Pokémon TCG: Sword and Shield—Brilliant Stars

Pre-XVII Werewolf Metagame Analysis

Originally Posted by Sandslash7
Are you sure that talking won't help? I'm pretty sure it already has. I don't know why you think talking about it won't help. Please elaborate. As we've already said it is up to the individual player to:

Not commit vet reverence
Encourage other players to not revere vets.

This is Ikrit and I's work at the second. As the community continues discussing this issue and its ramifications we heighten their awareness of this issue, hopefully leading to a meta that flourishes rather than stagnates and dies.

I don't think it hasn't helped, I think continuing and dragging discussion out isn't helping. The point has been made and beaten to death, so I just fail to see how continuing talking is going to help anything.

As for plans? I do not have any personally. I am not scheduled to be hosting a game as of yet (though I would like to eventually narrate a game, it will be years in the making due to Dental School. Right now it'll be at the minimum XXI, if not later.) Others may have things that they would like to implement into the game proper, (balance, timeline, etc) but the specifics of that have not been told to me. However the anon experiment proposed and executed by Cabd was a great step in analyzing the current meta.

We can analyze the current meta, but until we get a balanced, non-anonymous game on the 'Gym to start the new meta, again, dragging the discussion out isn't helping, I don't think. But maybe that's just my opinion.

Ah, perhaps you should have clarified. So you will use an argument as long as it is persuasive, regardless of its harm/help to the meta.

If you read my post correctly, I said that I would, but I will change.

The problem was that there WAS reason. To again use the Diaz example there was AMPLE reason to lynch him off. Playing completely outside one's personal meta is a scumtell. Additionally he lied AND admitted to it, playing off said lying. This is a clear scumtell and very much reason to lynch someone. PMysterious also was playing poorly. I concur. However PMysterious had no personal meta, and thus could have just been playing poorly because "he always does." Both are valid lynch targets. However when a player who has personal meta plays poorly AND scumtells that tips the balance towards the established player. PM's poor play was just that, there was no reason to think that was a scumtell.

But it's his poor playing that made me think he wasn't a wolf. COMPLETELY within the game, that game, and no other game. It could've been any player who posted how Diaz did and I wouldn't have pegged them as a wolf. Why? Because quite frankly, I don't think a wolf would be that stupid. Especially day 1. I still would've gone for PM, although I do admit that if Diaz hadn't been a good player in the past, he would've been lynched by other players. Just my personal reason why.

If PM's personal meta is poor play, then I will want him to be lynched D1. Not because of that meta, but because that would mean his posts are bad and worthless.

Note: nothing against you, PM, just using you as an example from the same game. The same would go for anyone in the same example.


Thus we must make sure to not let personal biases or tendencies sway our intellect or our intuition into making arguments or plays that are harmful to the meta.

I'm not saying a personal bias. What I'm saying is that the "vets" are called "vets" because they are good players. Usually a new player is going to tend to play worse, or just make more mistakes than a vet, simply because he's a new player. So unless we say "oh, he's new, don't lynch him for that mistake" the same way people have been saying "oh, he's a vet, don't lynch him because of a bad post because he's a vet", they're going to tend to get lynched first.

I'm debating more here than I ever do in werewolf.... maybe I should change my playstyle... this is kinda fun. xD

---------- Post added 08/02/2012 at 09:51 AM ----------

Diaz, even though unspoken, I've always believed that if your faction wins, regardless of whether you are alive or not, you win, too.

Ikrit, I think whether you hold the game for players or not should depend on how long it is. If it's a short game that won't last even a month like you mentioned it might be to me, I'd be all for you running it now (yes, I'd say this even if I was going to worlds). If you hold it, then the people who come back from worlds who don't get in will have to wait even longer. But if you run it now, the players who do go to worlds won't have to wait as long for it to finish.
 
How many people who want to play in the next game are going to worlds?

I need to know as I am thinking about starting XVII after worlds so that it is not interrupted by worlds.

I actually don't plan on heading to Worlds. I wish I could go though. If want sign-ups being after Worlds, I have the patience to wait till then.
 
