Pokémon TCG: Sword and Shield—Brilliant Stars

Thoughts on Poison Hypnotic Beam?

I hear a lot of arguments based on relativity for Pokémon, and such arguments are not necessarily invalid. It is important to keep it all in the proper perspective; just because one thing is "better" than another doesn't make them both good, nor does something being "worse" than another thing make them both bad.

I think this kind of highlights a lot of your thoughts, Otaku.

What is the PROPER perspective? I am a functional competitive player and I am a hopeful game designer. I accept that my vision for the game has no bearing on the intended vision PCL has for the game. I choose to trust the designers and not assume that just because I might prefer some better evolutions, and that I'd rather PHB not be released, doesn't mean that my ideas are "good" or "better" for the game.

That doesn't make my perspective any more accurate/correct than anyone else's, but how can you justify this as proper? Like that there is some perspective I SHOULD be using for any reason?

As far as I can tell you can only argue that our perspectives are different, which is obviously true and I can't dispute it, but you've got to tell me why my perspective is out of place or wrong and I don't think you can really do that.
 
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Pokémon LEGENDS, Pokémon*, Shining Pokémon, etc. have not.
Tell that to David Cohen. I'm sure he played RDL in twinboar purely for show.

A few Zapdos decks (using either Base Set or Fossil versions) were attempted, and my studies of reconstructing Base-Fossil era without Energy Removal and Super Energy Removal show it to be pretty potent.
Your point stopped being any sort of valid right here. If we get to use imaginary formats to make our arguments, then I counter and say no legendary Pokemon are viable because in my made up format, a stadium exists that says "All Legendary Pokemon have 10 HP"
 
How about Jason playing Jolteon *, or all of the players using Rayquaza or Latias *?
 
What is the PROPER perspective?

My previous response was wordy, so to simplify what I said, you need to consider the game as a whole. When you say "This is better than that, and thus it is good", you're just comparing and contrasting two things. Having $50 stolen from you is "better" than having $500 stolen from you, but neither is "good". The same argument works both ways, which again I admitted: just because someone enjoyed a past format more, doesn't mean the current format is "bad".

Sometimes this kind of reasoning is worth using; but too often I hear it applied as above. There is also the "I am enjoying myself/not enjoying myself" argument. As a customer, the individual still matters, but when you examine the product and its target customers as a whole, does it still make sense? Does the targeted demographic actually lead to lasting sales, or will it be a quick cash in?

Tell that to David Cohen. I'm sure he played RDL in twinboar purely for show.

I was using a somewhat high standard and generalizing at that point. Did the vast majority of decks need to run a Pokémon LEGEND or be built to counter them? If not, then it wasn't the same level as Pokémon-ex or Pokémon EX then, was it?

Of course, you realize that my larger argument was that Kayle was not giving Legendary Pokémon due credit, so if I was stating they were better than Kayle said they were, and you are pointing out I sold an example short, then Kayle really sold them short. So I can admit when I was wrong; several "gimmick" Pokémon have had about as much success as the regular card pool; it is just easy to miss this since 20 of 100 cards being successful doesn't strike one as much as only two of 10.

Your point stopped being any sort of valid right here. If we get to use imaginary formats to make our arguments, then I counter and say no legendary Pokemon are viable because in my made up format, a stadium exists that says "All Legendary Pokemon have 10 HP"

So... let me be clear, cabd: You pick a sub-point of a sub-point I made, claim it is wrong and thus everything else I said must be wrong. I believe that is referred to as "fallacy fallacy". If you want to hold this conversation to a higher standard (which you need to in order for your complaint to be reasonable), you still have to prove the rest of what I said wrong.

I listed the Legendary Pokémon that were played competitively Mewtwo and Articuno during an actual historical period of the game. I mentioned that one or both of the older Zapdos saw a little serious play at that time but weren't quite up to snuff and faded out. To give a better idea of how close those two Zapdos were to seeing competitive play, I pointed out that I tested them somewhat extensively (along with most of the card pool, though I did not mention that since I thought it was implied) and if you remove Super Energy Removal and Energy Removal (two real cards that are very powerful and considered "broken" by many), then the two Zapdos proved quite competitive.

