Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf XVII C: Training Tribulation. Wolf Victory. EPILOGUE posted!

Of note, a constantly updated version of these can be found in my sig. All numbers are my personal amounts, some players may agree or disagree. If you must, ignore the numbers and focus on the text.

Part Two: Scum Tells

What is a scum tell, one might ask?

A scum tell is any action that reveals a player to be wolf-aligned. Usually, it's a slip up of some sort where a town aligned player would not have made such a statement or action. There are several common ones, but not everyone seems to know these, so please feel free to use this as a starting point. Remember, both alignments of players should avoid making these mistakes, but mafia has a harder time avoiding these.

I'll break down the most common tells and their relative strengths here. 100 means this person is all but confirmed scum. 1 means this is incredibly weak and should only be used as additional evidence paired with stronger tells.

Gloating about the update

"Man, I can't believe the doctor just got killed" is a good example. This tell is when a player, in one of the first posts from them for that game day, mentions the results of the night's update in a negative light. Think of it as a mafia player gloating over how well they did while trying to appear townie. Actual townies don't need to talk about the update much, as dead players are dead, and talking about the fact that they died is not helping find scum. Please note that talking about what that dead player was thinking in prior days is NOT a part of this tell. If this happens on subsequent days, the tell gets stronger. If the player is telling the doctor "good job" and the doctor is unknown, there is an equal possibility that said player IS the doctor.

Strength: 40 (60 second instance, 80 third instance, 100 fourth instance)

Focus on the Indies

"Guys, what about the indie players, we should focus on them" Is a classical example. With the one exception of serial killer, the town should ignore Indie players until the mafia has been dealt with. A player constantly trying to draw focus to indie-hunting is likely scum trying to distract power scum hunters.

Of note, in a game with two or more scum factions, this also applies to anyone trying to direct the hunt towards only one of these two groups specifically.

Strength: 20 (45 second instance, 60 third instance, 75 fourth instance)

Plurality

"We think XYZ is scum because of ABC reasons" Note the use of the word "we". A town player is alone. If you use somebody using the word "we" or "us" chances are you've found scum. Please note that this read is null if the player claims mason under duress. Still, keep it in mind. Especially if the town already had a pair of masons claimed or dead.

Strength: 60 (90 second instance, 100 third and beyond)

Town Separation

If a player often says "The town" and does not include themselves, you've peered into the mind of a likely scum or indie player. This is similar, but weaker to, the Plurality Tell.

Sometimes town players do this on accident or as an attempt to show the town that they are not clearing themselves until the majority agrees they are cleared.

Of note, look for a mental separation of the two groups. If a player says "the town" and includes themselves, this read is not applied.

Strength: 30 (50 second time, 70 third time, 90 fourth time)

Conviction

If a player says that somebody is a townie without using "if" or acting like there's any chance a player is not, and that player has not been cleared by a known seer, the person leaving these words out is likely mafia. This read is low priority but rises in severity quickly if it becomes a pattern.

As a rule, town players are not sure of anyone else's alignment, whereas mafia players know who the town is. Of note, an inexperienced seer can also make this error in the early game.

Strength: 20 (40 second time, 70 third time, 100 fourth time)

Sableye (SF) Tell

My name for the very "Overeager" tendency of newer wolves to hop onto a townie's wagon as the 3rd or 4th vote on day one. This tell is weak, but should be paired with stronger tells later in the game. Note that this read is probably stronger than the numbers given if the player is new, and lower than this if the player has prior game experience.

Strengths: 3rd vote 20, 4th vote 15, 5th vote 10 (+5 if newer; -5 if experienced)

All Aboard the Short Bus

Pay attention to day one and day two. Mid-level scum will often vote each other for a short period of time in case they later need to claim that they are not linked since they voted for the known mafia at a later point in time. This tell is even stronger when they go around voting known mafia and FOS-ing townies. This is one of those tells where you have to go back and look at day one, the tells means nothing DURING the first day.

Strength: 60 if newer player, 50 if intermediate player, 40 if experienced player

Random votes out of RVS

If RVS stage has already finished, OR RVS was never used, and you have a vote come out of nowhere, you've likely got scum testing the water.