@Diaz
Can you really blame the town for doing this? I can't when I consider how effective it has been. Like it or not, the town has won a majority of games, and kept the wolves from winning any. The town has
played using vet reverence and it has won.

Yes. Again...as in the game that you were in you confound success with methods. Simply because you succeed using a certain set of methods does not make those methods good.

It is very clear from the trends that we have found that the reason why the town has been winning has been effectively the mod setup. With how clearly we have shown vet reverence to be terrible claiming that vet reverence is effective is like saying that eating dirt is effective at preventing sickness while on broad-spectrum antibiotics and antivirals. Sure you aren't getting sick...but eating the dirt is not the cause of your health.

I used the town's tendency toward vet reverence to my advantage. I knew I had little chance of getting lynched day 1, and was frankly surprised I came so close to being lynched. Some people claimed "he always plays like this". That just isn't true. I played like that last game, when I had a role requiring that I get voted for. In that game, I was trying to draw votes, and realized how difficult it was. I didn't, however, correct the notion that I always played like that.

I absolutely "should" have been lynched, but I knew I wouldn't be (for a little bit, I second guessed myself lol). I used vet reverence to my advantage and won, in part, because of it.

There are things that are at least as important as winning...if not more so. One is having fun. The other is becoming a better player and encouraging others to do the same.

You did not win because of vet reverence you used vet reverence to get yourself out of a hole that you threw yourself into with intentionally poor play. There are things that should not be done simply for the good of others and the good of the game in general. If winning is all that matters to you then consider the fact that winning is hollow and worthless when it is virtually a foregone conclusion. Also consider that victory is worthless when everyone is playing terribly. I understand the drive to win and it is not a drive that is sated by not being skilled. It is sated by playing your A game against other very good players and winning. For as long as you continue to place the win above skill, your victories are hollow.

SS7 is a vet. He was lynched Day 2. It's not like the town completely refuses to lynch vets, there is just a higher standard of arguement needed to lynch an expectl strong player. In a game where the number of townies is greater than the number of wolves, keeping strong players around will cause a better end-game for the town. I think it is valid for the town to take into account past usefulness of certain players and keep them in the game.

I would expect the wolves to take this into account as well. I know going into werewolf games as a townie, that there is a target on my back at night. Do you think the wolves shouldn't take into account the past strength of players? Ikrit would have had a huge target on his back each night early on if he were playing under his usual account. He used a fake account to gain an advantage last game. Did he violate the rules? (He probably didn't violate WW rules, but one could argue he did violate 'gym rules) I'm not sure. If he didn't, it was a great tactic that I wish I had thought of. If he did, it was cheating.

I don't think you are correct here. You should not place a higher value on previously better players because you do not know their alignment. Furthermore, you are assuming their town-alignedness and the current brokenness of IRs on the gym when you say it is better for the town to keep around a previously good player who is playing poorly.

You might be surprised about the target on your back. KP actually told me that he was keeping you around effectively just because you kept leading the town poorly.

I was not doing this to win. I was doing this to gather data. Indeed if your faction wins you win, so me staying alive was not the important part.

I think an issue with Anon games came to light this past game. Ikrit and another player were about to talk about the game, and Ikrit was forced to stop the other player (I don't remember right now who it was.) by telling the other player that he was in the game. IMO this also walks the line on cheating. The other player knew something that the rest of us didn't, and he got that info from outside conversation. It was better that Ikrit told the truth so as not to let the other player reveal even more info, but it is far from ideal. If we ever have an anon game, we should enforce a rule of not talking about the game to anyone, because no one knows who is playing and who isn't

I agree. However keep in mind this issue came up in a non anon game. This means that AT was safe in the assumption that I was not playing because Ikrit was not in the game. In an anon game it is important to not talk with other WW players about WW even if you don't think they are playing.

Also: My understanding has always been that faction win is your win. Otherwise you have people who are more worried about surviving than making good plays.

@Pika
I don't think it hasn't helped, I think continuing and dragging discussion out isn't helping. The point has been made and beaten to death, so I just fail to see how continuing talking is going to help anything.

And yet others are still disagreeing and claiming that the point has not been made and/or is incorrect.

