Ikrit
New Member
Logistically it's gong to be a nightmare to setup. WW is a lot of work for the mods to begin with. It's one thing for a Global mod to set up 11 temporary accounts, it's a complete new story to make 30+ for the 'gym. Organizing everything would just get to an unnecessary level of complexity.
- Yes it will be/has been difficult. However setting up an anon game for 40 people was not as much of a nightmare as you seem to think it would be.
- Actually the complexity is made entirely on the front end. Once you make the accounts you can endlessly reuse them with no further work.
- At this point we are talking about ideals not implementation...although I can assure you the implementation is not has hard as you think it is.
I think that while in an ideal world all WW games should be played "within the game" so to say, this is very rarely the case not only on 'gym, but other sites as well. Even real life mafia (deck of cards style), other factors such as personal metas and reputations (vets) come into play. I think that this is part of the game and shouldn't be blanketly discouraged.
- Either playing within this one game is ideal or it is not ideal. You cannot say that it is the best way for things to be while saying that the things that are not the best should not be discouraged.
- I do get what you are saying, but I think most of us who have looked elsewhere can agree that the gym is terrible about this.
- Furthermore, I am not advocating that we do not bring things from one game into another...simply that we do not bring awe and reverence for how one player played from game to game.
- As I said the question is not if these things come into play, but rather if they should come into play.
Obviously the vet's shouldn't be worshipped or anything. But every player should at least take into consideration that player X has Y amount of experience when making decisions based around that player.
- Why? If anything...the only thing that them having more experience should do is make players more wary of them.
- More experience does not correlate to more skill. There are players with tons of experience who are not good and there are players with virtually no experience that are very good.
- When you treat someone differently based on experience or perceived skill, bad things happen. You give their ideas more credence while ignoring others. The ideas and plays are what matters not what someone has been capable of in the past.
If a player's playstyle changes considerably between games it should also be taken into consideration. All these factors can be used in conjunction to form reads on players etc. This has all been said before.
Anon games would take this away.
We have already dealt with that.
One should always evaluate a player based on their play in current games above all else. It has been argued that it is necessary to examine current game playstyle of a player in contrast with previous game playstyle for the purpose of determining OOC play. While this can on occasion lead to good reads on alignment, it seems clear that it causes a more negative effect by which players are tied to their previous play style. This also leads to a meta stagnation, and as such the negative effect is more grievous than the small advantage it affords the town...which has already been demonstrated to be unnecessary.
Would I refuse to play an anon game? Not in the slightest. Heck I wouldn't mind trying just to give it a go. But I wouldn't want to see it become a permanent thing. WW is a game of deduction, and part of it is using these factors to your advantage. It just so happens that in more recent games the town as a whole hasn't done a very good job and has gone instead for Blind Faith in the vets etc.
- Totally agree not to make anon a permanent thing.
- Anon is being thrown around as treatment for the issues we have outlined.
- Possibly a periodic treatment like every 6th game is anon or something along those lines
- Possibly a one time treatment.
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Also as to why I played Cantor.
Some of this had been dealt with, but I wanted to see exactly how much vet reverence had been changing the play of the gym. I was convinced before WWXV that it was an issue.
I am now convinced that it is a major issue. Furthermore that vet reverence not only makes vets be listened to and trusted more, but that new players are listened to and trusted less. I thought that I was noticing this just from my change in perspective, but for that the two players, SS7 and AT who knew were valuable.
The agreed that what I was saying was in large part being ignored or dismissed out of hand simply because of who I was playing as.
All this to say that the results were much worse than I expected...that the conditions on the gym for new players are much worse than you would expect them to be.
In many instances players would disagree with what I was saying...almost blatantly because they were calling me a newb, or because I was attacking veteran players.
This is part of the behavior that dealing with people based on their perceived experience leads to.