Pokémon TCG: Sword and Shield—Brilliant Stars

Creating a ban/restriction list for a more fun and strategic Pokemon TCG

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vaporeon

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I'll start by saying that Pokemon has gotten out of hand. In the other thread I posted about Side decks in Pokemon, most of you did not want to give it a time of day and others saying it wont work because its Pokemon and the cards are not design for it, which I don't agree with because many cards find life as side deck materials. However, in a game where you can play 4 of everything, a side deck seems almost worthless to the less competitive and some of the more competitive who want to play tier 1 decks because its a easy win but thats not fun and is ruining the fun of the game.

To start off with this, I would say I would outright ban a large amount of cards, due to my playstyle but we cant have a system like that. To correctly have a ban list, A LOT of factors must be accounted for and not just "I can't play my favorite Pokemon because of X". The largest factor of what is to be banned or restricted is its impact in the health of the format. Remember the Mewtwo EX format? Now we have Yveltal EX. Turns out Mewtwo is still good. What makes these to ban worthy? Their ability to do fast damage to evolving basic, making them worthless. These two cards are powerful against evolving decks, whether or not they go first and against the deck with single energy attachments and decks with no energy manipulation. Mewtwo and Yveltal are good because they require little energy to do huge damage, Yveltal doing 60 based damage whilst Mewtwo deals 40 based, both of which can deal more damage due to aggressive items such as Hypnotoxic Laser and Muscle Band. Back in Mewtwo's format and current since Mewtwo is still good, players argued that Double Colorless Energy was what broke it. That may be a true statement but why ban DCE because two cards over utilize it? The simple answer is... You don't. DCE is a powerful card and allows many colorless Pokemon to attack faster, as they have no real support, while other decks can make plays to get more energy into play faster, while also giving help to other attacks that can attack faster with it. Emolga EX with DCE isn't broken so why punish it?

I would argue, based on their impact against EVERY deck they face that Mewtwo EX and Yveltal EX be placed on the Ban list. There are still plenty of problem cards. Based on my gameplay experience. I would say they are;

Sableye (Junk Hunt)
Ability/Item Energy Acceleration (Emboar, Dark Patch, Blastiose, Colress Machine)
Crushing Hammer
Enhanced Hammer
Hypnotoxic Laser
Juniper/Sycamore
Pokemon Catcher/Lysandre
"Instant Killing" Pokemon/Trainers
Aggressive Trainers (muscle Band, dark Claw, Silver Bangle)
Overpowered Benched sitters
Trainer Lock

I believe this is the above issues I see with the game. In order to have a fun and competitive game, somethings are removed from the format deemed unhealthy for it. While ANY ban/restriction has some bias, its done almost all of the time to make the game healthier. Keep in mind what I listed above is NOT what should be banned but what I fell should be addressed. Sableye I would ban because of its usefulness in one deck type. Not only that, if Junk Hunt required any energy to be used, it would over centralize decks, make other deck types unplayable because it makes other "big basic" decks more powerful because they have more access to spent resources. One of Pokemon's current factors is little risk vs huge reward. Playing 4 Junipers in a deck allows many aggressive decks to at least see 1 card for a play. "Well I'll play this Virbank City Gym and juniper away 7 cards and hope I get my lasers. No need to worry much because I have Sableye." Sableye would be on my ban list because of its utility and exclusiveness. Other cards I would argue to ban are cards able to deal 200 or more damage in a single attack. Reason for that is these cards are backed by support that give them access to their attacks faster and have consistent use of the attack throughout the game. Some I would say are G-Booster, Black Kyurem EX (Black Ballista), and Both M Charizard EX (I would argue Charizard EX 012 due to its ability to 1 shot all stage 1 and 2 Pokemon, also some EX Pokemon with help). Maybe Rayquaza EX???

Similar to the VGC, a website came up with a group of rules to help make the game less broken and fun. One of their rules is a rule that prevents attacks that score instant knockouts from being used because they are fast and are hard to recover from. I argue the same for a TCG. No one wants to see their stage 2 they worked 3+ turns getting into play to be taken out by a big EX which only required 1 deck space to score the knockout. Recently a deck I build on PTCGO using a stage 2 Pokemon would lose out to things like G-Booster and Black Ballista, costing me 5 to 6 cards, instantly ending the game for me. Losing 5 or 6 cards to 1 card, that can do what it did the turn before again ends games for most, considering my 60 deck uses 28 to 32 trainers, while your 60 card deck can use up to 45. Removing these big hitters from the format opens up the game to other cards as well as make games more fun.

