Diaz
New Member
480
@people who are arguing the "no lynch" vs "lynch", just note that Cardz was a bad guy in that game and Ikrit was a townie. Both absolutely great players.
That said,
Unvote: Sdrawkcab
Vote: No Lynch
Of course this is not ideal. If a better lynch candidates comes up, then we can go for it. For now, with the night only hours away, we as townies need to take control. We need to get enough votes together to prevent wolves from bandwagoning on a strong townie. As it stands, just 3 wolves could get together and lynch whoever they want. This is unacceptable. I think that for now, a reasonable compromise is to go for a "no lynch".
I will add to Ikrit's defense of the "no lynch" vote that: We are playing a WW game where almost everyone has a role and lots of clues are gained from that. We can use these clues to gain an advantage over the wolves. Aside from whatever mathematical argument you might have for or against, we need to realize that the chances of lynching a townie day 1 are high. This is significantly due to day 1 being the easiest day for wolves to manipulate an uninformed town. Also, the longer the game goes, the more time we have to find evidence. No lynch on day 1 means that we don't blindly vote someone out, which might help to give us an extra chance at voting someone later when we have more evidence.
@people who are arguing the "no lynch" vs "lynch", just note that Cardz was a bad guy in that game and Ikrit was a townie. Both absolutely great players.
That said,
Unvote: Sdrawkcab
Vote: No Lynch
Of course this is not ideal. If a better lynch candidates comes up, then we can go for it. For now, with the night only hours away, we as townies need to take control. We need to get enough votes together to prevent wolves from bandwagoning on a strong townie. As it stands, just 3 wolves could get together and lynch whoever they want. This is unacceptable. I think that for now, a reasonable compromise is to go for a "no lynch".
I will add to Ikrit's defense of the "no lynch" vote that: We are playing a WW game where almost everyone has a role and lots of clues are gained from that. We can use these clues to gain an advantage over the wolves. Aside from whatever mathematical argument you might have for or against, we need to realize that the chances of lynching a townie day 1 are high. This is significantly due to day 1 being the easiest day for wolves to manipulate an uninformed town. Also, the longer the game goes, the more time we have to find evidence. No lynch on day 1 means that we don't blindly vote someone out, which might help to give us an extra chance at voting someone later when we have more evidence.