We can analyze the current meta, but until we get a balanced, non-anonymous game on the 'Gym to start the new meta, again, dragging the discussion out isn't helping, I don't think. But maybe that's just my opinion.

Hence why I am getting ready to start the next game :p.

Although I think that an anon game is the first step toward a correct meta.

But it's his poor playing that made me think he wasn't a wolf. COMPLETELY within the game, that game, and no other game. It could've been any player who posted how Diaz did and I wouldn't have pegged them as a wolf. Why? Because quite frankly, I don't think a wolf would be that stupid. Especially day 1. I still would've gone for PM, although I do admit that if Diaz hadn't been a good player in the past, he would've been lynched by other players. Just my personal reason why.

That is not what you said in game. That is not what you claimed in game. That is not what anyone else said in game. You repeatedly said in game that the reason he should be kept around was that there was no evidence against him whatsoever. You also repeatedly defended him because he was a "good" player and because he was a "vet".

Besides that, this does not jibe with what you are still currently saying. If you think that playing badly reads town because wolves would not be that stupid then you have NO reason to claim that you would have voted PMysterious day one, as both he and Diaz were playing very very badly.

As such it is very very clear that the reason why you went after PMysterious and not Diaz is entirely different from them having bad play, etc.

I'm not saying a personal bias. What I'm saying is that the "vets" are called "vets" because they are good players. Usually a new player is going to tend to play worse, or just make more mistakes than a vet, simply because he's a new player. So unless we say "oh, he's new, don't lynch him for that mistake" the same way people have been saying "oh, he's a vet, don't lynch him because of a bad post because he's a vet", they're going to tend to get lynched first.

No. Vets are called vets because of how many games they have played in. It is based on their supposed "experience". We have seen new players come in and play better then vets on multiple occasions.

Besides this, if new players make more mistakes than vets why is it necessary to call them new players or call vets vets. If their play determines how good they are than shouldn't it also be simply their play that either condemns them or exonerates them?

Why should they be given free passes for having played well in the past when they are playing horrible now?

However I think that newness or oldness should not play a factor in getting lynched or not getting lynched. I don't think that we should keep supposed "newbs" around because they are new...just as we should not keep supposed "vets" around because they have played before.
 
And yet others are still disagreeing and claiming that the point has not been made and/or is incorrect.

If by now they haven't changed their mind, personally I don't think they will from this thread.

Hence why I am getting ready to start the next game :p.

Although I think that an anon game is the first step toward a correct meta.
A correct meta won't exist, there will always be flaws. Just saying. :tongue: But a step in the right direction is a good thing.

That is not what you said in game. That is not what you claimed in game. That is not what anyone else said in game. You repeatedly said in game that the reason he should be kept around was that there was no evidence against him whatsoever. You also repeatedly defended him because he was a "good" player and because he was a "vet".

Besides that, this does not jibe with what you are still currently saying. If you think that playing badly reads town because wolves would not be that stupid then you have NO reason to claim that you would have voted PMysterious day one, as both he and Diaz were playing very very badly.

As such it is very very clear that the reason why you went after PMysterious and not Diaz is entirely different from them having bad play, etc.

*Sighs* How many times do I need to reiterate myself? I used the argument I felt would work. I have said I will change from this course of action. And there's a different kind of playing badly here. Diaz faked speech restrictions and made himself the center of attention. PMysterious was just bad without making a big production out of it. Bad play is bad play, and wolves can do it to. But I do not think a wolf would make such a spectacle, but do what PMysterious did.

EDIT. Missed the last part of your post.

[/COLOR]
No. Vets are called vets because of how many games they have played in. It is based on their supposed "experience". We have seen new players come in and play better then vets on multiple occasions.

Besides this, if new players make more mistakes than vets why is it necessary to call them new players or call vets vets. If their play determines how good they are than shouldn't it also be simply their play that either condemns them or exonerates them?

Why should they be given free passes for having played well in the past when they are playing horrible now?

However I think that newness or oldness should not play a factor in getting lynched or not getting lynched. I don't think that we should keep supposed "newbs" around because they are new...just as we should not keep supposed "vets" around because they have played before.

Ok, then I was wrong there.

Please read this part of my post again.