This is a weak tell, use it in conjunction with other tells.

Strength: 20 (50 if multiple vote-hoping once town disagrees with first vote)

Vote-Parking

On day one, a player will sometimes place a vote and then not budge from it for any reason. This player is more likely scum than not. Please note that after day one, this can ALSO be a seer sticking to a lynch target he got as guilty night one. Town aligned players are usually more flexible in their voting. Please note that this is best applied when the town has clearly settled on a much better target.

Strength: 25 (10 past day one, 60 past day one if seer is revealed/dead)

Wrong Voice

A town-aligned player is most likely to post whatever is on their mind. A scum-aligned player, especially in a game with day chat, is more likely to run the larger post by fellow wolf-mates, who may add their own pieces. If you see a larger post by a player, and within that post are multiple tenses of speaking, or different styles of writing, you've likely found scum. I find this tell to be very strong, for what it's worth. Town players don't usually make revisions to a post and also change speaking style. If it doesn't read and flow naturally, something is probably wrong.

Note: If the player is a newer player and claims day mason under duress, this tell is possibly null. If the player is newer and does not claim mason, they're likely a newer wolf being force-fed decent posts.

Strength: 60 (80 second time, 100 third time)

Altered Quoting

If a player is dead and another player is quoting them without linking to the post itself, check for yourself. Sometimes scum will subtly alter the quoted material to swing the case. This is especially important if they use the QUOTE tag but not the QUOTE=LINK HERE tag. ALWAYS double-check.

Strength: 100 (Seriously townies have ZERO reason to do this)

"Where's the setup, doc?"

If a player is trying to fish for information about the amount of power roles in the game, or the game setup, they're likely wolves. Anyone fishing for the priest specifically is pretty much confo scum. Players searching for the seer might be doctor, but are likely scum.

If a player calls for an all-in mass role reveal before LyLo, its 90.

Strength: 30 (50 is repeated instances, 90 if fishing for doctor)

Information Junkie

This tell is applied when a player focuses entirely on information without focusing upon analysis. For example, somebody fixed over which Pokémon are appearing in an update without focusing upon scum hunting. Usually known as "Information instead of analysis"

If a player is relatively new, decrease the below numbers by 20.

Strength: 20 (40 second time, 60 third time, 100 fourth time)
 
Cabd ~ Your posts are EXCELLENT. Thank you for taking the time to write that up for the WW community. Those will be great resources for future WW players as well as old ones wanting to refresh their game. Well done.

This type of posting is SUPER helpful for the WW community. If anyone else has things to add or other topics they'd like to elaborate and elucidate, please do so. Taking initiative like this really helps the community as well as players individually. +1 Confirm.



However I'd like to "argue"
cabd said:
Wrong Voice

A town-aligned player is most likely to post whatever is on their mind. A scum-aligned player, especially in a game with day chat, is more likely to run the larger post by fellow wolf-mates, who may add their own pieces. If you see a larger post by a player, and within that post are multiple tenses of speaking, or different styles of writing, you've likely found scum. I find this tell to be very strong, for what it's worth. Town players don't usually make revisions to a post and also change speaking style. If it doesn't read and flow naturally, something is probably wrong.

Note: If the player is a newer player and claims day mason under duress, this tell is possibly null. If the player is newer and does not claim mason, they're likely a newer wolf being force-fed decent posts.

I agree about "different tenses" and other points, to a degree. However townies do make revisions, especially late game and under duress. I don't know how much of XV you followed after your death, but I took about 3-4 hours per post after Day ~8. Sometimes I would write the whole/revise during breaks for the entire day and post late at night, having spent "12+ hours" on a single post. In addition, changes in voice can, but are unlikely to happen when writing in this manner.

I'd recommend this tell to be used with a grain of salt. But if you get a shorter post or with jagged changes in tone, then that is when you want to be suspicious.
 
For what it's worth, so long as you're allowed to visit other websites, the newest version is kept in my sig. If we found a good "Home" for these posts I suppose we could toss it somewhere too. I know Absoltrainer used to have a thread about WW strategy but I think it's gone. I'm not sure pokegym would let us keep a thread full of this stuff, but if Benzo thinks we can, I'd have no issues maintaining one here too.
 