Other cards like Hypnotoxic Laser people would liked to be banned. I would like it to be banned but is it banned worthy? Like I said, all cards in Pokemon are at a automatic 4, unless the card says otherwise so when we see a Laser drop, we know 3 more are to follow, unless a Sableye is in play, then it can be 5+, depending on if the opposing got a good hand or not. By removing problematic cards like Sableye, cards can only be used up to 4 time. Even without Sableye, Laser as 4 is still too good. Bringing it down to 3 is still very useful. A good number for it would 2 but its still useful. Putting laser at 1 per deck will be best because it can still be useful, however Pokemon is a game with 60 card decks so I would argue we test it at 2. Virbank City Gym would be the reason I put it at 1 without banning or limiting Virbank City Gym.

Hammers are another think I think are a problem. While getting rid of DCE is a good option and one I really want to do during a game, we only do it because of Mewtwo EX, Yveltal EX and Bouffalant but other cards suffer from it, that are the main options of their deck. Without Sableye, the stress of dealing with hammers go down and decks that rely on them do better without seeing Junk hunts for hammers, the death wish of a game for that player. The only card I would ban here would be Crushing Hammer, as its able to discard any energy with the flip of a coin. I would put Enhanced Hammer at 1. There are still recovery options to get it back but its far less detrimental to the decks that rely on DCE or other special energy. I would argue for a outright ban of Enhanced Hammer as well as I feel energy should safer than what they are now.

I would restrict Juniper/Sycamore to 1 per deck, to help slow the pace of the game and for more strategic plays. Players wont burn their only Juniper/Sycamore to find 1 card and players can use other cards and perhaps better deck design, other trainers and draw support can be played. I would also restrict N but N would be put at 2 per deck. Another problem with the game is its draw power. While it can't be helped as its a fundamental flaw of the game, this format will offer more balance and skill. The goal is to not remove draw from the game but to slow it down and allow other options.

Other restrictions would be on energy acceleration. Thing like Dark Patch are less powerful without sableye and with a limit or 2. Pokemon like Blastiose and Emboar become 2 per deck, enough to still get their strategy but at a limit to where it can be overcome with careful planning. This places less importance of energy acceleration and allows other decks to be played. In a more skillful format, you see a little bit of everything. In a game where you can see 4 blastoise in play, you dont go after them but Blastoise at 2 becomes a better target where the player using the Blastoise has to stay on his toes. Other Bench sitters such as Garbodor and energy movers will also become 2 of as well. There are other cards that may be considered for a ban, such as Archeops for unintended card interaction with Pyroar.

A handfuf of items should be looked at, such as Max Potion but only items that are good at what they do and can impact a game. Bans and restrictions should only be used when they create unbalance within the game. Ideally you dont want to create cards that will get banned but sometimes card interactions are unintentionally created and must be addressed. As of now, my ban list would looks like this if used for testing.

Banned- 0 Per Deck/Side Deck

G-Booster
M Charizard- Flash Fire 013,069,107,108
Charizard EX- Flash Fire 012
Black Kyurem- Plasma Storm- 095
Sableye Dark Explorers
Crushing Hammer
Mewtwo EX
Yveltal EX
Dark Claw

Limited- 1 Per Deck/Side Deck

Professor Juniper/ Professor Sycamore
Enhanced Hammer
Hypnotoxic Laser
Pokemon Catcher
Lysandre
Klinklang (Plasma Steel)
Energy Retrieval
Superior Energy Retrieval
Professor Letter
Leafeon -Plasma Freeze- 011

Limited- 2 Per Deck/Side Deck

Aromatisse (Fairy Transfer)
Emboar (Infernal Fandango)
Blastoise (Deluge)
Keldeo EX
Garbodor
Trevenant
Dark patch
Blacksmith
Colress Machine
Muscle Band
Silver Bangle
Max Potion
N

Limited-3 Per Deck/Side Deck

None at this time

Again, this list is what I think would bring a healthy format to the game. if not adopted, I suggest it be tested and used for what I call Standard-Special, which will use 75 Minute, best of 3 with a side deck and a ban/restriction list.

I posted what I felt would be a justified reason for a ban and or restriction. What would you think would be best for the list or what would be remove. Please explain why you would add or remove. Try to keep bias out of it and think of the health of the game as a whole. Thank you for reading.
 
You want to ban Dark Claw but limit Muscle Band to 2. This makes no logical sense.

Your suggestion will slow down games considerably, 75 Minutes for Best 2 out of 3 is needed for this type of format... but really, who wants to play 1 match for 75 Minutes outside of Top Cut. Do I need to bring up the point that 75 Minutes Best out of 3 is impossible with the current time restraints? The only way 75 Minutes becomes viable for Best 2 of 3 is if tournaments are made 1 day longer... which will not happen.
 
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So you want an incredibly slow game with pretty much only manual energy attachments and small damage amounts? How is that more strategic?
 
