Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf XVII C: Training Tribulation. Wolf Victory. EPILOGUE posted!

So, You Want to Make/Host Your Own Game? Part Two (Random Specifics)​


Balance is Key
As outlined numerous times above, your players should feel like they have an equal chance of winning, regardless of their win condition. A game that is balanced fairly won't swing wildly between win conditions.
For example: Your game has 25 players.

Best Case Scenario, the Town can win on Day 4 (or have the game effectively figured out by then).
BCS the wolves can win on Day 7.

If that is the breakdown, you might want to look at removing a town PR, so that the conditions converge together. (such as BCS for wolves or town is D5).


Wait, You Are WHO?
Gym games can have a lot of really interesting flavor, and that can be a great way to keep players and non-players alike interested in the game. However, when flavor can easily tell players your alignment, that can be detrimental to the game. Thus, provide Safe-Claims for the scum faction members. If you have a Game with Characters like Nurse Joy and Officer Jenny, tell the Alpha wolf that Bill or Lanette is not in the game. That way if a mass-name-claim is called, they have something to say, rather than hoping that X character is not in the game.
 
I'd love for you to add those random specifics. I know I'm missing a few tells and terms, so those sections are priority. If anyone notices a typo or mistake, please post to bring it to my attention, as well. Since SS7 went ahead and linked the pokegym version on his thread, I feel like I owe it to you guys to keep it updated.


You're welcome. I was worried you were gone or something, as you hadn't commented in quite a while. But yeah, looking back at any game, you can always find that you did some stuff wrong. But now you know, right?

School had me rather busy and I only managed to get on every now and then in order to read a little bit of what had been posted.
Yes, I now know, I hope I will do a lot better in the next game.
 
Cabd - For the game on Sixprizes, it is not allowing new members onto the forums, so how am I to sign up when time comes around?

EDIT: Wow they just fixed it. Never mind then.
 
Well conversation has died off a bit and I meant to post this some time so I might as well do it now.

First of all, it really was a great game run by SS7, so thanks for that. Thanks also to Ikrit for his best efforts at hosting the anon games. I know they didn't quite work out exactly as planned but he did a good job regardless.

It's clear that a lot of people took the information from the meta-analysis thread on board and the Pokegym WW community is definitely on it's way to improvement. Obviously, as this is the first game after a big shift, there's still going to be a few kinks that need to be ironed out. Also I have a few more personal opinions on the game. I'm just going to list them as I think of them.

A lot of these I think come down to the fact that Pokegym is and always will be a DIFFERENT community to MafiaScum. That's kind of the point. While they do offer a brilliant resource in regards to information about the game, I think we just need to bear this in mind.

1) Game Size. I thought that the game was bordering on too small. 20 people is a medium or so standard game compared to MS, but I think that the pokegym community has different needs for a game. MS has many many many games running at once. If you miss the sign ups for one, even if it was one you were really looking forward to, there will always be an excess of alternate games to get in to. This is not the case on 'gym. At the moment, it looks like we're going to continue to only have one game running at once, and IMO that's probably a good thing to do. But this means that the games should probably accommodate more players. Obviously this is a double edged sword, as more players leads to longer games, which increases the wait time for players that miss out or are killed early on, and it also begins to slightly shift the favour back to the town (even with an optimal wolf number). However I still think we could generally run with a few more than twenty. Did anyone else notice, once we removed DP and Diaz from the game, discussion died down a lot and cabd had a lot more free reign. I'm not saying we need more vets in the game, but the more players we have, the more likely productive discussion will occur. If this were to go ahead, mods would have to be really tight on inactivity, as it has been said before that spots in a longer game shouldn't be taken up by those not interested in playing. The flip side to all of this is that more players get a spot, and less players miss out. The thing that makes the 'gym WW community so great, is that it is just that, a community. The playerbase is what makes these games enjoyable, and I think a slight increase in that would be beneficial. It also paves the way for....

2) More Roles. I've heard the argument for and against lots of PRs a hundred times over, and I fully support the belief that they should be kept to a minimum. I also believe in the strength of VTs. However, I think nobody really receives their role card at the start of the game and goes "Awesome! I got VT! I was really hoping for that." I think that the game would benefit somewhat from including a few more smaller roles. Maybe a once off unblockable role seer. Or an armoured wolf that requires an extra vote to lynch. An independent who can swap role targets every other night (Person A receives the effects dealt to Person B and vice versa). Those are just 3 completely random ones off the top of me head (not balanced or anything). But I think with a few additional ideas, we could make games that are a little more interesting, while not making things at all unbalanced. In larger games, we have more flexibility with the ratios, so we don't have to cut the number of VT or VWs. This would have to be carefully moderated and examined pre game, but it seems like we have measures in place for that anyway now.