I'm planning on posting another thread with an updated compendium of WW knowledge. So I'll link those posts up in that thread.


Keep it coming!
 
Sandslash7 said:
I agree about "different tenses" and other points, to a degree. However townies do make revisions, especially late game and under duress. I don't know how much of XV you followed after your death, but I took about 3-4 hours per post after Day ~8. Sometimes I would write the whole/revise during breaks for the entire day and post late at night, having spent "12+ hours" on a single post. In addition, changes in voice can, but are unlikely to happen when writing in this manner.

I'd recommend this tell to be used with a grain of salt. But if you get a shorter post or with jagged changes in tone, then that is when you want to be suspicious.

I debated with Cabd on this one for longer than the others, while he was making it. Tonal shift is something I personally keep very close track of when playing with people I already know, but it's something that has to be learned beforehand and you can't assume that a line that seems out of place for how the person speaks is an instant scumtell on its own. (This is something I use because I've had practice imitating and identifying voice, unrelated to WW, which is basically the only way this could work as a strong suspicion.)

Every time I've been on a Wolf team and needed to direct somebody, I either gave them bullet points so they could write their own post, or wrote it in their voice (as close as I could manage) and told them to change it to their own words. Too many times you write someone a post, tell them to rewrite it, and they don't do it enough.

Semi-example from this game, Jason never posted that much on other WW games I've seen him play. It should've been a tip-off that he was a Wolf because he never posts like that and it seemed like someone was asking him to post more often, but I was focused purely on Cabd and KP because I know them better.
 
Part Three: Common Terms and Abbreviations

The game of Werewolf, as it has grown, has developed a very unique set of terms. To new players, these terms may be confusing. For your convenience, here is a list with explanations of common terms. (In no particular order)

MyLo: Mis-Lynch and Lose
In MyLo, the town must not lynch a town aligned player, or they will lose. However, in MyLo, voting "No Lynch" does not immediately end in a wolf win. Contrary to what you might think, in MyLo, usually No Lynch is the right choice, as it improves the odds of hitting a wolf the next day, when the town will be in LyLo.

LyLo: Lynch or Lose
Similar to MyLo, the town must not lynch a town-aligned player, or they will lose. However, in LyLo, a failure to lynch will also give the wolf team a win. Therefore, think of LyLo as "We must lynch a wolf or we lose."

Scum (Scummy, etc)
Scum is just another slang term for a person you believe who is werewolf-aligned, or aligned to any faction that is not town-aligned.

Priest/Doc/Doctor
The Priest (aka the Doctor) is a role that is town-aligned and can protect one player from being killed each night. The person playing this role usually tries to keep other people from finding out. If you draw Doctor as your role, whatever you do, don't let anyone else know unless it is the last thing you can do before you die.

NK: Night Kill(ed)
The night is the shorter phase of a werewolf game, and players can die during it. Usually, there are three sources of kills during the night. The Wolf Team, The Vigilante, and, if the game features one, the Serial Killer.

Seer/Cop/Rolecop
This is a usually town-aligned role that gets information about other players during the night. Like the Doctor, it usually wants to keep its head down. There are two common variants. One gets to see the alignment of their chosen target. The other gets to see the Role Ability (Or sometimes the entire Role Card) of their chosen target. Wolf-aligned Rolecops do exist, but it is near impossible that you'll see a wolf Seer.

VI: Village Idiot
The Village Idiot is a player who is acting in a way that is distracting to the task at hand. In the Pokegym and Six Prizes communities, Village Idiots are a popular choice for the day one lynch. You do NOT want to be one of these. Use logic, avoid emotion.

ISO: Isolation
To ISO a person is to go back and re-read the game with only that person's posts shown. ISO is a powerful tool for confirming your suspicions on a player. Of note, there is no such thing as ISO-ing an update or any other thing like that. ISO is reserved for players doing so to other players. This is a powerful tool in your scum-hunting arsenal, and even if you have not done it before, it is recommended you learn how.