@LOLZ, I only put Dark Claw on the list to prevent abuse with Muscle Band, which every deck can use. As for a format since its clear this wont be anything official, its bust to use these rules with unofficial tournaments. I also see no real problem with tournaments running 1 more day other then someone not wanting to do it. Someone would have to be willing to want to do it but not all tournaments will run that long. As of now, I want to test these rules to see how they can work in tournament so things will be small for now.

@SMP88
Well, I dont want a hopelessly slow game. Games will still finish within current time limits. I just want to ban/restrict cards I feel are problematic to balance the game and make it more fun. You just wont be able to rush with a energy loaded Yveltal or dump energy on a Black Kyurem.

@ Kunx990
Do what?
 
Who plays more than 2 aromatise, 2 garbodor, and 2 silver bangle? Gross.

Anyway, if this was actually in effect, it would be nothing but garbodor landorus ex, prism/rainbow and shadow circle, just in case water types tried to knock you down a peg since only one enhanced hammer is allowed.
 
Every season you make a thread about a "banlist" and it never makes any logical sense.

You made the format go from decently paced to molasses in winter going up hill speed.
 
This is legitimately one of the worst posts I've read in a long time. And that's taking into account that I'm reading PokeGym
 
You want to ban Mega Charizard? Why? Because it does 300 damage!? >.>

You're also complaining about "overpowered bench sitter" yet want to limit cards like Lysandre?

You want to limit EXs, but want to also limit the counters to them, even if they go unused?

You want to hinder energy acceleration, but want to limit/ban checks and counters like Leafeon and Hammers?

You want to slow the game down, yet you want to add in concepts like a side board?

None of this makes sense. If you hate the format so much take it in a new direction, there's plenty of room for new ideas (I'm running a bulky grass decks with decent results), but banning cards isn't healthy for the game, especially on this kind of scale.
 
Who plays more than 2 aromatise, 2 garbodor, and 2 silver bangle? Gross.

Anyway, if this was actually in effect, it would be nothing but garbodor landorus ex, prism/rainbow and shadow circle, just in case water types tried to knock you down a peg since only one enhanced hammer is allowed.

That wont be a really good deck though. With bans and restrictions, along with a side deck, that deck will fall apart. Mega phone is a thing as well as other stadiums to turn weaknesses back on.
 
@LOLZ, I only put Dark Claw on the list to prevent abuse with Muscle Band, which every deck can use. As for a format since its clear this wont be anything official, its bust to use these rules with unofficial tournaments. I also see no real problem with tournaments running 1 more day other then someone not wanting to do it. Someone would have to be willing to want to do it but not all tournaments will run that long. As of now, I want to test these rules to see how they can work in tournament so things will be small for now.

You may not mind tournaments running for multiple days, but others do.
 
@LOLZ, I only put Dark Claw on the list to prevent abuse with Muscle Band, which every deck can use. As for a format since its clear this wont be anything official, its bust to use these rules with unofficial tournaments. I also see no real problem with tournaments running 1 more day other then someone not wanting to do it. Someone would have to be willing to want to do it but not all tournaments will run that long. As of now, I want to test these rules to see how they can work in tournament so things will be small for now.

Truth be told I would love to see mandatory:

2 Day States
3 Day Regionals
4 Day US Nationals
A week full of activities for Worlds Week.

However... I realize that this game does have a target audience that does include children. This means during the school year, 3 day regionals are impossible. Other considerations include venue costs for an extra time to use the venue.
 
You obviously dont understand the point of a forbidden/restricted list. Like at all. The purpose is not to hit every playable card. Its to hit the completely broken ones. Look at yugiohs banlist. Yours is almost a quarter of the size of theirs, and yugiohs formats consist of every set ever printed. Pokemons rotation formats really wouldnt support a banlist. I feel like you literally just listed every good card you can think of, and slapped it on a banlist. Pokemon is a relatively balanced game without a banlist, and nothing really stands out as completely broken. Laser sucks sometimes, but thats nothing new. They printed virizion, they printed that fairy stage 1. Go ahead and test your format though. See how much it sucks playing 60 card decks with Juniper and N at 2 and try and finish 3 games in 50 mins.

As a side note, i would be super happy with klingklang, leafeon, and energy retrieval at 1. Idk how im gonna deal with those at nats this year.

Oh and one last thing. Silver Bangle is one of the most balanced cards this game has ever seen. Limiting that to one makes your stage two deck that cant deal with yveltal even worse.
 
This is legitimately one of the worst posts I've read in a long time. And that's taking into account that I'm reading PokeGym

What makes it bad? Do you have some data I do not? If so I'd love to see it. Be constructive.

You may not mind tournaments running for multiple days, but others do.

