Flaming Monkey
New Member
Alright, im gonna break that one down.
I personally am not trying to get any flaming, since I like donk decks.
- Yeah, you are gonna get that by just saying that.
I like them since they can actually make all of your opponents have to think about how to counter them, and they have to make the player who plays them have to get a good list to do well with them.
- No, you cannot counter donk decks since its all based on luck of the draw therefore it won't work. I can run 4 Spiritomb, 4 Call Energy and 4 Gastly and still get donked.
I ran Shuppet for half of last season for a reason. I got one heck of a skeleton to use for most decks. But, it can also be countered. Currently, many trainer locks are being played where my meta is, and I am fine with it. People who choose to run donk decks have to deal with that, and a lot of times have to go for some secret techs.
- You mean like Cyclone Energy to push Tomb away so the lock T1 is broken? Such a secret.
Plus, the idea of Pokemon being compared to chess is a little odd, but can be done. I don't like it because you can't start with your boards set up in a particular way every game. There is both luck and strategy involved even before the game starts. You have to build a deck that would be how you like to play (obvious). The luck is to have a good draw, and more strategy comes in when you have to make it consistent. The other decks that are not lock may have it slightly harder against donk, but they can still win if built right. If you get it right. Take Steelix for example. It is not a lock deck, and it's pretty hard to kill. There are ways to get around it, but there are also ways back. So, right now I am looking at most of the game happening actually even before it starts.
- Yes, but the comparison here doesn't really work. If I know you play Steelix, I'll start to think how to play around the big lug, knowing its really hard to KO. However, if I know you run a donk deck, all I can do is pray I get 5 basics in my T1 or I'll lose.
You have to get an awesome deck, and play it very well.
- Which can be netdecked, and one does not need skill to pilot a proper Uxie deck. Coming up with a donk deck is one thing and IS very hard. Netdecking one and running it is as easy as beating a LV1 Pichu with a LV100 Rhyperior.
I know many of us have seen this before, but how some masters build some junior's decks. Well, this is fine, but the Junior is only learning how to play the deck, and when they try to counter a completely different meta, they ending up losing miserably (unless if they happen to just be a good player on their own). This is why I like donk decks. Many people thought that Shuppet lost to Machamp last season. Wrong. Many people thought that spritomb is an auto win against Shuppet. Wrong. Many people thought that getting more basics could avoid the early loss. Wrong. Many people thought that donk decks are easy to build. Wrong. Most people have awful lists (not trying to brag here, I just think I have a lot of experience with donk decks, and I have played nothing but them this season, too), and they think that they have the best list ever. You also have to know how to play donk decks, and they are not just the kinds of things where you lay trainers down in a random way thinking, "Oh, I am just gonna get everything I need anyway." You have to have a certain order to play the draw cards, or even secret techs. A lot of people think that donk decks take no skill and anybody can play them. This, I disagree with. Almost everyone thinks that they are a joke. Whenever anybody looks at almost any list that I build now, people go, "WHAT!? This isn't how you build this deck at all!" I play them a few times with my freaky little deck (like a Gyarados with no Sableyes)and win very quickly.
- All fine and dandy, but if random Scotty McNewbieNoob from Newtown can come to a tournament with a netdecked Machamp list and hold Machop, Rare Candy, Machamp and Fighting Energy in his hand and thus ruin an experienced player's day, then your entire argument is suddenly shot to bits and pieces.
As long as the pokemon has a low energy cost with at least decent damage, you can donk with it. Donk decks are like any other deck, and have to be played right. The only donks that have nothing to do with how consistent your deck is are the only things that don't need to be played right.
- Donks don't need you to play them right. Donks need their opponents to not have the luck of getting enough pokemon.
Those are the things where you just can't do anything, and will take the loss/win. It is part of the game. The game is just like "normal," except either you had a bad start, they had a good one, or maybe even both. Donk decks just focus on a way to do that every game. You want to win before they can get their big, hard to kill stuff comes out.
- No, Donk decks want to win BEFORE THEIR OPPONENT CAN DRAW A CARD TO BEGIN WITH. That is why there is hate on donks. Beating an opponent by denying their setup is a completely different ballgame.
And some donk decks focus on both that and also killing their hard to kill pokemon. They are just like any other deck, and do not deserve to be treated with any less respect. If you really hate donk decks so much, just play a few counters. You play counters that can be used against other decks, so just make that connection and be ok with it.
- You propose to run counters. Well I have to draw them within my opening hand to have them work! And oh, I'd like some consistency vs the rest of the format thanks.
Discussing and raging in a forum will not make a difference, it will only make you mad at just another type of deck. They are beatable just like any other deck. They need to be treated just like any other deck. They ARE just any other deck.
- Nope, they're not. Any other deck at least affords some form of a game. Donk decks do not.
This is just like chatting on a forum about how I hate something that I keep losing to, like SP (I don't normally lose to SP, just a random deck off of the top of my head). Sure, a lot of people think this is a "legit" deck, but every deck is "legit." If you would not like to believe this because you would like to continue being angry for no point, that's fine with me. I am just trying to say that donk decks in fact are just like any other deck. They just focus on something that most people do not like facing. My apologies if this post was a little hard to read, jumping from subject to subject. I just had so much to get out.
- I don't like SP much, but I don't hate on it. Why? Because when playing vs SP, I dont get the feeling my opponent is playing a game of solitaire while I'm doing nothing at all. When I'm playing vs. Uxie...I do get that feeling.
Perhaps what you do not realize is that there is no fun involved in going "Draw...attack for 10, pass, good game cuz you donk my 3 pokes". Also, DOnk decks are solitary plays, NOT match plays.
Admittedly you put a lot of thought in your post...but see it from the point of view from the guy who starts the game with a total of 280 HP on the field and STILL GETS DONKED TURN 1
Hmm... I obviously understood the first part, so I feel that you didn't need to point it out, but no matter. Also, a LOT of donk decks are NOT solitary plays with the right list... You have to think between each move. I don't think that you understood the point of not playing random things down. You actually have to THINK. Plus, I didn't run cyclone energy . Nobody I know runs these particular techs (not going to mention them ^.^). Sure, the techs aren't usually secret, sometimes are, but are not usually in the deck itself. They are kind of taken from other ones. And, actually, have a lot of your main deck actually work against counters! I didn't just mean add a few counters... Let almost your whole deck be one big counter. Sure, it sounds ridiculous, but not all counters are JUST counters. They work otherwise, too. So, I am sorry, but you did not understand the post. I do thank you for trying though, since it was a little odd from your standpoint.
Thanks,
Monkey.