I owe all of you plenty of explanation, which I'll get to in the postgame thread.
SMP88 - Look at the wolf kills. We aimed for active people early/midgame, to kill day discussion. Prohawk sped it up considerably.
The roles were interesting, to say the least. I haven't played with most of them until now.
Of course you did. Kabooming the active players was completely the right move there. My problem is with the role itself. It never should have been in the game in the first place.
In a game this big you have to expect that not everyone is going to join in the discussion all the time. By including a 5 person NK, you're giving the wolves the ability to kill any day discussions that were going on. While it's fantastic for the wolves, it's terrible for moving the game along, as we saw here.