I did say someone would have to be willing to do it

Truth be told I would love to see mandatory:

2 Day States
3 Day Regionals
4 Day US Nationals
A week full of activities for Worlds Week.

However... I realize that this game does have a target audience that does include children. This means during the school year, 3 day regionals are impossible. Other considerations include venue costs for an extra time to use the venue.

This would be unofficial so at best it will be fan supported with prize support. If it may run 2 days, you don't have to show up.

You obviously dont understand the point of a forbidden/restricted list. Like at all. The purpose is not to hit every playable card. Its to hit the completely broken ones. Look at yugiohs banlist. Yours is almost a quarter of the size of theirs, and yugiohs formats consist of every set ever printed. Pokemons rotation formats really wouldnt support a banlist. I feel like you literally just listed every good card you can think of, and slapped it on a banlist. Pokemon is a relatively balanced game without a banlist, and nothing really stands out as completely broken. Laser sucks sometimes, but thats nothing new. They printed virizion, they printed that fairy stage 1. Go ahead and test your format though. See how much it sucks playing 60 card decks with Juniper and N at 2 and try and finish 3 games in 50 mins.

As a side note, i would be super happy with klingklang, leafeon, and energy retrieval at 1. Idk how im gonna deal with those at nats this year.

Oh and one last thing. Silver Bangle is one of the most balanced cards this game has ever seen. Limiting that to one makes your stage two deck that cant deal with yveltal even worse.

Well, I do know how a ban list works. In Yugioh, they make cards for the sole reason of banning them. Their list have some legitimate bans and restriction but most are on the list because they were created with it in mind. Money talks after all. In the case of my list, Im making with side decks in mind. A players wont be able to side in ALL anti EX cards and replace things with 4 Silver Bangles. The idea is to bring balance and fun to the game, both of which I feel are lacking. Cards on the list are there because I feel they contribute to the balance issue.
 
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None of this will ever happen. How is having a seven card draw with a discard requirement over powered? It's skill,experience,match up, and a good bit of luck that make these cards work like they do. It's not like just because I have four Mewtwo, four sableye, and four juniper, that I'm going to beast on everyone. It sounds like you just need to give in, just accept the game for what it is presently. A lot of the things you have issues with take combinations of two or three cards, just to make them work when you need them to. I don't feel like any deck, or card is broken right now.
 
None of this will ever happen. How is having a seven card draw with a discard requirement over powered? It's skill,experience,match up, and a good bit of luck that make these cards work like they do. It's not like just because I have four Mewtwo, four sableye, and four juniper, that I'm going to beast on everyone. It sounds like you just need to give in, just accept the game for what it is presently. A lot of the things you have issues with take combinations of two or three cards, just to make them work when you need them to. I don't feel like any deck, or card is broken right now.

How do you know it won't ever happen? Is there something you know that I don't? Its far too easy to see cards you need at the time. Sableye also helps in reducing the accountability of discarding resources, when backed with lasers and hammers. The real question here is which of these decks do you play? Sounds like a lot of self interest here.
 
Well, I dont want a hopelessly slow game. Games will still finish within current time limits. I just want to ban/restrict cards I feel are problematic to balance the game and make it more fun. You just wont be able to rush with a energy loaded Yveltal or dump energy on a Black Kyurem.
There are counters to Yveltal. Not to mention Blastoise/Kyurem also has its counter cards and is falling out of favor. More power to you if you can find people who want to play this 'new' format of yours but I don't think it's a needed change.
 
There is no need for side decks in pokemon. Whats the point of garbador if you can just side in tool scrappers? Literally blastoise can run wild. Have fun dealing with giant keldeos with no mewtwo and yveltal to balance it out. Blastoise would literally break the format. Pokemon has its system of checks and balances. Which 60 cards you choose to run are up to you. Pokemon rarely prints a card that cant be countered in some way. Side boards would completely defeat the purpose of things like metagaming and teching for certain bad matchups.
 
There are counters to Yveltal. Not to mention Blastoise/Kyurem also has its counter cards and is falling out of favor. More power to you if you can find people who want to play this 'new' format of yours but I don't think it's a needed change.

The thing is not all decks have counters to these as space in most deck (especially stage 2 deck) to counter these card. My Zapdos deck has no problem with Yveltal because its weakness is built into the deck. Still getting a 4 energy attacker that just gets Evil balled back for a knockout is not a effective counter. Even Raichu gets gets OHKOed just with Yveltal based damage of 60 for a total of 100 with Raichu's DCE. With Dark Patch, Yveltal can attack but more than likely it will be Darkrai EX getting the knockout. Yveltal has no effective counters that is just does not knockout in return.
 
This would be unofficial so at best it will be fan supported with prize support. If it may run 2 days, you don't have to show up.

You didn't say that before. Based on the content of your post and your previous threads here on the gym, it looks like you are calling for change in official play.
 
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