Your counter point is that you make up a format without describing it at all and cite one card that has a beneficial effect for Pokémon LEGEND to "prove" all Pokémon LEGEND are now "good". When I turn my head and squint, I see some parallels, but that disappears when I look at the comparison plainly. Since my comment about testing without S/ER (again, two real cards widely viewed as overpowered) did not apply to Mewtwo or Articuno, how does that render my point invalid that overall Legendary Pokémon see as much success as non-Legendary cards?
 
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I know it's hardly an important point, but wasn't Rocket's Zapdos the overpowered Legendary of its day?
 
I know it's hardly an important point, but wasn't Rocket's Zapdos the overpowered Legendary of its day?

I remember hearing something about that. I guess 1 for 20 and getting energy back was quite powerful. I dont really see how it was but I did not play in that format so if someone did, please let me know how so.
 
My previous response was wordy, so to simplify what I said, you need to consider the game as a whole. When you say "This is better than that, and thus it is good", you're just comparing and contrasting two things. Having $50 stolen from you is "better" than having $500 stolen from you, but neither is "good". The same argument works both ways, which again I admitted: just because someone enjoyed a past format more, doesn't mean the current format is "bad".

Sometimes this kind of reasoning is worth using; but too often I hear it applied as above. There is also the "I am enjoying myself/not enjoying myself" argument. As a customer, the individual still matters, but when you examine the product and its target customers as a whole, does it still make sense? Does the targeted demographic actually lead to lasting sales, or will it be a quick cash in?

How does having $50 stolen from you have anything to do with a Pokemon card? How can you analogically compare those two concepts? In my argument that you quote, I'm not referring to the format, I'm referring to EVERY format. If you want to say "This format is better than MD-on but it's still really bad" and compare THAT to getting mugged, that makes some more sense, but I'm making a more generalized point about the way games (not just this game but pretty much all games) work. Some strategies are good. Some strategies aren't.

I feel like you're playing a different game than I am. I am considering the game as a whole: BW-BCR. That's the whole game. What used to exist, or what could have existed, are not part of that game.

In this game, the Pokemon EX are good, a select few Stage 2s are pretty good, and the creativity of decks comes from your ability to mix the appropriate Pokemon together in a way that will defeat what you expect to encounter, while not sacrificing utility or consistency.
 
In this game, the Pokemon EX are good, a select few Stage 2s are pretty good, and the creativity of decks comes from your ability to mix the appropriate Pokemon together in a way that will defeat what you expect to encounter, while not sacrificing utility or consistency.

I just wanted to respond to this part. Pokemon EX are overpowered. They are just not good. There are only 2 good stage 2 Pokemon and they are Hydreion/Klingkang, Blastoise. Gardevoir is bad because of its 110 HP and almost every EX's ability to kill it. Trust me, I played Gardevoir/Cresselia EX for cities and each loss was due to gardy going down. Emboar is also good so I guess that makes 4 only good with Hydreion and Klingkang coming down to preference. Other then that Hydreion and Klingkang move energy and Blastoise and Emboar bypass the 1 energy attachment per turn so in reality, there are only 2 stage 2 Pokemon to choose from.

As for creativity, I dont see any. Every deck is the same. Please explain what you mean by creativity. Do you mean a players ability to mix big basic Pokemon together or my adding a terrakion to a deck to counter Darkrai or how many Mewtwo (if any) to run in your deck?

Utility and consistency are very important but that hugely come down to deck type. If you choose to play with stage 2 pokemon, you lose at least 12 deck spots, which means you lose consistency and important utility cards because you want to use your stage 2. This mean compared to basic only decks using at least 8 Pokemon you're at a disadvantage because they can run 12-18 MORE trainers then you can. That means they can run a few more Energy Switch, Potions, more supporters, ect while not sacrificing their main trainer line, which is normally bigger then that of a stage 2 Pokemon deck.