AFAIK: As Far As I Know
As the name says, this means you are stating something to be as much as you know. For example, "AFIAK, King Piplup isn't scum, but I can go back and check if anyone is worried"

FoS: Finger Of Suspicion
Think of this as a way to vote for somebody without actually voting for them. To give somebody the finger of suspicion means you think they are playing like scum, but not enough to be worthy of your vote. Of note, sometimes players will vote for one player and FoS another, and feel both are worthy of votes.

L-1; L-2; L-#
This means a person is # votes away from being lynched by a majority vote. If a player is at L-1, they can self-hammer, so usually people are left at L-2 or L-3 by the town.

Hammer (vote)
The hammer voter is the person who casts the last vote. A hammer vote ends the day instantly, although some mods may vary this rule. As a rule of thumb, if someone states they are hammering, avoid posting until the Mod ends the day or posts a vote count leaving the player alive.

Mod(s): Moderator
These are the people running the game and serving as the narrator(s). They may pause the game, give out mod kills, post vote counts, and anything else defined in the rules. Their say is final.

Modkill
If a moderator deems a player to be playing in a way that violates a rule, they may hand out a modkill. The mod has the choice of when the modkill comes down, but either way, once killed, the player is removed form the game as if they had been killed by any other method.

AtE: Appeal to Emotions
This is a common last resort by players about to be lynched. They'll try to pray on your emotions of worry that you're making the wrong choice. Usually employed by wolves. "You guys will regret doing this" is the classic example. If you're a town player, this is not advised. Instead post all your reads and as much information as you can to help the town.

QFT: Quoted For Truth
If you see a player quote another player's post and just type "QFT" that means the player is agreeing with everything within the quote, and believes it to be true.

RVS: Random Voting Stage
Seen more often on 6P than Pokegym, but has been used in both places. In the early stages of day one, random votes are thrown about. This is used to note how people react to these votes. Usually ends about 100 posts into the game day. This has caught scum several times on 6P. Scum will be eager to jump on a random vote and try to turn it into something more substantial.

V/LA: Vacation or Limited Access
Please post that you are going V/LA in the thread if at any time you'll be away from the internet (Or the game specifically) for more than a day. Werewolf is a very active game, and going away for a few days can mean you miss major events. Your fellow players will appreciate it, and the mods will know not to modkill you for inactivity.

OMGUS: Oh My Goodness You Suck
OMGUS is a very bad thing to do. Basically, OMGUS is where you vote for a player specifically because they voted for you, or you have a personal vendetta against them. 99 times out of 100, using OMGUS logic weakness your case. It's not worth it. If you feel like you are doing something in retaliation, you're probably using OMGUS.

VT: Vanilla Townie
This is the most common role in the game. A Vanilla Townie has nothing in their role card to use at night, and so is a team payer during the day.

Vig: Vigilante
This is a town-aligned role that is able to kill at night. A Vig needs to be careful in choosing targets, as killing more townies can end the game early. A properly played Vig can win games for the town. Of note, most Vigs may choose to note use their role on a given night, a valid choice if the player has no reads on scum.

WIFOM: Wine In Front Of Me
Named for the famous scene from The Princess Bride, this is one of the most mis-understood terms out there. Basically, this boils down to any situation where a perosn acted knowing their actions would be analyzed. Here's a common scenario:

Cabd is a wolf. King Piplup spends most of the day telling everyone Cabd is likely a Wolf. The doctor is already dead. Should Cabd kill King Piplup at night? If he does, then everyone will think King Piplup was right. But wait, what if Cabd is innocent but the wolves saw that and wanted to frame Cabd? But wait, what if Cabd knew we'd think of the mafia doing that and so did it anyways?

The logic goes in circles from there, so the correct answer is that we have no way to determine which is true, so the situation alone is not enough to draw any valid conclusions.

IMO: In My Opinion
Simple, the player is stating that they feel this is only what they feel is right, and they are not claiming it is 100% truthful, just their opinion.
 
Cabd's got another awesome post coming up if my current conversation with him is any indication!

(this also serves as a requested bump that I otherwise may not be awake to provide)
 
Part Four: Player Name Abbreviations
Sometimes, players have a longer name than most people care to type. Therefore, these are used as shorthand to refer to a player. Remember that you can use these in your posts, but when voting, you must use the player's full name.