3) Flavour/Story. I think on the whole, SS7 did a great job of this. There was a rough storyline, with updates that I wanted to read for that reason alone. There was information in them, but not blaringly obviously, Person X is a wolf, and I think the best thing was that a lot of the information was only useful if you'd already put a bit of thought into other aspects of the game, or else might be useless at the time of writing, but on looking back became a bit more useful. I think Ikrit's games left everyone in the dark a bit too much. I understand this is partly to do with difficulty dedicating enough time to write them. Regardless, I think if 'gym was ever to go with "Player X was found dead. Begin Day Phase" style updates, interest would be lost very quickly. I think there is a bit more freedom and creative license to be taken with storyline and theme though. As said before, it's a bad idea to have a setup where the characters of the wolves are completely obvious, (eg Team Rocket). But as long as this is taken care of and carefully balanced (as above), I'd love to play more games on futuristic spaceships or in the medieval Pokemon world etc.

4) Spirit/Quality of the game. Whether it was because for once the wolves had the upper hand, or the playerbase had shifted slightly towards more newer players, there seemed to be a few too many incidents which left a sour taste in peoples mouth. I know that I myself am guilty of this to some extent, with some level of frustration towards PM, so for that I apologize. I think everyone needs to remember, myself included, that we are for 2 main reasons. Number 1 being to have fun, and number 2 being to improve our skills at the game, which in turn leads to better communication, logic and reasoning skills which can be highly beneficial outside the game. Post game, this has been brilliant, and it's really great to see the community so dedicated to help each other out and improve. What would be even better would be for this to transfer even more into the game. It's fine to say that all's fair in love and war, and I understand that from a wolf perspective that the last thing you want to do is help out a flailing townie who is looking like a viable lynch. But on the whole, constructive feedback/criticism should be given wherever possible, and those receiving it should try to be as receptive as possible. Instead of people complaining that game is being played at a low standard and making personal attacks, more effort should be put on actually improving quality of play and providing a competitive but friendly atmosphere.

I think I'm going to leave it at that for the moment. As I said before, these are all just my opinions and views. Feel free to shoot them full of holes :p In the meantime, I have one final exam to go to then I'm free for the year, and really looking forward to the LEX/PikaMaster game. :D
 
Very interesting PF5. I agree with a lot of that. Something I would like to add is the part about PR roles. Ikrit had a solid idea going with marker role. It didn't do anything except gave a few players something to do and added some flavor.
 
I had no problem with being a VT this game(Though it made it hard to prove that I was townie when I was under pressure). But I did enjoy it the other games when I was a PR as well. I think that we need to have a few more PR's than we had this game, but have a good amount of VTs as well.
 
I still don't think we need a huge influx of VTs, but that's just my personal opinion. Role madness is fun, but there just can't be 1/4th of the town having an investigative role of some sort. So a little more use than the Marker roles, which I'm not sure if they even did anything but make people smile, but less use than a seer/priest. Or just more passive roles.
 
I still don't think we need a huge influx of VTs, but that's just my personal opinion. Role madness is fun, but there just can't be 1/4th of the town having an investigative role of some sort. So a little more use than the Marker roles, which I'm not sure if they even did anything but make people smile, but less use than a seer/priest. Or just more passive roles.

Maybe like... 2 %50 seers? More people happy, plus the wolves don't get rid of the seer in one gulp. Also maybe a back-up seer with %50 chance of working.
 
First of all, it really was a great game run by SS7, so thanks for that. Thanks also to Ikrit for his best efforts at hosting the anon games. I know they didn't quite work out exactly as planned but he did a good job regardless. Thank you.

A lot of these I think come down to the fact that Pokegym is and always will be a DIFFERENT community to MafiaScum. That's kind of the point. While they do offer a brilliant resource in regards to information about the game, I think we just need to bear this in mind. I agree. PokeGym WW will always be the only WW I will play online. I play here because of the community. And I believe most of the other will agree.

1) Game Size. I thought that the game was bordering on too small. We can of course debate this. However we must realize that the "active" Gym community is about 40-50 players on any given week. Which is IMO excessive for one game. This isn't to say that large games cannot be fun, but they greatly tip the balance towards Night Play rather than Day.

Could Ikrit and I have made the games be 25 player? Absolutely. But as we saw with the Anon games, 1/3+ of the players outright quit. Even in C I had to replace 4 players out of 20, and was at the end of the replacement list. So I think that the community was well served with 20 player games.