I know you're still new to the game coming into the SP format I believe, but for players like me who have been involved in the game since it start, to see it like this is a huge slap in the face. Also, with them SO many good trainer cards, its hard to use them all in a deck, unless you're playing big basic.

In the last ex format, which was the best I think, every trainer had a place in a different deck. This was also the format that had like 60 different decks. In masters, I came second with my chaos legends deck, which had Vaporeon, Articuno ex, Zapdos ex, moltres ex, rayquaza ex, ho-oh ex, latias ex, latios ex, deoxys ex, rayquaza* and some other ex Pokemon while playing in masters;

City Champion decks for the 15+ division:
61 Scizogross
50 Queendom
46 Ludicargo
34 Draggytrode
32 ZRE
28 Medicham
23 Meta-Nite
23 Dark TTar
19 Eeveelution
18 RockLock
13 Blastoise-ex
12 Typhlosion-ex
8 Dark Slowking
8 TTar-ex
6 Metattack
5 Espeon-ex
5 Dark Steelix
5 Feraligator-ex
5 Meganium
5 Zap-turn-dos
4 Metatrode
4 Jumpluff
4 Hariyama
4 Mercury
3 Dragonite-d
3 acid liability
3 Tyranitar-d
3 Blaziken
3 Burning Liability
3 Steelix-ex/Tyranicargo
2 Dark Liability
2 Flareon-ex
2 Sunflora
2 Houndoom
2 Camerupt
2 Ho-oh-ex
2 Four-corners
2 Crobat
2 Venucenter
2 Manectric-ex
2 eggs.dec
2 Jynx Pwn4g3
2 Polytoed
2 Sally-ex
2 Salamence-d
Dusclops-ex
Lunatone/Solrock Swarm
Pilowswine
Machamp
Marowak
Vilex
Steelix-ex
Mediyama
Swampert
Slowbro
Chex Mix
Articuno-ex
Zapdos-ex
Liability
Chaos Legends

What did we see at cities this year? the same pokemon in different decks? I know we should focus on the hear and now but going back to older formats are needed. In the last ex format, each stage of Pokemon was needed, not just basic and I tell you that Desert Ruins was the bane of my existence. This format now has no control at all and is just being overrun by overpowered cards.

Sorry for my long post.
 
Personally, I don't believe that variety is the be all and end all when it comes to formats. I understand that other people see things differently, but I don't care if I have to face mirror all day as long as the games are fun and involve skill. I loved the GG format, even though it was basically just two (later 3) decks, plus a few counter decks.
 
Personally, I don't believe that variety is the be all and end all when it comes to formats. I understand that other people see things differently, but I don't care if I have to face mirror all day as long as the games are fun and involve skill. I loved the GG format, even though it was basically just two (later 3) decks, plus a few counter decks.

I agree but I never have played a mirror match so I must say I need to improve on them but during the GG format, I played a Vaporeon Pidgeot spread deck I topped with in a battle roads when they were new. Vaporeon was just a splash for healing but it was mainly Empoleon with dual splash and Pidgeot shuffling things around doing 50 with whirlwind and then I'd dropped a Omastar and devolve everything for a X prize turn then I lost because I drew no energy. It was quite sad. Been beating GG decks all day to lose to one in top. Oh well I guess. That was a fun time for me.

http://pokegym.net/forums/view.php?pg=towercard&imageid=31883
http://pokegym.net/forums/view.php?pg=towercard&imageid=34929
http://pokegym.net/forums/view.php?pg=towercard&imageid=34892
http://pokegym.net/forums/view.php?pg=towercard&imageid=34888

Pidgeot also did good against Gallade because of resistance. Once those prize cards were face up, the game got real easy.
 
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My thoughts:

One of the most powerful trainer cards (item cards) to ever be printed.

It seems like a trainer that would have been more appropriate back during Bill/Oak/ Energy Removal/ Computer Search/Item Finder days (i.e. Base Set lol).