Usually a new player is going to tend to play worse, or just make more mistakes than a vet, simply because he's a new player. So unless we say "oh, he's new, don't lynch him for that mistake" the same way people have been saying "oh, he's a vet, don't lynch him because of a bad post because he's a vet", they're going to tend to get lynched first.

All I said was that we can't excuse either the old players OR the new.
 
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Personally I find challenging three different people pretty spectacleish. But teho.

All I said was that we can't excuse either the old players OR the new.
Which I completely agree with. :p
 
@Diaz


Yes. Again...as in the game that you were in you confound success with methods. Simply because you succeed using a certain set of methods does not make those methods good.

It is very clear from the trends that we have found that the reason why the town has been winning has been effectively the mod setup. With how clearly we have shown vet reverence to be terrible claiming that vet reverence is effective is like saying that eating dirt is effective at preventing sickness while on broad-spectrum antibiotics and antivirals. Sure you aren't getting sick...but eating the dirt is not the cause of your health.

Do you have any evidence that vet reverence hurts the town? I haven't been convinced. I see many recent games where vet reverence is applied and the town wins. I see an Anon game where vet reverence is prevented and the wolves win. I've seen the arguments, but without any gameplay evidence, it seems hollow. Seems like we'll just have to play on and find out.


There are things that are at least as important as winning...if not more so. One is having fun. The other is becoming a better player and encouraging others to do the same.

Winning is fun for me. I enjoy winning. That is why I play. I only view becoming better as a means to the end of winning.

You did not win because of vet reverence you used vet reverence to get yourself out of a hole that you threw yourself into with intentionally poor play. There are things that should not be done simply for the good of others and the good of the game in general. If winning is all that matters to you then consider the fact that winning is hollow and worthless when it is virtually a foregone conclusion. Also consider that victory is worthless when everyone is playing terribly. I understand the drive to win and it is not a drive that is sated by not being skilled. It is sated by playing your A game against other very good players and winning. For as long as you continue to place the win above skill, your victories are hollow.
I look forward to you modding a game that can challenge me and other players. I think it is a little reckless of you to call so many of the recent ww wins hollow. Lots of players have put a lot of effort into those wins. To dismiss them as foregone conclusion is disrespectful.


I don't think you are correct here. You should not place a higher value on previously better players because you do not know their alignment. Furthermore, you are assuming their town-alignedness and the current brokenness of IRs on the gym when you say it is better for the town to keep around a previously good player who is playing poorly.
I think you didn't fully understand what I was trying to convey. If there are more townies than wolves, there are likely more "better townies" then "better wolves". I'll take going into an endgame with several "better townies" and fewer "better wolves" most of the time.

You might be surprised about the target on your back. KP actually told me that he was keeping you around effectively just because you kept leading the town poorly.
A peak into the Diaz playbook: I don't actually believe everything I say. Faking the imped early wasn't to start discussion (it did do that too) but was to put a target on my back. With the town on verge of lynching me, I didn't think the wolves would come after me. Likewise, not all of my play was designed at being a good leader to the town. I don't mind the wolves thinking I'm stupid, so long as it helps me out.

I was not doing this to win. I was doing this to gather data. Indeed if your faction wins you win, so me staying alive was not the important part.
Whether or not you did it to win, it gave you an advantage in the game.



I agree. However keep in mind this issue came up in a non anon game. This means that AT was safe in the assumption that I was not playing because Ikrit was not in the game. In an anon game it is important to not talk with other WW players about WW even if you don't think they are playing.
Agreed.

Also: My understanding has always been that faction win is your win. Otherwise you have people who are more worried about surviving than making good plays.

Interesting. I'd like to get other players' views on this. It really needs to be made clear in the rules.
 
Do you have any evidence that vet reverence hurts the town? I haven't been convinced. I see many recent games where vet reverence is applied and the town wins. I see an Anon game where vet reverence is prevented and the wolves win. I've seen the arguments, but without any gameplay evidence, it seems hollow. Seems like we'll just have to play on and find out.




Winning is fun for me. I enjoy winning. That is why I play. I only view becoming better as a means to the end of winning.


