sKizor
Member
okay, its two weeks until Nationals and I still have no clue what i'm going to play. i wanted to play i deck i felt comfortable and confident with. but since i cant seem to find either I figured i would just play something to just have fun and maybe make my opponents mad with just the sheer randomness of this deck.
2 Torterra Lv X
2 Torterra md
2 Grotle md
3 Turtwig
3 Exeggutor
3 Exeggcute
2 Claydol
2 Baltoy
Trainer (25 )
4 Rare Candy
4 Quick Ball
4 Dusk Ball
4 TGW
3 Buffer Piece
2 Great Ball
2 Switch
2 Night Maintenance
Energy (16)
4 DRE
4 Call
8 Grass
Strategy is to start with either exeggcute or turtwig and hopefully start with a call energy to search for baltoy and someone else. having claydol out turn two is a must to get the engine moving. wager when needed to replenish hand and keep moving. with this its possible to have a fully powered torterra lv x by turn 3. and just alternate between frenzy plant and vigorous dash while powering up another torterra or exeggutor on the bench.
2 Torterra Lv X
2 Torterra md
2 Grotle md
3 Turtwig
3 Exeggutor
3 Exeggcute
2 Claydol
2 Baltoy
Trainer (25 )
4 Rare Candy
4 Quick Ball
4 Dusk Ball
4 TGW
3 Buffer Piece
2 Great Ball
2 Switch
2 Night Maintenance
Energy (16)
4 DRE
4 Call
8 Grass
Strategy is to start with either exeggcute or turtwig and hopefully start with a call energy to search for baltoy and someone else. having claydol out turn two is a must to get the engine moving. wager when needed to replenish hand and keep moving. with this its possible to have a fully powered torterra lv x by turn 3. and just alternate between frenzy plant and vigorous dash while powering up another torterra or exeggutor on the bench.