It's like any other crazy staple that's been made (Uxie, Claydol, etc.): If you don't play it, you'll just end up losing to it.
 
How does having $50 stolen from you have anything to do with a Pokemon card?

I was explaining that some tend to take relativism to the extreme and use it to build most, if not their entire argument. I don't have to be "negative" and can reverse the scenario if it would make things more clear: if someone gives me a $50 gift one week and another week I receive a $500 dollar gift, that doesn't make the $50 gift "bad"; getting two gifts is good without some very extenuating circumstances.

Comments have come across as being based on relative comparisons... not just yours, nor does does that reflect the entirety of your argument. Your confusion makes it clear I did a lousy job explaining this and for that I am sorry.

I am tired of seeing posts where the whole "argument" for why the current state of the game is good/bad is due solely to how it compares to something else, ignoring the full extent of the situations. Such simple comparisons don't establish if something is actually good, bad, or something in between.

I feel like you're playing a different game than I am. I am considering the game as a whole: BW-BCR. That's the whole game. What used to exist, or what could have existed, are not part of that game.

Going to disagree with you there. Well, not on the different game thing. I play the Pokémon TCG. Maybe not very well, but I play it. I've played it on and off since it debuted in North America (possibly give or take a few months; I don't recall the exact purchase date). I currently also play in BW-On... which is the current format. It isn't the entire game, just a format.

Restricting people to just the current format when evaluating a game does not give clear results. I know you have experience with at least one or two older formats, and perhaps more I am unaware of. However to really evaluate how the game is doing, you need to view the entire run of the game. You need to consider what the game could be... no, not every single possibility, but explaining the criteria to consider will take more time and space than I care to use, given how spectacularly I've failed to communicate similar ideas in the last few posts.

One reason why you need to consider the whole history of the game comes from an earlier comment you made:

Legendary Pokemon have been bad, with a few notable exceptions in Dialga/Palkia, Mewtwo, and Rayquaza, for a very long time so far as I can remember. They make nice fun legendaries but they've never really been that good.

If you feel it is their "turn", that is okay. It is not, however, the first time these Pokémon have ever been 'good'. My big long-winded point earlier was that if we separate Pokémon into just two categories (Legendary and everything else), the amount of bad Legendary Pokémon relative to good Legendary Pokémon is pretty similarly to the amount of good non-Legendary Pokémon to bad non-Legendary Pokémon.

cabd wanted to focus on my going into too much detail by mentioning that even some of the earlier "bad" Legendary Pokémon weren't that bad except for being too vulnerable to one of the most powerful cards of the game, and that I had been testing to prove just that. It was unnecessary to the conversation, and only went to further muddle things. Similarly, instead of letting you explain yourself, I suggested a possible reason you thought Legendary Pokémon were bad... which again served to do little more than increase confusion, especially since that suggestion was quickly proven false.

This is a "group" discussion, so let me point to baby_mario's last post. He doesn't care about there being variety, and enjoys games more when decks don't vary much at all because that represents "skill" to him. It does represent skill, but I would argue that it only represents one set of the skills the game was meant to represent (which would be another side discussion).

That doesn't mean he is wrong, and if the designers choose to pursue a format where most matches are going to be mirrors, that is what they choose to pursue. I believe that would be a mistake given that the major appeal of Pokémon are the Pokémon, so the fewer that can be used for even high level competitive play, the worse the game is... I am wrong if most customers agree with baby_mario. I know many players who agree with him.
 
Restricting people to just the current format when evaluating a game does not give clear results.

As far as I am aware, we are talking about the game going downhill. This, to me, implies that we are discussing this particular format, the idea that it is broken, and that the game is bad (right now). I do not believe either of those things, at all. If you want to discuss which past format was best and what we could do to improve this format be my guest but I will sit out that discussion because I honestly don't care. I play the game that has been designed for (well, technically, Japan). And I actually like that game quite a bit.

