Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf XVII C: Training Tribulation. Wolf Victory. EPILOGUE posted!

Alright here was my main thought process this game day.

I was still contemplating Cabd’s claim, but it was rough mentally taking hits from KP and Cabd, which kinda kept me down and low that game day. I kept trying to challenge every thought that was in my mind. I also tried to convince people not to bold their votes. No dice. I mentioned that electebuzz and wooper weren’t in the update and was leaning against the possibility of the hider role. I was going to post something that went with the update, but nobody had a bump that night, so I went against it and discarded the post. It was actually a good train of thought. From the update it posted twice that “They never would’ve expected this townie”. I thought and realized there must be a player I think is very solid on the inside. I pinned it down to three canidates. I_S, JF, and JP. However before I could actually post my thoughts the quick hammer happened.
 
The joke being, of course, that it had nothing to do with that, it was actually because castform is an unlikely pokemon for a rocket to claim.
 
That's what SS7 said, yes. But your theory was actually aligned with mine until he told me. I figured it was because JF was being such a good townie.
 
The joke being, of course, that it had nothing to do with that, it was actually because castform is an unlikely pokemon for a rocket to claim.


He speaks truth. But you can like yours if you want Kirbyking. :thumb:


Who expects poor little Castform to be a terrible killer, a Rocket? NO ONE expects Castform.
 
It would have been unfair to the game had SS7 given actual hints about who the killer was in the updates any more than he had.

It's actually MORE info that mafia scum players get, they just get a "was shot" or "was killed" and no info to go with it. You guys got pokemon shown in the updates AND the moves people died to told to you.
 
Why did that matter though? It is not like we had a name seer.

That is also an inside joke from WW XVI.


But yeah, I included many details that a traditional "mafia scum" game would not have. Pokemon descrptions, as well as accurate attacks used (other than Fissure, my bad for not knowing they changed it for B/W, and Magma Cannon). Though, neither of those mattered, since Numel died the Night people saw him use them.
 
That is also an inside joke from WW XVI.


But yeah, I included many details that a traditional "mafia scum" game would not have. Pokemon descrptions, as well as accurate attacks used (other than Fissure, my bad for not knowing they changed it for B/W, and Magma Cannon). Though, neither of those mattered, since Numel died the Night people saw him use them.

I guess it is good for flavor. *shrugs*
 
SS7 was a wolf last game. He made a list of people to watch.

1 townie
2 townie
3 townie
4 wolf
5 townie

4 never got seered
 
In order I have tabs open to reply

You lied. It came back to bite you.

It did, but it shouldn't have. Again, LAL should be case-by-case. Just to make this clear, I am not trying to detract from the wolves' win. They did play well and they used the towns' weaknesses against them. I'm just pointing out individual things that shouldn't have been if the town had worked together better.

To any future mods out there:

What would you think about holding a "soft" game alongside the normal game? As in, the soft game would be for those players who are really busy or don't like to post a lot. The days could be upwards of twice as long as well. That way, in the normal game, the average pace for all the players will be about the same. No Kezzup to slow the wolves down, and no ScraftyG or HOM/Jason bandwagons for inactivity.

i.e. one game where the days are much longer to put the "softer" players into, one game for everyone else.

It just seems like a lot of this game's confusion was just caused by wolves taking down players like ScraftyG/HOM/Theking.

Doubt this is going to happen for the same reasons other people have posted.

All Wolf play is scummy by nature. It was perfect because they were able to distract from any Wolf slips by pointing at the Town members who seemed more anti-Town that them. To an extent the Town did help lose this one, but if we had a bad Wolf team that consisted of these anti-Town players that were lynched, we would've won. If even just one member out of the four active Wolves was replaced by G_landers, DP, hom, or anyone else widely considered Wolfy at the time, there would've been a much higher chance of a Town win. The seeds went amazingly to the Wolves, and they used that to their advantage properly.

"Scummy" in the sense that, regardless of his alignment, his play looked like that of a wolf. I'm just trying to give my bystander's view of game events.

Proof please?

As some people have pointed out, the phrase "worst town" is somewhat vague. Here is what I mean by "worst town in a while": a town that did not work together well, did not pick up on true wolf behavior and instead overreacted to townies playing bad, who in turn overreacted. I do not mean that any one player played horribly (which is what I said in my first post, iirc), my point was that this is the worst they've worked together as a town in a while, among other things.

I really hate being called the quote on quote "Worst Town Ever". I tried my hardest and put out my best effort, so those calling the town bad. Don't. Did Diaz play bad? Nope. He is part of the town. I would prefer it reworded as "The Town had some bad teamwork and didn't play to their full potential".

See my above paragraph. :tongue:
 
KK, I believe he means "SS7 was a wolf in the previous game. He made a list of people who he said he felt should be watched/seered, and in order the first three were town, the fourth was a wolf, and the fifth was a town. The fourth person never got seered."
 
KK, I believe he means "SS7 was a wolf in the previous game. He made a list of people who he said he felt should be watched/seered, and in order the first three were town, the fourth was a wolf, and the fifth was a town. The fourth person never got seered."

Oh ok. I get it now. That's legit, I guess.
 
