jconti2818
Member
I picked up two Blastoise at the SW prerelease so I thought this was fate that I should build a water deck around it. Could Blastoise with the right friends make as good a water deck as Empoleon? Here are the strategies behind this deck:
1. Mantine’s Pokebody allows all my water Pokemon to retreat for free.
2. Smeargle allows me to get the Water energies needed to power up my water Pokemon and have a good number of water energies in my hand to take advantage of Blastoise’s Pokepower.
3. The 3 Windstorm and 2 cyclone energies are because every one t Timewarp seems to have 20 Cessation Crystals in their hand!
4. Team Galactic Mars is a good combo of a draw card and disruption card.
5. Suicune’s power is like a Pokemon version of Holon Farmer or Night Maintenance but even better.
6. Mantyke’s energyless “Call for Friends” lets you get any of the Basic Pokemon out of the deck except for Smeargle.
7. Scramble Energy can power up Blastoise if you are behind.
8. Almost everyone is playing special energies making Octillery especially valuable.
Questions for the Forum:
1. Any advantage to the a combo of the SW and CG versions of Blastoise (the CG version has the same attack but a different Pokepower)?
2. Comments on the trainer engine?
3. Are SW versions of Squirtle and Wartortle the best available in the current format?
4. Any thoughts about how to combat Electivire decks since almost all of the cards are weak to Lightening Pokemon?
Thanks!
Pokemon 20
3 Squirtle (SW)
3 Wartortle (SW)
3 Blastoise (SW)
3 Mantyke (DP)
2 Mantine (MT)
2 Remoraid (MT)
2 Octillery (MT)
1 Smeargle (SW)
1 Suicune (SW)
Trainers 22
2 Holon Mentor
3 Celio’s Network
3 Rare Candy
2 Warppoint
2 Mr. Stone’s Project
2 Team Galactic Mars
2 Strength Charm
2 Castaway
1 Night Maintenance
3 Windstorm
Energy 18
14 Water
2 Scramble
2 Cyclone
1. Mantine’s Pokebody allows all my water Pokemon to retreat for free.
2. Smeargle allows me to get the Water energies needed to power up my water Pokemon and have a good number of water energies in my hand to take advantage of Blastoise’s Pokepower.
3. The 3 Windstorm and 2 cyclone energies are because every one t Timewarp seems to have 20 Cessation Crystals in their hand!
4. Team Galactic Mars is a good combo of a draw card and disruption card.
5. Suicune’s power is like a Pokemon version of Holon Farmer or Night Maintenance but even better.
6. Mantyke’s energyless “Call for Friends” lets you get any of the Basic Pokemon out of the deck except for Smeargle.
7. Scramble Energy can power up Blastoise if you are behind.
8. Almost everyone is playing special energies making Octillery especially valuable.
Questions for the Forum:
1. Any advantage to the a combo of the SW and CG versions of Blastoise (the CG version has the same attack but a different Pokepower)?
2. Comments on the trainer engine?
3. Are SW versions of Squirtle and Wartortle the best available in the current format?
4. Any thoughts about how to combat Electivire decks since almost all of the cards are weak to Lightening Pokemon?
Thanks!
Pokemon 20
3 Squirtle (SW)
3 Wartortle (SW)
3 Blastoise (SW)
3 Mantyke (DP)
2 Mantine (MT)
2 Remoraid (MT)
2 Octillery (MT)
1 Smeargle (SW)
1 Suicune (SW)
Trainers 22
2 Holon Mentor
3 Celio’s Network
3 Rare Candy
2 Warppoint
2 Mr. Stone’s Project
2 Team Galactic Mars
2 Strength Charm
2 Castaway
1 Night Maintenance
3 Windstorm
Energy 18
14 Water
2 Scramble
2 Cyclone