I sat down to play some Jumpluff and Gyarados (WC 2010 decks) today in between rounds at a City Championship. I miss that format dearly. It was very fun, I vastly preferred the emphasis on activated Pokemon Powers and trainer-based setup (Rare Candy, BTS, Energy Gain...). I like to talk to some friends about how we might begin to make evolutions more relevant in this format because I liked that better.

But that doesn't mean the game I sat down to play for CP today was bad or unfun. Just different.

PHB is fine. If you want to talk about PHB not being fine I'm all ears.
 
Even if I could have my entire deck in my hand on the first turn, I don't think I could do anything near as powerful as Sabledonk. In this format, I think the most you could do is just a T1 Night Spear with a Dark Claw, 4 PlusPowers, PHB, and Virbank. But really, the best that'll do is OHKO an EX since no one really plays 30 HP basics. You can't clear 3+ basics off the field.

edit: I take that back. While Darkrai can potentially OHKO two basics T1 if someone miraculously plays a 30 HP basic, Ho-Oh can put more damage on the field I guess. Given your entire deck in your hand and some lucky flips, you can Ultra Ball + Comp Search away 7 energy and 3 Ho-Oh, Rebirth, attach for turn, switch/retreat out to that Ho-Oh, Rebirth twice more, 4x Energy Switch from those Ho-Ohs to the active, Ho-Oh then has 8 Energy on it = 180 damage. 4 PlusPowers + PHB + Virbank = 250

I think a bigger offender is Ether. PHB is bad, and it could definitely be used in addition to Ether, but Ether allows for some crazy first turn stuff without even needing your full deck in your hand. Probably most of the time it won't matter, but I just know I'll be sitting there watching my opponent attach for turn, luckily Ether twice successfully, and then Land Crush my Darkrai EX or something. Says something about the game's power creep when you can potentially OHKO a 180 HP basic pokemon turn 1 with just a few cards. Far less than Sabledonk but somehow still less devastating.
 
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As far as I am aware, we are talking about the game going downhill. This, to me, implies that we are discussing this particular format, the idea that it is broken, and that the game is bad (right now).

If we only look at the current format, we have very little to reference. Hard to go downhill on a flat surface. :wink:

Our side debate largely came up because of disagreeing with supporting arguments and statements (such as the above). I believe Poison Hypnotic Beam is very, very potent, but the format has many such cards so it oddly fits in. I'll resist various super-hero based analogies to explain myself as I have been doing such a poor job of explaining myself here.

Shen: I cannot answer whether or not Poison Hypnotic Beam or Ether is "more broken" or not, but I can tell you if you are starting with your whole deck in your hand first turn... a single Poison Hypnotic Beam is then useful, while Ether will require you use a card combination to put at least one basic Energy card back into your deck.

Yeah, not exactly a useful measure. XD
 
I'm much more worried about Ether than PHB. PHB will only slightly increase donking potential. It'll make Tornadus a stupidly good T1/T2 attacker (as will Ether, giving it the potential to OHKO weak Pokemon-EX with a pluspower and after two rounds of poison damage with Virbank). But Ether is going to make everything scarier. T1 Land Crush, T1 Night Spear, T1 Secret Sword, all of these things and more are possible under Ether (Spear and SS are even likely, if you use Dark Patch and DCE respectively).

@Flat surface: The game isn't flat, it just looks that way when you examine a small stretch rather than a large one. I can say that the format is changing, I just don't particularly mind the way it's going yet, but that's also because - herp a derp - I don't like to theorize about a format until it happens. Last time I tried to predict the format Ether and Escape Rope were pushed back and I was screwed out of weeks of testing. No thanks.
 
The thing with Ether is it isn't guaranteed. I believe it to be a very potent card, and ultimately it may prove far more important to the format than Poison Hypnotic Beam. When Ether works, especially if we aren't using any more advanced a combo than "use this with an attacker", Ether will usually be more meaningful.

Comparing Ether/PokéDex to Poison Hypnotic Beam/Virbank City Gym really is interesting.
 
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