I think if BTS came back, the format would be EXACTLY the same. The EX's are just soo consistent and quick. Bringing in the Stage 2's even with BTS isn't 100% reliable like an Ultra Ball for a Mewtwo EX. The format is abused by great trainer cards in combination with big basics.
Stage 2's will have their day, soon I'd imagine.
As for playable cards in the format, Shiftry would be up there, yes it is a flip but on a lucky day you win, an unlucky day you still can make the cut.
I cannot agree with this, but you reminded me of how poorly I phrased my last post. Roughly 90% of the format would remain the same, for the exact reason Vegeta ss4 cited. We might lose one or two current top performing decks, but most are unaffected or possibly strengthened by the return of
Broken Time-Space. We also might get one or two new decks, and exact order of dominance could vary.
What we don't get is a good, balanced format where the bulk of the card pool can see reasonable competitive play.
Broken Time-Space contains "broken" in its name; consider that a warning label.
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For Aggron to mill the most number of possible cards on turn 1, you would need to be able to play all of the following:
*A 4-4-4 Aggron line, or some Lairons replaced with Rare Candies. And you need to make sure NONE of them are Prized.
*At least one BTS (and again, not Prized)
*4 Super Scoop Ups (and you need all 4 to flip heads)
*Dowsing Machine (to get a SSU back)
That's a minimum of 18 different cards, not counting search or draw cards. How the hell are you going to play that many on the first turn?
P.S. And that total's 27 cards, not 49.
Perfect turn 1 Aggron mill (and mind you, this is a list for T1 not a list I would run otherwise) sees four
Aron hit the field. As
Rare Candy was per-erratum the last time
Broken Time-Space was legal, I do not know if they are now compatible or not, but assuming they are, you need at least one
Lairon. So far, four uses of Toppling Wind.
The
Aggron Evolved through
Lairon via
Broken Time-Space is then hit and re-Evolved thanks to
Devolution Spray four times.
Downsing Machine and four copies of
Recycle allow you to use
Devolution Spray four more times, for nine more uses of toppling wind.
Finally, as we are talking an ideal scenario regardless of realistic luck, four
Super Scoop Up that all hit allow you to replay that same
Aron-
Lairon-
Aggron four more times.
So far, that gives 17 uses, which would discard a total of 42 cards. The number 49 isn't divisible by three... and three cards is how many a single toppling wind discards. Note the luck requires for this is much worse than I've already implied; besides getting eight "heads" consecutively (four
Recycle, four
Super Scoop Up), nothing used being in your Prizes, and getting everything and in the correct order, the deck will require extra draw power; I used 28 cards:
4
Aron
4
Lairon/
Rare Candy
4
Aggron
4
Devolution Spray
4
Recycle
4
Super Scoop Up
1
Broken Time-Space
1
Dowsing Rod
2 cards to discard for
Dowsing Rod
Using the card pool as of the release of
BW: Plasma Storm, the biggest potential draw Supporter I believe would be
Colress. If my opponent starts out with a full Bench and I start out with one
Aron active and three
Benched, from my opening hand of seven cards plus opening draw that would leave four cards in my hand. Then assume I am able to play three more cards that are part of the combo and are used towards the beginning (let us just say
Broken Time-Space, a
Lairon, and an
Aggron), leaving me with just
Colress to play.
Using
Colress, I would shuffle my hand of no cards into my deck and draw eight new cards (opponent has a Bench of five, I have a Bench of three). For the 28 cards I need, at this point the most I could have drawn would be 7 (opening hand) + 1 (opening draw) - 1 (Supporter) + 8 = 15. This would then require
Bicycle, as anything else wouldn't be enough of a net gain for a single turn. Assuming we can order things so that the hand is played down to just
Bicycle each time, another 16 cards can be drawn.
Unfortunately, that isn't enough. Why? We just added
Bicycle to the combo, plus earlier we allowed
Recycle to be played to top deck
Devolution Spray... but then one must re-draw it. In other words, total cards drawn when all is said and done must be our previous 28, plus nine (one
Colress, four
Bicycle, and four extra
Devolution Spray being redrawn). That brings the total to 37, and so card I can only manage 32 (seven card opening hand plus one card opening draw plus
Colress for eight plus 16 cards drawn from four uses of
Bicycle).
Leaving out
Recycle saves us not only having to draw it (four cards) but having to re-draw what was top-decked via
Recycle (another four cards), for a total of eight cards less, which would allow
Bicycle to work. This would be four less uses of Toppling Wind for 13 total uses and 39 cards discarded. It is so improbable, one might as well go for a Turbo
Lairon deck instead, using
Ether/
Pokédex to power it up first turn then hoping for as many "heads" in a row as possible. :lol: