that this is a great deck they are going to want to make a counter deck to this one
 
Best question so far. If you really think this deck is the next big thing, why would you tell everyone the complete list and how it plays? Truthfully I think that this entire thread is one giant charade to get people to play this deck so you can counter them at tournaments.

I am not one of those players that believes in hiding something great. It can be a resource to those that choose. I actually laughed when I first read this as that never crossed my mind. I am at a loss on what to say because it just simply is not the case. This deck is controversial as half of the people on here do not understand the workings behind it and therefore are skeptical. I like the fact that it is harder to play as I can post the writeup and then have half the players either a) not understand it and turn their back or b) play it and not play it well.

If you were relate this deck to something outside of Pokemon, it is like chess. You can not just pick it up and play. You have to practice, practice, edit, practice and then have strong logic, reasoning and math skills to predict and manipulate the battle to how you see fit. I hope you do not think this after reading this.

Adam
 
Nice article and topic. HippowdonX and FlygonX are two of the best cards in RR. But I wonder why you decided to put them together into one deck? How/why do they work together, interact? What's their synergy, and what's your standard strategy with this deck?

More specifically, after you've attached three energy cards to your FlygonX, is your next move to charge up another Flygon or a Hippowdon? One thing that I see as a problem, is that HippowdonX's Sand Reser will hurt your Flygons, since they need three energy cards to work ...
 
Nice article and topic. HippowdonX and FlygonX are two of the best cards in RR. But I wonder why you decided to put them together into one deck? How/why do they work together, interact? What's their synergy, and what's your standard strategy with this deck?


The synergy and strategy are masked behind what most people find to be just slow moving, energy heavy pokemon. In general, this deck was put together after I had established what I wanted to do with Flygon. That was make him fast and consistent.

That in turn resulted in me establishing a need for fighting energy. At that point I knew I needed a nice bulky s1 to tank on my bench but in late game (if needed) he could finish up and close strong. Not only that, I needed a tank s1 that made use of my fighting energy that I so desperately need for Trapinch.

This result led me to testing several different Flygon variations. While Hippowdon was not the most obvious (and was one of the last I chose to test), I found that after playing with him over and over and editing my list, I had a deck that was spectacular.

While I recognize the fact that this deck is not for everyone and certainly is not the best thing out there, I love it for the work, the success and the personal attachment I have towards Flygon. The reason I decided to list it in its entirety was because I knew not everyone would understand it and know how to play it. It takes more time to be successful with FlyDon than getting an A in particle physics.

Back to back posts merged. The following information has been added:

More specifically, after you've attached three energy cards to your FlygonX, is your next move to charge up another Flygon or a Hippowdon? One thing that I see as a problem, is that HippowdonX's Sand Reser will hurt your Flygons, since they need three energy cards to work ...

As long as you have a Flygon line available, you always have him do the work for you. He is a better line overall than Hippowdon. Once all Flygons have been washed away (always mid-late game) and you can not Night Maint. and setup another, Hippowdon works wonders. He can come in Sand Reset (not always as Power Spray should be saved for this), attach an upper and then begin charging from the discard. Grand quake will net you big damage against an sp deck and wins many games. I hope that I can clarify any questions regarding this in the future.
 
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If you were relate this deck to something outside of Pokemon, it is like chess. You can not just pick it up and play. You have to practice, practice, edit



actually you can its happening alot lately

machamp
scizor /cheerim
kingdra

some examples of decks that just go and require minimal strat. to play well
 
If you were relate this deck to something outside of Pokemon, it is like chess. You can not just pick it up and play. You have to practice, practice, edit



actually you can its happening alot lately

machamp
scizor /cheerim
kingdra

some examples of decks that just go and require minimal strat. to play well

No you are absolutely right. There are many pick up and go decks. I was specifically talking about FlyDon.
 
It would seem to me that this is a very solid deck despite the "no synergy" you guys are talking about. What the deck does is capitalize on how well-rounded it is. You have a spread attack, a sniping attack, a Lv. X killer, stadium disruption, the ability to reset the board, and free retreat for everyone. It really is like chess with this deck because you can use any one of those abilities whenever, but the winner will always use them in the right situation.
 
It would seem to me that this is a very solid deck despite the "no synergy" you guys are talking about. What the deck does is capitalize on how well-rounded it is. You have a spread attack, a sniping attack, a Lv. X killer, stadium disruption, the ability to reset the board, and free retreat for everyone. It really is like chess with this deck because you can use any one of those abilities whenever, but the winner will always use them in the right situation.

Someone understands the mechanics and dynamics of my deck... beautifully said sir.
 
i have to say this deck is very good i tried it out and i don't know what it was but when i played it it seemed to good to be true so then i tried my version with the eeveelutions and i decided to stick with my version since it seemed faster to set up and played more type weaknesses but any way its a very good deck so i have to say nice job once again since i have actually played it now
 
Thanks. I will edit my final decklist before BR's but I suggest that anyone who decides to try this, dedicate yourself to it and have the passion to practice constantly. I will also report on the feelings for Flygon from PR's to get a feel on mirrors matchups.
 
I'd like to point out, that while the Giga/Flygon matchup is in the favour of Flygon, good luck trying to use powers, in particular Hippowdon when most Gigas play 3-4 mesprit, which are easily recylced (normally the first things to be sacked).
 
I'd like to point out, that while the Giga/Flygon matchup is in the favour of Flygon, good luck trying to use powers, in particular Hippowdon when most Gigas play 3-4 mesprit, which are easily recylced (normally the first things to be sacked).

Yes, Gigas does lockdown with Mesprit, but in terms of Hippowdon he is always a late game strategy and at that point, Gigas does not really continue the lock. Also if possible, you can use it early on if the lock is absent. Either way, you can play around the lock by taking advantage of the weakness.
 
calisupra2nr , i think 3 bts is better than 2, I play this deck well and find it better and you can try 4 Rare Candys.

MfG RamBam
 
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