Assuming P!P makes the mistake next year of giving us at least an AR-on format, has anyone considered how powerful Charizard decks may become? Think right quick about the advantages it will have over most other decks in the format:
:fire: Charizard will be one of the few decks in the format to have any sort of setup Pokemon as a partner (that card being HGSS Ninetails). Other decks will have to struggle to get set up or rely on flimsy first-turn heavy damage outputs (like Zekrom).
:fire: Charizard can hit for up to 100 with a single Energy since Expert Belt will still be around. Compare this to all those new Black and White Pokemon who do 60-80 for 3 Energy. When Charizard gets 3 Energy (which is easy because of Typhlosion Prime), it'll start doing between 80 and 150 damage, putting it comfortably in that OHKO range.
:fire: You might be thinking, "Why not just run Reshiram?" Well, Charizard's modified weakness gives you a good reason. Only water Pokemon capable of hitting for 110 will be viable counters against Charizard.
:fire: Since Charizard decks will work off Poke-Powers and Poke-Bodies, it's unlikely that the card creators would create anything to counter those cards (since "Abilities" will be the name of the game).
:fire: With Spiritomb still hanging around, Charizard can put a lock on you turn 1, giving them time to set up before you can even whisper the word "Catcher" (when it's eventually released).
I definitely see a viable counter in the Oshawatt evolution, but where's the setup Pokemon for that deck? It will essentially lose simply because it can't get its Pokemon in play. Of course, I see this as a good reason to transition into an HGSS-on format rather than fooling around with anything else.
Thoughts?
:fire: Charizard will be one of the few decks in the format to have any sort of setup Pokemon as a partner (that card being HGSS Ninetails). Other decks will have to struggle to get set up or rely on flimsy first-turn heavy damage outputs (like Zekrom).
:fire: Charizard can hit for up to 100 with a single Energy since Expert Belt will still be around. Compare this to all those new Black and White Pokemon who do 60-80 for 3 Energy. When Charizard gets 3 Energy (which is easy because of Typhlosion Prime), it'll start doing between 80 and 150 damage, putting it comfortably in that OHKO range.
:fire: You might be thinking, "Why not just run Reshiram?" Well, Charizard's modified weakness gives you a good reason. Only water Pokemon capable of hitting for 110 will be viable counters against Charizard.
:fire: Since Charizard decks will work off Poke-Powers and Poke-Bodies, it's unlikely that the card creators would create anything to counter those cards (since "Abilities" will be the name of the game).
:fire: With Spiritomb still hanging around, Charizard can put a lock on you turn 1, giving them time to set up before you can even whisper the word "Catcher" (when it's eventually released).
I definitely see a viable counter in the Oshawatt evolution, but where's the setup Pokemon for that deck? It will essentially lose simply because it can't get its Pokemon in play. Of course, I see this as a good reason to transition into an HGSS-on format rather than fooling around with anything else.
Thoughts?