JQ: JewelQuest (Pokegym)
KP: KingPiplup (Pokegym/6P)
IS: Innocent_Shine (Pkegym/6P)
DP: Darth Pika (Pokegym)
KK: KirbyKing (Pokegym)
TJ: Thunderjolt (Pokegym)
AT: Absoltrainer (Pokegym)
SS7: Sandslash7 (Pokegym)
Scott: Scottistru (Pokegym)
DW: Darkwing34 (6P)
CL: Cruel_Lizard (6P)
Thiago: Thiagopepper (6P)
PM: PMysterious (Pokegym/6P)
PCOPB: PokeChampofPokeBeach (Pokegym)
TK: TheKing (Pokegym/6P)
A/AM: Arcanine/Arbok Master (Pokegym)
PF5: Pokemonfreak5 (Pokegym/6P)
JF: Jellyfisher (Pokegym)
HoM: homeofmew (Pokegym)
DC: Dragonclyne725 (Pokegym)
JP: jpulice (Pokegym)
PP101: pokemonplayer101 (Pokegym/6P)
RD: RisingDawn (6P)
TT: TTsky (6P)
LP: LanturnPrime (6P)
Lufan: Lufan131 (6P)
CM22: coolestman22 (6P)
Eli: EliGagerNorris (6P)
LA1: LucarioAdventure1 (6P)
 
Part Five: How to be a Good Townie

There are two common factions in a classic game of Werewolf. The Town, an uniformed majority, and the Wolves, an informed minority. Both have varying advantages and disadvantages. This post will primarily cover playing as a Vanilla Townie. Power roles usually play a bit differently at night. However, during the day, it's best for a power role to act like they are vanilla townie, to avoid wolf detection.

So, you're a Vanilla Townie. You know nothing about any other player in the game with you. But you're going to do your absolute best to win for your town. As you should. Here's some hard rules to set for yourself:

Don't Lie

Seriously. You lie, you die. Unless you're very experienced and know exactly what you're doing, a gambit is just a good way to get yourself killed. And since you're a townie, guess what? You just hurt your own win condition.

Don't Give Up

You're about to be lynched, in fact, you're at L-1. Tired of everything, you just self-hammer. Congrats, you just once again hurt your own Win Condition. Remember, the worst thing the town can do is kill a confirmed townie. To yourself, you are a confirmed townie. Giving up, accepting your lynch, and self-hammering is a bad idea. Even if you're going down, put as much information out there as possible. Until you're dead, it is your job, your duty, to help fulfill your win condition as much as possible.

Be Active

The worst thing you can do as a town aligned player is lurk. Not only are you providing the wolf team a good smokescreen to hide behind, you're also essentially offering yourself up to the wolves as an easy lynch.

Don't BlindWagon

The newer town player often sees a large vote wagon forming and jumps on in an attempt to help the town, and be participating. Instead, you've likely just muddled the water, and you might be being led around by the nose by a wolf. Use your head. If a vote wagon seems to you to be the second or third best choice? You should be voicing your best choice to the town, and proving reason. The wolves love town players who mindlessly follow wagons.

Do Your Homework

By reading this thread, you're already on the right track. A good player knows the common rules, tells, gambits, and other such things. If you were going to move to a random town out of nowhere, would you do research first? You bet you would. So do your homework. Chances are at least some of the players in the game you're in now have played before. Go back and take a glance at their play in prior games. What kind of role did they have, and how did they play it? Can you draw any parallels to their play this game?

Keep Notes

A common mistake is to have a great thought or insight, hold off posting it, and forget all about it by the time the next day rolls around. Thankfully, we have our good friend notepad.exe (Or google docs, or Microsoft Word, or whatever you prefer)

If you think something is note-worthy, jot it down. Then, when the time comes later, you can refer back to your own notes.

Try

Even if you're brand new to the game, make an attempt to scumhunt. Even if you're not quite doing it perfectly, the experience you're getting is invaluable. Once you've done it long enough, your inner gut will start to be able to give you tells as well.

Never just sit there and hope the town power roles can slug it out with the wolf power roles. That's a good way to lose the game.

