Part Twelve: So You Want to Make/Host
Your Own Game
Well well, somebody had werewolf fever. It's fine, we all have dreams of hosting the most awesome game ever. There's a lot of things you need to do before you can host your own game. Here's a set of the bare minimum requirements.
Register to Moderate
Both Pokegym and SixPrizes have a standards body that maintains the roster of Werewolf games and controls their time slots. For Pokegym, that is the thread maintained by SandSlash7 and Ikrit, the modern Werewolf Compendium. For Sixprizes, it can be found in the thread "Forum Games Schedule" ran by Cabd. Either way, you need to get approved for a slot before you can run a game on either site. Don't show up to the party without an invite, or you'll end up unwelcome.
Flavor Comes Last
A lot of players will jump in headfirst and match roles to the types of character likely to possess those. For example, making Ghestis an Alpha Wolf that can roleblock. While that's great and everything, you should complete your setup before even choosing a theme to go to your game.
Make it Fair
Ask yourself: "If I was a player and got one of these roles, would I have been satisfied my team had an even shot of winning once the game was over and I had seen the other players' roles?" If you have to hesitate for even a second before saying yes, then you need to re-evaluate your setup. Remember that you are aiming to give the wolves a 50% chance of winning. Giving the town too many power roles is bad. The same goes for the wolves, don't give them something stupidly broken like a roleblocker and a busdriver and a rolecop. That creates too many crazy scenarios.
Simplicity is Your Friend
The more "clean" your roles are, the better it is for the game. Keep your role cards simple. Remember, less is more. Be specific, though. If the Doctor only prevents one night kill, then state that. If it prevents all kills, state that too. Also specify if a role is mandatory.
Plan Your Game Size
What size of game are you going to run, exactly? The most common ones are 16-player and 20 player, although larger games have happened in the past.
Know Your Experience Level
If you're modding for your first or second time, then don't go trying to add in brand new game mechanics. Stick to the proven stuff until you get some experience.
Get Your Setup Verified
You will want somebody who has modded before to look your setup over and give you feedback. However, any player who has seen your setup can no longer play in your game. Therefore, it is advisable to go to the opposite website of the one you're running the game on, and ask one of the players that plays only on that website to take a look for you. You can find a list of players that are site-specific within the standards bodies threads on each site.
Random.org is the Only Fair Way to Assign Roles
Seriously. Don't place players in roles because you think they'd play a certain role in a way you enjoy. The only fair way to do it is to place all roles and player names into Random.org and let it spit out your assignments.
Keep Track of Your Thread
Aim to do a vote count at least every 24 hours. Aim for more if there's a lot of voting activity. A great way to manage your vote counts is this online tool:
http://www.wundervoll.us/mafiaphp/
Stay Nuetral
Don't take sides. If you feel like there's an issue with your game, reach out to a regular player that is not in the game. Asking a person from either faction will give you a biased answer.
Don't Be Afraid to Team Up
Mods work best in pairs. That way there's always somebody able to cover.
Give Your Scum Team a Safe Area
Make sure whatever you use to allow the scum team to communicate is a safe area, nobody else should be able to see it. The same applies to masons, if any, in your game. Usually, QuickTopic is used for pokegym games, and the built in Convo feature is used for games on sixprizes.
Don't Forget Your Dead Players
This is something of a personal thing with me, but I have never liked it when mods simply ignore the existence of their dead players. Instead, it is best for you to create a "Team Dead Guys" quicktopic (gym) or convo (6P) That allows the players that have been removed from the game to interact with the mod, and be an "active spectator" of the ongoing thread.