I look forward to you modding a game that can challenge me and other players. I think it is a little reckless of you to call so many of the recent ww wins hollow. Lots of players have put a lot of effort into those wins. To dismiss them as foregone conclusion is disrespectful.



I think you didn't fully understand what I was trying to convey. If there are more townies than wolves, there are likely more "better townies" then "better wolves". I'll take going into an endgame with several "better townies" and fewer "better wolves" most of the time.


A peak into the Diaz playbook: I don't actually believe everything I say. Faking the imped early wasn't to start discussion (it did do that too) but was to put a target on my back. With the town on verge of lynching me, I didn't think the wolves would come after me. Likewise, not all of my play was designed at being a good leader to the town. I don't mind the wolves thinking I'm stupid, so long as it helps me out.


Whether or not you did it to win, it gave you an advantage in the game.




Agreed.



Interesting. I'd like to get other players' views on this. It really needs to be made clear in the rules.

Apparently you didn't get the point. I'll reply in more detail later, but you weren't worth killing. Ever. The thought did not cross my mind once. You claim this is intentional. In that case, does this not show your play has been bad? If it is intentionally bad, does it not mean you should by lynched for bad play? But wait, your a vet, lynching you is a bad idea!

See what's wrong with this picture?
 
Perhaps it was paranoia on my part. There is a fine line between being good enough to have a target on your back and being bad enough to be voted out. I survived to the end of the game and won. Do you expect me to be annoyed that the wolves weren't going after me? That seems like a great thing. Hell, I even got more priest protection then most, if not all of the other players. I'm ok with this.

Edit: The game before, I was one of the first players killed by the wolves. I didn't like being dead lol.
 
Perhaps it was paranoia on my part. There is a fine line between being good enough to have a target on your back and being bad enough to be voted out. I survived to the end of the game and won. Do you expect me to be annoyed that the wolves weren't going after me? That seems like a great thing. Hell, I even got more priest protection then most, if not all of the other players. I'm ok with this.

Edit: The game before, I was one of the first players killed by the wolves. I didn't like being dead lol.

I played well, I survived until the end, I never got priest protection, I never needed it.

Just saying. :tongue:
 
Do you have any evidence that vet reverence hurts the town? I haven't been convinced. I see many recent games where vet reverence is applied and the town wins. I see an Anon game where vet reverence is prevented and the wolves win. I've seen the arguments, but without any gameplay evidence, it seems hollow. Seems like we'll just have to play on and find out.

Aside from me and I think 4 "vets" alongside me saying how it degrades our ability to play and makes us become worse players.

I think that in retrospect it is blatantly obvious to anyone with eyes that vet reverence has not been the reason why people have won any of the gym games. We have demonstrated ad nauseum how terrible it is for the meta and the games in general. We have like I said 4+ "vets" who agree that it is horrible for their skills and overall play.

You have not done anything except claim that because the town has not lost then what they are doing is the way things should be.

We have demonstrated how the town has been winning in spite of itself due to the inherent setup of the games.

Trying to claim the anon game as counter evidence is also terribly wrong because you would have to demonstrate the difference in plays that would have changed the outcome of the game. Ultimately no one in that game were putting forward good plays for the town to follow. You cannot claim that because people did not give extre-credence to the vets(who did not have any good plays either) the wolves won. Besides this obvious fault in your logic, it also is not capable of being evidence about gym meta as it is a conjoined meta among players that play only on 6p, players who play only on the gym and players who play on both.

Winning is fun for me. I enjoy winning. That is why I play. I only view becoming better as a means to the end of winning.

I am quite aware of that.

I look forward to you modding a game that can challenge me and other players. I think it is a little reckless of you to call so many of the recent ww wins hollow. Lots of players have put a lot of effort into those wins. To dismiss them as foregone conclusion is disrespectful.

I am not demeaning their play. There have been many great plays by different players on both the wolf and townie factions throughout the previous games. This does not change the fact that the town wins were exceptionally likely in those cases.

I think you didn't fully understand what I was trying to convey. If there are more townies than wolves, there are likely more "better townies" then "better wolves". I'll take going into an endgame with several "better townies" and fewer "better wolves" most of the time.

Which shouldn't make any difference at all because the balance between the informed and uninformed factions should deal with the difference in numbers.