Keep Your Cool

As a wolf, I also go to emotionally upset town players. When you're not calm, you're much easier to fool, mislead, and guide. The best thing you can do is keep a level head, no matter how much pressure you're under. If anything, by keeping your calm, you've giving a big "Take That" to the wolves that want you upset.

Be Wary of Confirmation Bias

If you really want to think somebody is scum, and then ISO their posts, you'll likely only see what you want to see. Remember to take a step back from your own personal opinions and analyze only the facts of the matter.

Scumtells are not Everything

"But Cabd," you might say, "YOU wrote those scumtells. Now you're saying they're not useful?" No. I'm saying that by publishing those tells, the wolves know them too, and will be actively trying to avoid making them. Tells are a good start, but the legwork still falls up to you as a player to confirm or reject your findings. If something feels not quite right to you, it probably isn't.
 
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Not a book, but I plan on making this guide a constantly updated reference on both 6P and pokegym.

Now players have no excuse for not knowing the basics. They're right here.

Also, JewelQuest, this is partially for you. This way your dad doesn't have to allow MafiaScum.net


Placeholder post has been replaced with part 5.


I DO NEED HELP WITH THIS GUYS

I'd LOVE for players to help me by finding examples of these various gambits and tells, and then i'll edit them in as examples.
 
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I actually did a gambit once and it failed. Its something like this.

Anti-Town Turn Good Gambit
Basically, in a game with 3rd parties and 1 main evil faction. When one faction is down to one player, that player can try to make a deal with the Town to hunt the other faction. The trick is to not claim you are the last member of this faction. If pulled correctly, you will essentially become a Vig. If you fail to do it correctly, well, good luck squirming out. Its a high risk with average reward.
Risk: 85 Communicating with town to do this without being caught.
Reward: 60 Taking out the other faction.

The ONLY difference with this one is that you have not been Seered or Copped guilty at all.
 
Part Six: How to be a Good Wolf

Woohoo, you drew a wolf card. You are now a part of the informed minority. It's your job to be as deceptive as possible, and win the game by turning the town players against each other. This guide will cover both day and night play as a wolf. This guide assumes you are vanilla wolf, but most other wolf roles play identically to vanilla anyways.

Know What NOT to do
Go read the list of scum tells in part two. Make sure not to make any of those mistakes. Players will be looking for them, and making lots of them is the easiest way to get yourself killed.

Know How to Act
Go read part five. All of those things townies are going to be doing? You should be doing them too. Being an active scum hunter, even if your results are wrong, is seen as pro-town. You know your results are wrong, but the town does not. Sell them.

Sound Confident

Town players rarely double guess themselves. Wolves on the other hand are so worried about how something may be perceived that it's a possible tell. Sound absolutely confident in your own actions. Back yourself up. Wolves make excuses. Townies don't, they have no reason to justify their actions, as they're motivated by their win condition. Do I need to remind you which group you want to appear as?

Don't Engage the Seer

Do you have a read as to who the seer is? Awesome. Do NOT tell anyone else about it outside of the wolf chat area. Because even if you're wrong, the REAL seer just put you on his list of possible seer targets for the night.

You Have two Threads

Don't neglect the wolf quicktopic/conversation area. Remember, if you don't use your status as an INFORMED minority, then you're just a minority. If you have ideas, bounce them off of your team. Remember that if one of you wins, all of you win. They are your allies.

Follow the Leader

You likely have a designated leader. Most of the time, this is the alpha wolf, but in some cases it may just be an experienced vanilla wolf. In any case, your leader likely has a plan. There are several common strategies for a wolf team to use, but going of the path can get you killed.

Like a Boy Scout

Have a fake role claim written well in advance, before the game starts. If you're called to claim, you'll want to make it appear natural. You're more likely to screw up your claim if you write it while under pressure. As role cards flip, go back and edit your role card to bring them more into the style of the dead town cards. You want it to be believable.


Go Big or Go Home

If you think you're in trouble, Gambit. Gambit hard. Use your pre-prepared fake claim if you must, but there is one thing you should not do. Don't use WIFOM. Many players will say "I think A and B are wolves" right before they die, where one is town, the other is wolf. In either case, all you've done is give your partner more heat, and earned them a possible spot on the seer's list for the night.

