Pokémon TCG: Sword and Shield—Brilliant Stars

Could Banette be the end of lucario?

What if Banette is just tech and not the star of the deck? I can think of times that I would sacrifice it to do 80 damage to someone that is just stopping me. Or better yet use it to do something like warp point up a Delcatty and knock it out. Sure the opponent probably has something that will deal 10 damage to KO it but disrupting that Energy Draw could really change a match.
 
Ky00ber, what happens if the opponent's pokemon can somehow protect itself from effects of attacks (there are multiple ways of doing it). How does Banette keep consistent with only 1 attack useable?

The thing with Banette is if you miss one energy drop, you are in trouble. Since you will supposedly be sacking a Banette every other turn, you will have to be powering another Banette to do the 80 every other turn. So it would look like this:

T1 - Attach to Shuppet, Ascend (vital)
T2 - Attach to benched Shuppet (if lucky to have one), Ghost Head
Opponent's T2 - KO Banette
T3 - Attach to now active Shuppet, evolve to Banette, hit for 80 and shuffle Banette back into deck.

This is where it becomes vital to keep recycling the pokemon.

T4 - Banette does Ghost Head, attach to benched Shuppet
T5 - Attach to new active Banette, new Banette does 80
T6 - Banette does Ghost Head, attach to benched shuppet.

Rinse/Repeat.

If you miss one energy drop, you either have to make up for it with DRE or you are forced to use Ghost Head again.

Here is another problem. Banette's second attack only recycles the Banette. How do you get the Shuppet back out of the discard pile?

This is the problem with the deck. To keep working consistently, the deck has to do so much stuff. It has to attach an energy every turn (or get lucky with a DRE), pull the shuppets out of the discard pile and get them back into play, AND grab the Banettes from the deck after they are shuffled back in with Banette's attack.

The deck turns into a Kricketune type deck only you have to have out the Stage 1 to do damage. Kricketune is much more efficient after T1 because all you need is one Kricketune and the rest Kricketots. Not only that, but Kricketune doesn't have to do damage to itself to hurt the opponent, which Banette has to do close to half of the time.

I like Banette, I want to test it out. But on paper, it doesn't look that great.
 
How about:

Nidoqueen
Magneton/Bronzong
Banette...

Banette is your main attacker. Nidoqueen to search out Banette, Mags or 'Zong to discard it, Banette does 80, shuffle Banette back in....

It's not turn two, but pretty consistant.
 
Speed Ban is reborn.

Just Bannette and Sableye still works,you just thin the deck constant with Reporters and such.
Ive tested with one CG Banette and it helps against that flygon ex.But 4 DP3 is better I think.

DRE isnt really needed tho,but should be played cause missing the nrg drop is bad and ghost heading twice in a row isnt good.
 
How about:

Nidoqueen
Magneton/Bronzong
Banette...

Banette is your main attacker. Nidoqueen to search out Banette, Mags or 'Zong to discard it, Banette does 80, shuffle Banette back in....

It's not turn two, but pretty consistant.

did not know B.A.N.G was known on gym, oh well.
 
Banette/Nidoqueen isnt bad.

Instead of another line of pokes,Tv reporter or holon adventuer or mentor can be used instead. That would be constiant as well I think.

4-4 Banette SW
2-1-2 Niduqeen d

that would work fine,or a 3-2-3 line.
 
you guys are underestimating bannete.
bannete DOES for a fact run crystal beach.
which stops blissey boosting for the KO or some other pokemon scrambling for the game
 
Battle Frontier/Crystal Beach are both played with Banette which helps against alot of decks:

Hurrican/Electigon/R-Gon/Blissey/Delcatty alot of decks Frontier can help against is crazy and beach stops al those scrampbles and DRES
 
Banette is alright. Both attacks have drawbacks to do alot of damage for a cheap amount of energy. Its nowhere near the level of Blissey tho.Heck, you could even tech a few fighting energies to handle Ban better with Holon ff.
 
Banette ending the use of Lucario? Hardly. True, Lucario is weak to Banette, and Banette doesn't require too much to do it's damage. However, it's a challenge to even make the thing work against the REST of the format. I'm sure it's possible, I wouldn't rule it out, but Lucario's usage won't go away, I doubt it'll really even decrease by that much, if at all. I like the card though, don't get me wrong, I realize it's got TONS of potential, but Lucario will still see play, you can count on it.
 
Banette ending the use of Lucario? Hardly. True, Lucario is weak to Banette, and Banette doesn't require too much to do it's damage. However, it's a challenge to even make the thing work against the REST of the format. I'm sure it's possible, I wouldn't rule it out, but Lucario's usage won't go away, I doubt it'll really even decrease by that much, if at all. I like the card though, don't get me wrong, I realize it's got TONS of potential, but Lucario will still see play, you can count on it.

Your right. I mean Lucario is out and Blissey is still being played,its one of the most used decks right now. Banette isnt the end of Lucario,but it is the rise of BANG/Speed Ban.
 
Has anyone tested BANG a lot? There is no setup guy, and if you are aiming to get T2 Banette, how can you guarantee good odds for a Banette start? You will be playing at the MINIMUM 2 basics that are not Banette, most likely 3-4, possibly 5. Without a setup, how does this thing work? It seems like a good idea, but its too slow to setup which takes away the speed of Banette...
 
Back
Top