What will you do if you go against a deck with Cessation Crystal in it?? Maybey add in 1 or 2 windstorm or the Rottom since he doesn't need powers to charge some one up.
I think 1 or 2 Pachys are really needed because all Eeveevolutios in this format abuse a body or a power and well you need somebody to take care of those pesky cessations or other tools plus it also helps to take out a Baltoy or a Phione turn 1.
I'm thinking maybey Creselia Lv.X ... its an extra prize and an extra reason for your opponent to keep retreating his pokemon. The energy isnt that bad considering your other pokemon only need 2 energy.
you should take a DRE out and add a scramble.
I really dont see the need to add in some SSU since well I really dont like the idea of relying more on the coin flip for my strategy and well I guess I play it this way to be on the safe.
A T2 deck on this looks good, obviously I'd need to change alot of the trainer line but I'll try it out.
I think Ho-Oh is really good so I tried this deck out and it worked relly well. So feel free to give your ideas and comments on the deck. :biggrin:
Pokemon: 13
4 Absol
2 Ho-Oh
3 Togekiss
1 Togetic
3 Togepi
Energy: 17
3 Dark Energy
2 Fire Energy
2 Lightning Energy
2 Grass Energy...
I lovethis deck I run a similar one .....
The TSD I think (because thats why I use it ) its to return the los shuppet in case most of them get KOd or prized or if minium or sableeye get KOd.
I agree that Electavire Lv.x is a great tech but I have used it and it just doesnt have the same consistency when it has it when it doesnt. There is always that uncertanty wether the Electavire (DP) that you need is in the prizes or not. Using mostly (SW) Electavire is jus t too risky and well...
I have been testing this deck even with proxys of the 2 Electavire I needed (before I got mines ) and Garchomp and Blissey do no give me that much trouble (not saying they are en aoto win but easy matchups) , and the only one I have been having trouble with are Kricketue and Mario.
Mario...
Sorry for not replying sooner, hadn't got time. So here we go.
First of all thanks to all the people who replied, it was very helpful and I will try them out and post soon.
redostrike:
Thanks for the comment and yes that is the main idea doing 120 consistently. As for Vibrava I have thought...
Have you tried Strenght Charm or Plus Power ... It lets you KO almost any pokemon in teh game (that are used alot like Empoleon ,, Machamp ,, or the Lv.x versions of Electavire Lucario) of course using them in the right moment.
Ursarings attack says it can do 100 if a Teddiursa on the bench has damage counters , then says "remove all damage counters from that pokemon"....
Does that mean from Teddiursa or the opponents pokemon??
I did Think of that extra gardy ex and really wasnt sure of what to take out plus it would mean taking out 2 other cards making room for the gardy and the ralts. So Night Maintenence , and what cuold I take out for ralts or should it just be 3-2-2-2 on the gardevoir line?? and the Delta Rainbow...
I liked the new Ursaring alot since it could do alot of damage and also has alot of hp.
Pokemon: 16
4x Ursaring (MT)
4x Teddiursa (MT)
2x Gardevoir (PK)
1x Gardevoir ex d (DF)
2x Kirlia (PK)
3x Ralts (DF (Psychic))
Energy: 16
4x Delta Rainbow Energy
9x Psychic Energy
2x Scramble...
I would like to know how would he be doing a T2 70 .... and also well the energyes go to your hand with Magneton so I think the Delcatty - Magneton combo only works for drawing. But I do like a Magneton - Thyplosion - Delcatty combo wich could help alot in water matcups.
A nice Anti-Water deck could be 1-1 Magneton (PK) combined with one Lake Boundary and Multi Energy. I mean most of the time your side of the field is going to have atleast 3 to 5 energys making Magneton a a nice Water counter specially with lake Boundary in play and after the real big threats...
Honccrow's pokebody says that all Murkrow can use its attack without the necesary energy... Does that mean they can use it with out energy or do they forcefully need at least 1 energy?
The deck is nice but the idea of wanting to use Eggsecutor only for his Egg Bomb attack is kinda hard because of the three energys it needs... so I recomend max out the DRE that way you could probably do a 20 damage to 2 of your opponents pokemon (in turn 2) and try to fit in Castforms (HP) so...