Done Screwed Up Day One?
If you've done something stupid day one and you're about to be lynched, claim a Power Role. Seer or Doctor works best. One of three things will happen. One, the town will back away, wary of lynching a power role. Two, the REAL Doctor or Seer will claim and you'll have to slug it out with them. Three, they will lynch you anyways. In 2/3rds of the above scenarios, you've done your team a favor. Even if you die, if the actual power role had to claim, you've given your team a free juicy target to night kill. If your team has a strongman, it is best to claim seer, as the doctor will protect the real seer, and you can safely strongman him to death. If your team does not, you might be better off claiming doctor, giving your team a kill that is pretty much unblockable. (Unless there are two doctors or your killer is role blocked.)

Mini-Section: Common Wolf Plans

There are several main "plans" for a wolf team to use during the game. Here is a run-down of some of the most common ones. Please note that a winning wolf team will likely use a combination of these.

Go to the Theater
This is where each wolf has a certain character that they play. For example, see the play of pokegym member Jpulice during Gym game XVII-C. In every case, he was the guy who asked people for their reads. It allowed him to appear very pro-town and fly under the radar for most of the game, and by the time anyone suspected him, it was too late.

See no Wolf, Hear no Wolf
This is where an alpha instructs the wolf team individually. They are not always given a full list of their team-mates, and are encouraged to play alone. This allows a wolf that goes down to leave little to no hints as to who his team-mates are. However, this also means you might accidentally get one of your team-mates killed. Still, the maneuver can win games by leaving no trail in the early game.

Playing the Middle
In this strategy, the wolf team forms into two smaller teams. Each half works together on separate wagons. Through this method, the wolf team can often split the town between two town wagons. This ploy was utilized by the wolf team in WWVII-A.

Best Friends Forever
In this strategy, the wolves each find a town-aligned player they mostly agree with, and lightly buddy-buddy them. This allows the scum team an easy town lynch if one of their allies goes down. This also makes it hard to link wolves together.
 
could you explain a bit how Playing the Middle is beneficial? I was really very unimpressed with and confused by it in WWA...
 
could you explain a bit how Playing the Middle is beneficial? I was really very unimpressed with and confused by it in WWA...

It allowed the scumteams to ensure that the town has two wagons to pick form, both of which are equally bad for them.

We had two wolf quicktopics, one for each half. We had zero knowledge who the other scum players were. Therefore if any of us had flipped, the others would have been just as surprised as the town was.

You should really ask the other wolves though, they did it better, I was just a replacement the last day.

---------- Post added 11/12/2012 at 09:58 PM ----------

Part Seven: Playing as the Seer

Congrats. You drew the Seer card. You're a very important town player this game. In fact, your actions alone can make or break this game. But how should you go about playing it? This section will act as a basic guide. This isn't the only way to play Seer, but it's a good starting point. Note that in the past, most Seers have tried active lurking. This is a known tell now, and so the metagame has evolved past it.

Do Everything on the Vanilla Townie List
Remember, you want everyone to think you are vanilla townie. Act like one. Day one, you essentially are a VT.

Don't Bread Crumb
Now, some players may disagree with me here, but I feel that the seer should NOT breadcrumb his role. He can crumb his results in the most vague way possible if he wishes, but crumbing the role itself is a good way to get picked off by an observant wolf night one.

When to Reveal
A seer's ideal condition to reveal, in my opinion, is when he has three valid reads. This means that he has three results on players that are still alive. Remember that confirming a town player is often times just as good as confirming a wolf, especially when the game gets closer to LyLo.

They Want to Follow Me?
Follow the Cop is suicide for you. If somebody proposed it, don't take the bait. Wolves almost certainly possess a RoleBlocker or Strongman. By claiming early with no results, you're signing yourself up to get killed or made useless. It's not worth it. Follow the Cop is only a valid scenario if the town lynches the Wolf Blocker/Strongman day one.

How Do I Pick a Target?
This is once again something that lots of people disagree upon. My general rule of thumb, however, is to pick a player I have a null read on. If A player feels town or scum to me, then all I am doing is confirming my idea. However, getting a read on somebody I can't get my finger on helps me complete more of the game setup puzzle. Often times, it's scum that is in the middle area anyways.
 
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