A peak into the Diaz playbook: I don't actually believe everything I say. Faking the imped early wasn't to start discussion (it did do that too) but was to put a target on my back. With the town on verge of lynching me, I didn't think the wolves would come after me. Likewise, not all of my play was designed at being a good leader to the town. I don't mind the wolves thinking I'm stupid, so long as it helps me out.

So you played poorly at the beginning to survive and you continued to play poorly the rest of the game to continue to survive? That is terrible because at no point do you actually assist the town. So effectively what I have to say to that is that I still don't believe you.

Whether or not you did it to win, it gave you an advantage in the game.

If by advantage you mean that I wasn't listened to and practically ignored, as well as almost being lynched simply for correcting people...sure.
 
Interesting. I'd like to get other players' views on this. It really needs to be made clear in the rules.

I think staying alive and winning is in a bracket all in its own, like a gold metal victory vs a silver metal victory (faction win, but dead), but I would consider them both wins.
 
IDK. Sometimes the best plays for your faction involve your death. So I think they should just be equal, because it is very difficult to judge between the two.
 
Not to mention that some roles/effects only work with your death (See the remote from WW XII, with the self-destruct option).
 
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I am not demeaning their play. There have been many great plays by different players on both the wolf and townie factions throughout the previous games. This does not change the fact that the town wins were exceptionally likely in those cases.
You said that the town wins were forgone conclusions and said that they were hallow victories. I view that as demeaning, but maybe I'm misinterpreting.

If by advantage you mean that I wasn't listened to and practically ignored, as well as almost being lynched simply for correcting people...sure.

By advantage, I mean that the target was off your back.

I think alot of this issues we're discussing would be solved by different modding set-ups. I look forward to playing in games that force the town to either break bad habits (whatever they are) or lose. I think the differences made to player habits by any amount of discussion here will pale in comparison to the differences made by changing circumstances in modding.

I think, and I said this much earlier as will iirc, that we should focus our discussion less on what players should and should not do. The point of the game is that the players decide exactly that. I think, instead, there's plenty of room for discussion and improvements on other fronts.

This brings me to the discussion on defining winning. It seems different players have different definitions of what constitutes a win. I think this is a big problem, and its something we should all agree on before the next game begins. It seems ridiculous that we've come this far without agreeing on what constitutes a win in this game.
 
You said that the town wins were forgone conclusions and said that they were hallow victories. I view that as demeaning, but maybe I'm misinterpreting.



By advantage, I mean that the target was off your back.

I think alot of this issues we're discussing would be solved by different modding set-ups. I look forward to playing in games that force the town to either break bad habits (whatever they are) or lose. I think the differences made to player habits by any amount of discussion here will pale in comparison to the differences made by changing circumstances in modding.

I think, and I said this much earlier as will iirc, that we should focus our discussion less on what players should and should not do. The point of the game is that the players decide exactly that. I think, instead, there's plenty of room for discussion and improvements on other fronts.

This brings me to the discussion on defining winning. It seems different players have different definitions of what constitutes a win. I think this is a big problem, and its something we should all agree on before the next game begins. It seems ridiculous that we've come this far without agreeing on what constitutes a win in this game.

Goodness...We know what a win is. We know that a faction wins. Individual "wins" shouldn't matter.
 
Prohawk seemed to think that there was a difference. If you really do speak for everyone when you say "we", then can we at least make that explicit in the rules.
 
Historically I believe that the mods have said that you must survive to be victorious. However this I feel is incorrect for numerous reasons. Using XV as an example, the town was victorious, but only the town players who survived until the end were given "winner" tags in the OP.

I think that this should change.

I feel that if one's faction wins, ALL the members of that faction should win (Dead or Alive), unless they had a WC that was divergent to their factional WC.

If victory is contingent on survival, than it encourages (as Diaz said) bad play so that you survive. This is not conducive to building skilled players and encouraging good meta.
If victory is contingent on survival, then it also introduces a level of "indie-ness" among the townies, not caring about who is lynched (town OR wolf) as long as THEY are not lynched. This is NOT helpful for the town as the townies must be focused on lynching wolves.
If victory is not contingent on survival, then the players who died contributing and helping the town get rewarded for their efforts.


