Pokémon TCG: Sword and Shield—Brilliant Stars

Turn 2 Kricketune'd

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you need more pokemon, ape will rip you in half, 4 dre's, 4 krii=kitune? it needs some help, i would say mascaerain dx but it's going out.
 
you need more pokemon, ape will rip you in half, 4 dre's, 4 krii=kitune? it needs some help, i would say mascaerain dx but it's going out.

Read the entire topic, Ape isn't a autoloss. Pokemon are Ok, they want to start with Krike, not other.

While the others deck are setting up, this little bug can kill them :biggrin:
 
lolganium is obv ignorant.

it takes a certain poop shoot to say that

and i have better things to do than read 14 pages.

serious though. something like gardy ex d, kingdra ex d, 3 energy, and you drop like flies. i like this deck, but this cricet needs some extra guns.
 
it takes a certain poop shoot to say that

and i have better things to do than read 14 pages.

serious though. something like gardy ex d, kingdra ex d, 3 energy, and you drop like flies. i like this deck, but this cricet needs some extra guns.

Not necessarily, the speed of Kricketune alone is the extra power you need to plow through people. Besides, who's using Gardy EX these days?
 
i hate kricketune decks
kricketune has 80 hp if somebody powers up a big guy they could easily knock it out

As it's been pointed out many times before, how are they supposed to do that if they're KOed? Kricketune and its speed almost guarantees that outside of sacrifincing a lot of Pokemon to build something on the bench or evolving via Candy and dropping a DRE or Scramble to auto-power something up, you'll likely KO them before they deal an OHKO to you.
 
i've tried this sort of deck idea before. i used a 4-4 manectric dx, turn 2 manectric. i used fossil poke cause of prize draw.
it was based around catching the opponent before they could setup. it didn't work.

about the ape matchup, you say you out speed it to win, but ape is designed to turn 1/2 donk for 80.

raichu hp, popular card, 1 scramble and your gone. rai always has at least 1 energy on it, dre.

i'm not trying to rain on your parade, just trying to be realistic.
 
i've tried this sort of deck idea before. i used a 4-4 manectric dx, turn 2 manectric. i used fossil poke cause of prize draw.
it was based around catching the opponent before they could setup. it didn't work.

Manectric != Krike... IMO plus, the format is different, strategys are different... :rolleyes:

Stay Tune'd... :lol:
 
As it's been pointed out many times before, how are they supposed to do that if they're KOed? Kricketune and its speed almost guarantees that outside of sacrifincing a lot of Pokemon to build something on the bench or evolving via Candy and dropping a DRE or Scramble to auto-power something up, you'll likely KO them before they deal an OHKO to you.

all it takes is a rare candy a stage 2 a basic and a scramble
i dont think it would get ko'd before ko'ing stupid kricketune

Back to back posts merged. The following information has been added:

^Best pun on the gym to date.

no because it has to deal with kricketune
 
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lolganium is right. This isn't a new idea. We had T2Zapdos dealing 60/70 damage on T2 back in RS-On and HL-on. Back then, most basics had 40-50HP so 60/70 damage on T2 was like 70/80 now. It was decent, but it never rose to much success. Players had to have a late-game answer because many games would last that long to the dismay of the T2 player.

Then we had T2 Banette, being able to "potentially" do 90 damage on T2. Even looking at the most recent Banettes, with strength charms and jolteon*s allowing for a much higher potential damage on T2, games still lasted much longer than expected.

If you get anything out of this post, get this. Don't expect games to be over before the opponent can get anything built. It sometimes happens, and it often times does not. Be prepared for a long game and have a late-game strategy with the deck.

If you prepare for a long game and have a late-game strategy and the game ends early, your fine. But if you don't prepare for a long game and the game lasts past early game, your in trouble.
 
And yet it didn't last long in the format and was later dumbed down to a tech line to counter decks. What kind of chance does Kricketune that has to setup a stage 1 before it can do big damage and has to rely on stadiums/tools to shut down powers have?

I'm not saying it doesn't have potential and that it can't do well. I'm just saying. If we look at the past and learn from it, what does it say about T2 decks?
 
this deck isn't over yet, there is one pokemon that will help this if it is maxed out, and even then it will be tough...

Carnivine

[upon thinking (something i try to avoid) playing roserade (with budew of course) could help this deck massivly]

re-right re-right...
this deck isn't over yet, there are pokemon that will help this if it is maxed out, and even then it will be tough...

Roserade
Carivine

the body guards of kricitune.

they shoud... 'tune' the deck a bit (yes!!! nailed it!!!)

LOL
 
The problem with throwing in other cards is that it makes your early game worse. You can't pull off your turn 2 damage with Kricketune if you start with a Carnivine or Budew/Roselia.
 
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