Yes. That's exactly what I was saying.

I think everyone can agree the town's lack of scumhunting this game as an issue, right?

Well, this game had a few new players that aren't experienced at scumhunting, so i feel like it is our duty to help them out.

For that reason, i'll be typing up a list of classic scumtells and how to search for them. Would anyone else care to help?
 
KK, I believe he means "SS7 was a wolf in the previous game. He made a list of people who he said he felt should be watched/seered, and in order the first three were town, the fourth was a wolf, and the fifth was a town. The fourth person never got seered."

Trivia question: Who was this person that never got Seered? ;)
 
Part One: Gambits

What is a gambit? Mafia Scum defines a gambit as "Any action made to further a player's agenda" but I think a better definition is simply "A high risk high reward move involving a lie or mistruth designed to generate a certain outcome."

For example, see Cabd's Hider Claim in Gym Werewolf XVII C (http://pokegym.net/forums/showpost.php?p=2340998&postcount=1175). Cabd was, in fact, the alpha werewolf. However, his false claim of a Hider role allowed him to lead the wolf team to a win.

This kind of example can be found with nearly any wolf that's about to go down.

Let's break down a few classic variants of Gambits, and explain each. Risk is 1-100 with 100 being mostly likely failing, 1 being nearly assured to succeed. Reward is 1-100 with 100 being a huge payoff and 1 being little to no payoff. Some of these names come from Mafia Scum's wiki, others are named by me.

The Jester Gambit
Jester is a role not seen much on pokegym, but it wins by being lynched, and not night killed. Upon winning it is removed from the game. Town does not like to give a jester its win, instead preferring to kill scum. Therefore, a scum player can act so scummy and flat out say he is scum, in an attempt to appear like the jester. While it is a hilarious gambit, I highly doubt it would ever work on the pokegym, so I doubt we'll ever see it.
Risk: 90
Reward: 80

The Fairy Godfather Gambit
Let's say a seer reveals his results, is night killed, and therefore confirmed. He has cleared four townies going into day five. All four townies are still alive. The mafia, in a bad scenario, is now in danger from those four confirmed townies... unless they can lynch one of them. But how does one get the town to lynch a confirmed-by-seer townsperson?

Enter the gambit. This gambit involves convincing players that there is some sort of a role out there that can interfere with night results. For example, the mafia players in the above scenario can claim that their target is the godfather, which reads as town to a seer. Or, they can claim mafia has a framer/cleaner. (A role that can make people read their opposite alignment)

Either way, the point of this gambit is to make people doubt the confirmed truth.

Risk: 60
Reward: 70

Suicidal Gambit
This gambit is rarely seen but can definitely be used. A townie will vote for themselves, and then quickly unvote when the wolves pile on. This is most effective late game when there are only a few non-wolf votes needed to lynch. Any player using this gambit must be online and refreshing the page often to prevent a Mafia Quickhammer. Of note, in LYLO, this can be used on ANY other player, not just yourself.

Risk: 20
Reward: 90

The Insane Gambit

In games with multiple night information roles, one or more roles can be modified to be Insane, meaning the results they get are either "all wolf" "all townie" or "opposite the true read" This gambit involves a wolf claiming seer to get a townie lynched, and then claiming insanity the next game day.

This gambit is best pulled off as early as possible if done.
Risk: 70
Reward: 90

The Bad Townie Gambit

This gambit is best pulled off by a Vanilla Townie. In the first day of the game, act scummy in an intentional act to draw a small wagon. Without a doubt you'll have one or two over-eager wolves hop on your wagon near the middle. Naturally, it is best you reveal your ploy soon after, lest you actually get lynched.

Risk: 50
Reward: 50

The Bus Steamroller Gambit

You're one of two remaining wolves and your scum partner is going down HARD. Everyone knows that a wolf will bus the partner at this point, so anyone bothering to bus at this point is just an idiot townie. So you bus like crazy. Putting your partner at L-1 is suicide for a wolf, so town will rationalize that you're likely just VT. When your partner flips, people won't mentally link you with that player.

Risk: 60
Reward: 70

Thrown Towel Gambit

If you are the second-to last remaining mafia and the town does not know the number of wolves, this gambit applies. Let's say there's an Indie Serial Killer and two wolves remaining in a sea of Vanilla Townies. The seer outed you as mafia before getting night killed the prior night.

You KNOW you're going to go down, so what do you do? You offer the town something they want. You claim to be willing to Night-Kill the Serial Killer as you know who it is, but are unwilling to claim who it is for self-survival.

This gambit very rarely pays off, but if it allows you and your scum partner to survive it can win you the game. In addition, if the serial killer remains alive overnight, your scum partner will likely fly very far under the radar and be able to hang on for a win.

Risk: 90
Reward: 50

The Tracker's Gambit

You're a seer, but you're unsure if the guilty read you got on a player was because of your sanity, or because they are scum. SO here's that you do. Publically claim Tracker with a result of the targeted played having targeted the kill from last night. If your target claims vig or any other non-doctor role, you're most likely sane, and you can reveal that's you're really the seer. This gambit is so effective and low-risk it should be done any time you believe a game has sanity.

Risk: 10
Reward: 100
 
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