Now does this stop players from writing their W/L ratios with:

Won + Survived: 1
Won + Dead: 4
Lost: 6

No, of course not. and you are free to keep a tally of "WS vs WD" victories. But a victory should be a victory regardless of one's life or death in the game, unless their WC states otherwise. (Boba Fett and other indies are the traditional example of said WC)



Can you really blame the town for doing this? I can't when I consider how effective it has been. Like it or not, the town has won a majority of games, and kept the wolves from winning any. The town has played using vet reverence and it has won. Yes, actually. It has been shown again and again that the reason the town has won is the absurd amount of overpowered town PRs and IRs. The data is there in the first post for everyone's examination. The reason the town has won has been the unbalance in the games themselves, rather than Day Play. As Ikrit said, if one is eating dirt while taking broad-spectrum antibiotics, antivirals, and other medications, the reason they are not getting sick is NOT due to eating dirt, no matter what the individual thinks.

SS7 is a vet. He was lynched Day 2. It's not like the town completely refuses to lynch vets, there is just a higher standard of arguement needed to lynch an expectl strong player. In a game where the number of townies is greater than the number of wolves, keeping strong players around will cause a better end-game for the town. I think it is valid for the town to take into account past usefulness of certain players and keep them in the game. Look at Cardz. He played horrendously during XV. He survived the entire game. If this isn't an example of someone's vet status protecting them during the Day I don't know what is.

I think an issue with Anon games came to light this past game. Ikrit and another player were about to talk about the game, and Ikrit was forced to stop the other player (I don't remember right now who it was.) by telling the other player that he was in the game. IMO this also walks the line on cheating. The other player knew something that the rest of us didn't, and he got that info from outside conversation. It was better that Ikrit told the truth so as not to let the other player reveal even more info, but it is far from ideal. If we ever have an anon game, we should enforce a rule of not talking about the game to anyone, because no one knows who is playing and who isn't. Agreed. In an Anon setting there should be NO outside talk, because no one would know who is playing in the game and revealing info like that would be disastrous. However as Ikrit stated this was in a Non-Anon setting and Absol felt sure that Ikrit was not in the game. Thus Ikrit stopping Absol from revealing his role was the best choice to make.
 
You said that the town wins were forgone conclusions and said that they were hallow victories. I view that as demeaning, but maybe I'm misinterpreting.

Just because the super-heavyweight wrestler has a drastically large advantage over the lightweight does not preclude either the super-heavyweight or the lightweight wrestling well. It does mean that one side had a very large unfair advantage that was the causative factor of the win.

By advantage, I mean that the target was off your back.

I don't think that all of the negatives that came with it made that worthwhile. I do not play primarily to survive. I play to among many things help my faction win. Sometimes that means playing to not survive and sometimes that means playing knowing that I will likely die for my actions.

However by not being listened to, playing for my faction to win was practically impossible, if a player cannot help his faction win then being in game is virtually worthless.

I think alot of this issues we're discussing would be solved by different modding set-ups. I look forward to playing in games that force the town to either break bad habits (whatever they are) or lose. I think the differences made to player habits by any amount of discussion here will pale in comparison to the differences made by changing circumstances in modding.

Some yes...some no. From our discussion it is clear that people can claim vet rev good regardless of the evidence showing them the contrary.

I think, and I said this much earlier as will iirc, that we should focus our discussion less on what players should and should not do. The point of the game is that the players decide exactly that. I think, instead, there's plenty of room for discussion and improvements on other fronts.

Last time I checked I was/am one of those players. I feel like this allows me to decide what I think players should do. Several players besides myself have come to the same conclusions and we are sharing those conclusions as well as the evidence that pushed us to those conclusions with the other players who have not examined the evidence. So far no one has had any evidence to the contrary.

This brings me to the discussion on defining winning. It seems different players have different definitions of what constitutes a win. I think this is a big problem, and its something we should all agree on before the next game begins. It seems ridiculous that we've come this far without agreeing on what constitutes a win in this game.

I don't think that is 1/10th the issue that VetRev is. It seems pretty clear that most of the players define winning by faction.
 
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