The other thing of note is that these games were intended to be what they were for precise reasons. Ikrit and I wanted to swing play towards the Day Cycles, so we tweaked the roles and balances to get that effect. We also reduced the number of players, which increases the chance for the average player to ISO and conduct effective Day Play.


2) More Roles. Again, the way 17 was set up by Ikrit and myself we wanted Day play to take priority. Thus we stripped the roles to what we felt was a good baseline to allow for intelligent day play and give some protection for the town/wolves. There is no reason for all games to be run at 20/1/1/1/1, but we used it for the reasons outlined above.

The issue with adding more clever and interesting roles is that balancing becomes much more difficult, especially with roles that have not been tested.


3) Flavour/Story. I think on the whole, SS7 did a great job of this. Thank you. I know on Ikrit's end he was extremely busy with work and RA and grad school and other emergency responsibilities, so it is understandable the amount of time that got devoted to WW.

Story is always something I look forward too, and I think I rode the edge between interesting and "gives away too much information" pretty well.


4) Spirit/Quality of the game. But on the whole, constructive feedback/criticism should be given wherever possible, and those receiving it should try to be as receptive as possible. I CANNOT QFT this enough. Well said, the whole thing.

There should be no difference between someone who is a wolf and someone who is town. They are bother players of a game. Both who have been chosen from the community to fulfill a very specific role, and who will rejoin the community after the game has concluded without any changes to who they are as a person.

It can be easy to let one's emotions take over, but please all do remember that this is a fun activity, and should remain so. We should not and must not hold grudges over past plays or things said.


Replies in the bolded text.

I QFT most.
 
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Regarding the whole thing about wolves being a member of the community and everyone being friends and such, as SS7 put more eloquently...

I think that is going to be one of the weaknesses of some Pokegym games. We have a younger member base here than might be optimal. Some of our players are going to be a bit younger, and more sensitive. I don't mean to make assumptions or point fingers (I'm surprised by the age JQ is implying she is for example!) but just to make a general statement. We want to be careful to make it clear that, despite the aggravating, emotional, and confrontational gameplay of werewolf, we are all friends in the end. I don't know how we can do that, but that's something that has crossed my mind.

When I walk into a city championship, half of the serious competition are my good friends. I have multiple times been knocked out of cut, or forced to bubble, by close friends rather than strangers. It happens. We play very serious games, sometimes without saying a word, and then go out to dinner and laugh about the whole day.

It's important to look at werewolf the same way.
 
Opinions/Thoughts wanted on:

Discussion of past games during the current game being played. My thoughts: I am not really interested in what happened in (example) game XXXXXVII. If that game had a role in it that did (insert action here) and (insert member name here) played that role- it does not need so many days (real days) of discussion about how/who played it, and if it needs to be determined in the game that is currently being played by everyone.

I say this because it sort of takes away the "new" game, and, it sort of ruins any good discussion of anything else when there is a good amount of players trying to point out what happened in 5 games ago. I do not think that the game mods are all that interested in dragging on to much of a drawn out role/characture for too long, let alone re-use it so many times that players can assume that this is a factor in the games current design of play. I do not know, it could just be me- but, I just "skip" through that discussion, and try to focus what is happening in the game I am in right now- not a game I didn't play in 3,4,8 games ago. I did not read any of the past games as it is. (Not that it would be boring, I just did not want to get an impression/influence that could ruin the fun of playing for the first time is all.)-
Anyways- it would be cool if past games were left out as much as possible discussion wise.

next up: "Well, (insert member name here) played like this last game, and s/he was a wolf/townie........"


This. I can not say that I like this use of play style comparison. How much discussion needs to be done on this in general during a game? Like, say I have only played 3 games. (yup, 3 is my current total)- anyways- I played a wolf. The next game, I played, and, if anyone was aware that this was my second game: really? we are going to take (insert skilled player who has played 50 games name here) word of observation that I am playing just like I did last game, and , I was a wolf- so- I must be a wolf?
Don't get me wrong, I do see a good amount of discussing a person's play style can be the best of ways to determin the motive of the player- but to say that in "well, in game XXVIII you played just like this and you were a townie then"--
I just do not see the need to pin point the amount of discussion of past games for reference is all.


Now, these are just thoughts/opinions- if anyone would like to discuss this- cool, help me understand if any of the above is valid or invalid.

I play Pokemon VGC battles. Sure, I use the same Pokemon for certain levels of play. I Switch it up every now and then, and I do not stay predictable the best I can. I do not use the same strategies, or the same move sets, but sometimes with the same Pokemon. Either way, I stay on top of my game, and practice, and work on self improvement so as to keep my opponents at loss status, or work with my fellow friends to win a tournament.

