Pokémon TCG: Sword and Shield—Brilliant Stars

My Garchomp Deck

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ShaunAndersen

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Pokemon=17
4-2-4 Garchomp MT
4 Smeargle SW
3 Stantler SW


Energy=16
2 Water Energy
2 Fire Energy
2 Electric Energy
3 Physic Energy (Metagame against Monarchy and Gallantry)
2 Fighting Energy
1 Grass Energy (Not many pokemon weak against)
1 Metal Energy (Not many pokemon weak against)
1 Dark Energy (Not many pokemon weak against)
2 Boost Energy

Trainers=27
3 Rare Candy
3 Bebe Search
3 Mr.Stone's Project
4 Plus Power
2 TGM
2 TGW
3 POV
2 NM
2 TVR
3 Roseanne's Research



Strategy- Garchomp does 110 damage for quick knock outs Garchomp. Smeargle gets me my energies according to what I need and Stantler gets my Supportors and confuses my opponents. The rest of the strategy should be very clear according to what the Trainer/Supportors do.
 
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-2 TVR, -3 Bebe search +4 Celios network +1 Rare candy
I would run 2 Stantler, 2 Smeargle + 3 Scramble to possibly work for its poke power( the different color types)
 
OK. I am still trying to get celios. only 2 smeargle does not work in this deck because the smeargles are to get me the energy I need to do 110 damage
 
Okay my bad on the Smeargle, good idea, but I said something about the scramble, do you thinf that would help effect the poke power of Garchomp? Thats the only reason I said anything about those, My bad dude!:biggrin:
 
Its ok. I do have two DRE. It actually help against the multi energy pokemon. If you can tell me what two cards to take out for them, I may be able to test it out and get back to you on it. Great idea though.

Back to back posts merged. The following information has been added:

I am acually planning to build Gallantry so If I do I may have to take out the DRE unless I get like 5 more...
 
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Either the -2 TVR or -2 Master balls, I run 2 Great balls to help get Basics in my deck. That should work well and the 4 Celio's, but 4 bebes are okay for now .

Gallantry, is that Garde/Gallade( I am not to good with these deck tems)? I am thinking if I am going to build one of those G/G decks with Stantler though, I have to add a little something different from everyone else, please checkout my Magnivire deck on this forum and let me know what you think, Thanks!!!
 
OK. I will take out 2 Master Balls. Thanks. I will tell you how it works like that.
P.S. Join my website in my signature because I just made it and I want to get tons of people to use it because it will get edited everyday until there is no more news to cover. Tell ur friends about it and see how much it has gotten since Dec.31, 2007.
 
what are you guys talking about using dres and scrambles for, they're special energies that negate garchomps pokebody, if you need quick energy max the boosts for starters

do you have enough of the draw supporters that we could consolidate them into a full count of one type, like for example 4 tvr OR 4 pov, i would say 3 pov 2 steven's is pretty nice, stevens is a good hand disruption counter because it's dependable, copycat isn't, especially since hand disruption decks run small hands, birch is just horrible unless you have the right cards with it
 
Thanks for the info. The DREs are for the smeargles (check my strat.) and I will try to get some of the cards you mentioned
 
Ok I simply cannot let this sit in my mind any longer. You need to metagame your energy. There is absolutly no reason to be running
2 Grass Energy
1 Metal Energy
1 Dark Energy
Not many Pokemon AT ALL have weeakness. Also depending on your metagame(I.E Gallade is popular) you can include more of 1 energy to counter certain decks. Also you should run Spinda!
 
Honestly Energy... you could probably get away with only using fighting, electric, psychic and maybe water.

I tried this deck and it was just boring. It will be more fun once I can use the LV X
 
boost is about all you should run. i have a garchomp deck thats all the special enrergy i run, cause it gets dis carded at the end of your turn. possibly T2. put 2 switches in your deck
 
-2 TGMars
-3 Stantler
+2 Skitty
+2 Delcatty (PK)

The synergy between Smergle and Garchomp is obvious, by adding in Delcatty you can speed your whole deck up by putting to use the other energy you are pulling with Smergle. Even with all this drawing, Garchomp still has a hard time without any energy acceleration, but there isn't too much of that that is easy to tech into a deck without slanting the energy towards that tech (Firestarter pokemon = mostly Fire, Riachu = mostly Lightning, Exeggutor = mostly Grass, Weavile = mostly Dark).
 
-2 TGMars
-3 Stantler
+2 Skitty
+2 Delcatty (PK)

The synergy between Smergle and Garchomp is obvious, by adding in Delcatty you can speed your whole deck up by putting to use the other energy you are pulling with Smergle. Even with all this drawing, Garchomp still has a hard time without any energy acceleration, but there isn't too much of that that is easy to tech into a deck without slanting the energy towards that tech (Firestarter pokemon = mostly Fire, Riachu = mostly Lightning, Exeggutor = mostly Grass, Weavile = mostly Dark).

ok. I only have 1 PK Skitty so I will get 1 more and two PK Delcatty. You left out an extra card so what would that be? Maybe an Absol EX?
 
this is what i run

17 pokemon
4 Gible
3 Gabite
4 Garchomp
2 Ralts
1 Kirlia
2 Gardivior ( used to telepass)
1 Gardivior LvX

19 energy
4 Water Energy
3 Electric Energy
5 Physic Energy
3 Fighting Energy
4 Boost Energy


3 Rare Candy
4 Roseanna's research
4 Plus Power
2 Switch
2 TGW
3 POV
2 NM ( when chomp lv x comes out you wont need NM in the deck)
2 TVR
2 Steven's Advice
 
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