this is what i run
17 pokemon
4 Gible
3 Gabite
4 Garchomp
2 Ralts
1 Kirlia
2 Gardivior ( used to telepass)
1 Gardivior LvX
19 energy
4 Water Energy
3 Electric Energy
5 Physic Energy
3 Fighting Energy
4 Boost Energy
3 Rare Candy
4 Roseanna's research
4 Plus Power...
boost is about all you should run. i have a garchomp deck thats all the special enrergy i run, cause it gets dis carded at the end of your turn. possibly T2. put 2 switches in your deck
you should really read the spinda's attack and electrode's pokebody.
spinda's attack.
SYNCHO PUNCH: if any basic energy card attached to spinda is the same type as any energy attched to the defending pokemon, this attack does 10 damage plus 30 more damage.
electrode's poke power...
well i borrowed lvX it did helped. i went 2-3 with a 1st round loss because i late do to my ride. so if i got there on time things might have changed. it needs a little bit more speed. it didn't stand a chance againts Gallade. no problem DWD, Blissey, Magmortar, or Electivier decks.