WW is a great relatable game to Pokemon VGC battles.

The same Players (not every time) = Same Pokemon
Different roles= different move sets.
Different Strategies= different structure

I think you guys see the comparison- I will leave it at that.

All I am saying is that, the game you sign up for is not (hopefully not) going to be the same as the last WW game. Can we please keep the game focused on what the current game has going on and not drag in the above thoughts/opinions?

Again, not looking to be a grunt Pokemon- or trying to get any one all frazzled at me for posting this. Like I said, I am looking to get in an opinion is all, and if it is valid enough to discuss, please feel free to let me know.

Thanks!
 
Prior game play is too important though. Lets say you're matched up against ray rizzo in an upcoming tournament. Are you telling me you wouldn't go back and look at his prior teams and what play style his teams use?

It's the same idea in werewolf. Past reads give you a starting point.
 
Prior game play is too important though. Lets say you're matched up against ray rizzo in an upcoming tournament. Are you telling me you wouldn't go back and look at his prior teams and what play style his teams use?

It's the same idea in werewolf. Past reads give you a starting point.


But as the WMAT and its data shows, prior playstyle is almost meaningless in our metagame. For example: PM played close to the same style of game in XVI as XVII, and he was a different alignment.

While looking at past playstyle is theoretically useful, on the Gym right now it really doesn't have much use. I do agree with your VGC example with Ray Rizzo though, that is how it is used correctly.
 
There is a tentative sign-up time of 10-10:30 AM (EST) tomorrow (Saturday). Tentative meaning I haven't confirmed it with Lucario EX, so it might not be, signups might not necessarily be tomorrow. But this is all I know, and I wanted to give you guys something.

EDIT.

I'll tell you guys more when more is definite.
 
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@cabd:

True, knowing and observing with research into your opponent(s) is a good "starting point"- but, Ray Rizzo is not #1 because he has a repeating playstyle.

I think my main point is the amount of discussion that is brought into the game- meaning that players post so much of this into the game- yet that player has yet to even make one solid post that assist's in getting the game to go anywhere.

Example (and a poor one at that)

Player Dunsparce has a total of 4 post's over a two day (game day phase) time frame. Has only casted 2 votes for lynch. Day 3 comes around, people prod/vote/pressure for that player to contribute. Then that player returns with "Well, MonKeyManCheSE has not even cast a vote at all, this is what s/he did in game 90210"

and then comes more discussion about that, then others pitch in, and then the day draws niegh- so basically we get nothing for the current game except discussion about past games.

I think it is a false assumption to athink that people will play the same every time. Even if you hold the same Poker face- it does not mean that you have a winning hand every time. Nor can it be said that you are bluffing, since your "style" has remained the same.

I just would like to see the reduction of the amount of comparisons made is all. I think it is ok to mention a small amount of "role" hinting/commenting, like some one gets the "read" from clues/playstyle/night actions that could resemble the "return" of a certain role/characture, same as seeing Ray Rizzo using one certain Pokemon that is sort of his "signiture" Pokemon- but to spend so much time drudging through past games, it is pointless (IMO) to have to go back and read through past games just to "be current" with the game at hand.

Plus, making a long conversation about a player's "style" from previous games in a why can set yourself up (which, that player can utilize in his/her favor) to "sucker you in easily. I think this sort of falls under VET REF- a small amount is ok, but when there is nothing going on in the game except "the past"- I feel it robs the game and the point of the game. I would like to play the game at hand, not the games that are past and have nothing relative to the play and continued effort of everyone to foccus on the current game.

Every VGC Ninja knows how to be unpredictable, if they can not master that they will be leaving themselves wide open for losses, for it is better to think outside of what everyone expects if your wanting to make a change, even in your own play style.
 
I can now confirm that signups will be posted tomorrow (11/24) around 10-11 AM EST. Time may not be exact, and Lucario EX and I will not be on for most of the weekend, but I will be home around 10:30 PM, and then again in the morning and around 10 PM EST. So we won't be super active this weekend, but during the week I will be.
 
I can now confirm that signups will be posted tomorrow (11/24) around 10-11 AM EST. Time may not be exact, and Lucario EX and I will not be on for most of the weekend, but I will be home around 10:30 PM, and then again in the morning and around 10 PM EST. So we won't be super active this weekend, but during the week I will be.

I always wanted to play a ware wolf game in here ( I play mafia at serenes forest but I am not very good)
I won't be around tomorrow, so could I get an auto sign up please?
 
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