Pokémon TCG: Sword and Shield—Brilliant Stars

How to spin your figures

Archaic

New Member
Excuse the very poor ASCII "art" with this "public service announcement"

DON'T
_______________________
|+++++++++++++++++++|
|+++++++++++++++++++|
|+++++++++++++++++++|
|++++++IMAGINE++++++|
|++++++++A++++++++++|<========== Spin from here = Quickly broken figures
|++++++POKEMON+++++|
|+++++++HERE++++++++|
|+++++++++++++++++++|
|+++++++++++++++++++|
|______________________|
|++THE FAT BLACK BIT++|
|+++++++++++++++++++|
|___THE FIGURE BASE___|_________



DO

_______________________
|+++++++++++++++++++|
|+++++++++++++++++++|
|+++++++++++++++++++|
|++++++IMAGINE++++++|
|++++++++A++++++++++|
|++++++POKEMON+++++|
|+++++++HERE++++++++|
|+++++++++++++++++++|
|+++++++++++++++++++|
|______________________|
|++THE FAT BLACK BIT++| <========== Spin from here = Figures that don't get broken
|+++++++++++++++++++|
|___THE FIGURE BASE___|_________


For some reason, it's so much easier to explain this to people with a diagram, than it is to type it up in a paragraph. But all it boils down to is....spin from the side with one finger on the black portion under the Pokémon, and never attempt to spin by gripping the actual figure itself, or by flicking the figure.
 
Last edited:
Today I Demo'd the game to all my League players and yeah the first way everyone spun them was by grabbing the figures not the base even after I corrected them, by the end of the day one of my figures was slightly broken :/

Good service announcement indeed, too bad the casual player and younger kids won't take notice.
 
Something like this should really be included in the rule book, or put on the website, or something like that. Especially given the price point these figures go for.

Would be a quick way to get (some) people to take notice though...make it a tournament requirement, even for casual tournaments like pre-releases, since you can more easily game the spins when you grab the figures anyway.
 
I helped demos demos at where I go and thats the first thing the younger kids did....
One kid said and quote "Its hard not to spin the Pokemon when it there and its big."
I had no clue what to say to that.....
And now I do....
 
Show them how difficult it really is to spin it from the top, since a spin there won't allow the figure to move properly if you spin it too hard. Point out that you don't play Pokémon cards by bending them, and that they should take the same care of their figures.
 
Out of curiosity, how many people checked out the 'Quick Start' on the other side of the collector poster?
 
I've looked at it, but I didn't use the quick start rules there when I first opened my starters. Just set it aside.

*re-checks*
Hmmm....never noticed that before. I guess the placement of the notice here isn't really done in a way that catches my attention. It's also not very precise. I know when I've demoed, and told the kids to spin using the base, several of them have attempted to spin by putting their finger on the actual base of the figures (ie. on the attacks) and attempting to spin that way, before I demonstrated what I meant by base. A diagram would really aid in people recalling the info, and understanding properly.
 
I've found that instead of flicking the base with your finger tip , accelerating the figure with the side of your finger usually results in a stable and long lasting spin. Many of the figures tend to flutter and wobble to a quick stop when you just use your finger tip, whereas using the side of the finger results in a longer period of contact which allows the rotation to stabilise whilst the figure is still being spun up to speed.

Hope that made sense
 
Am I the only one that watched the demo on the OP website? They talk about how to spin the figure on the demo. Including running your finger along the base so the figure doesn't break.

Anyways, Lugia is too tall doesn't spin well period. Myself and the other players that have one all hold the figure upside down and flick the plastic tab to spin it. The figure is too top heavy and refuses to rotate well.
 
No i hadn't seen that particular demo before. Also it shows the use of the finger tip to spin the figure. I've found that method often results in a judder and failure to spin on several figures. Drawing your finger along the base allows for a smoother acceleration of the figure rather than the quick impulse that the finger tip produces.
 
I know this sounds really "spoiling the whole point" but why not just use a dice or random number generator with equal sides to the area of the figures rather than actually spinning it?
 
Sarcasm IS in the dictionary!

And this is really good advice for anyone who plays the tfg.

dice wouldn't work cause it would get to messy imo.
 
Back
Top