Pokémon TCG: Sword and Shield—Brilliant Stars

1st Place / Gyarados / Tom Bean BR

Austino

New Member
Battle Road:
Tom Bean, TX
5 Rounds / Top 4
Deck: Gyarados



Round 1: Shuppet
He starts off by Fading out 30 to my sableye, promoting his uxie, with regice benched on his side. I impersonate and start setting up, by turn 2 I was swinging with Gyarados for 80 via 2 karps in discard + expert belt and took the game on turn 4.
1-0

Round 2: Machamp
I’m not one for making excuses, but I think I was destined to lose this one. I open Sableye to his Machop. I bench Azelf and Time Walk to find 2 Magikarp and Regice having a little pity-party in my prizes, great…He pulls T1 Machamp while I flail (yeaaaah puns) around with 1 Magikarp in the discard smacking him for 50 thanks to expert belt. He levels up, KO’s my G’dos, and even though I manage to take 3 prizes, he hits a Warp Point for the game.
1-1

Round 3: Jumpluff/Vileplume/Sunflora
He gets set up quickly thanks to Spiritombs and Sunfloras, but I start abusing Sableye’s ability to set up thanks to supporters and continually Regimove out of Tombs until I have DGX benched and Gyarados swinging for 90+ for OHKO’s. He hits an energy drought 5 turns in and I swept from there out.
2-1

Round 4: Tech.dec (Garchomp C, Drifblim FB, Umbreon, Mewtwo)
His deck was completely teched out to consistently beat Gengar, SP, and Vileplumes, but not Gyarados. I had a T1 gyarados swinging for 60 for a while. (I kept the other ‘Karp and a G’dos in my hand for when my current one died from poison to ensure I could still keep a Gyarados out). Once I had the next one swinging for 90+ I swept the rest of the game.
3-1

Round 5: Garchomp Box
His deck was a straightforward Garchomp -6 turn/6 prize-rush deck. He starts first with Ambipom G/DCE Snap Attack on my Crobat G start. I collector for Sableye + Crobat G, attach SP Dark and Expert Belt to Sableye, Flash Bite his Ambipom G, and OverconfiDONK.
4-1

Top 4: Kingdra/Tomb
Game 1: We go down to 1-1 prizes where my well placed Flash Bites win me the game
5-1

Game 2: I take a huge prize lead and Flash Bites + Expert Belt OHKO’s on his Kingdras are too much for him.
6-1

Top 2: Blaziken FB/Garchomp C
Game 1: Within the first 2 turns, he Jet Shoots my Sableye, but I pull off a Gyarados with one ‘Karp in the discard via Volkner’s followed by a Flash Bite for a crucial return KO out of nowhere. I set up from there on out as we trade prizes. He knows I run Warp Energy, so he avoids relying on Luring Flame. We go down to 1-1 prizes back and forth until he knows I can Regimove for my last prize since he can't get out another Chomp C X and we go to game 2.
7-1

Game 2: I get a faster (full) set up and take a small prize lead but he manages to catch up and make it a close game. He used all 4 Power Sprays to keep me from double Flash Bite-ing his Garchomp C X down to 90 HP since I couldn’t hit an expert belt to save my life. I had to Regimove each turn to take prizes, allowing him to Dragon Rush 4 times in a row. Eventually, his sprays ran out and I hit the 90 HP to KO his Chomp C X taking us down to 1-1 prizes again. He promotes Blaziken FB, attaches a Fire energy and Luring Flames up my Regice hoping to buy some time to set up another Garchomp C. I reveal my Warp Energy and I take the win.
8-1

Props:
New Victory Medals
5 rounds was awesome for a BR
Well run event
Dialga G X
Warp Energy

Slops:
No sleep as usual, lol
2.5 hour one-way drive there (wanted to make it to at least one more BR)

List Used:
4 Magikarp
3 Gyarados
4 Sableye
1-1 Dialga G X
1 Regice
2 Crobat G
2 Uxie
1 Azelf

4 Pokemon Collector
4 Volkner’s Philosophy
3 Bebe’s Search
2 Cynthia’s Feelings
4 Super Scoop Up
4 Poketurn
4 Pokemon Rescue
2 Pokemon Communication
2 Expert Belt
1 Luxury Ball
1 VS Seeker
3 Broken Time Space

4 Darkness Energy (Special)
3 Warp Energy
 
Last edited:
Yes, Volkner is a moody guy, nowhere nearly as cheerful as Felicity, and he makes it clear that he doesn’t care that you can only discard one Magikarp with his “Philosophy”. Aside from the 1 card discard, Volkner’s can do wonders for the deck. Judge is a commonly played card right now, and getting rid of G’dos’ large hand for a measly 4 can suck, especially when holding onto those recovery cards you need. Volkner’s can not only get rid of a trash card from your hand, but also let you keep the good cards while drawing until you have 6, which is pretty good for not having claydol. The other reason it still works is because you need 3 magikarp in the discard. Regice can take care of 2 while Volkner’s drops the 3rd, still getting the same amount of discard *required* to set up, but not necessarily drawing as many cards mid-late game as Felicity’s would.

Quoted myself from another site.
 
After you told me you lost I assumed, as I had expected, that Magicarp was not going to cut it anymore. But I was wrong. Congrats.
 
Only level up Dialga G after they ko'g'dos. Recover G'dos, poketurn dialga G, rebench the basic. repeat after each KO.
 
Why play the warp energy then? Wouldn't you rather play cyclone if you aren't going to use the warp for dialga?
 
Why play the warp energy then? Wouldn't you rather play cyclone if you aren't going to use the warp for dialga?

Warp Energy is needed to consistently bench the Dialga G....I'm obviously not benching it vs GenPlume, but in other matchups like PluffPlume, etc I would still bench it.

It also gets out of a regice start, bright looks, and luring flames.
 
Austin, congrats on the win with a deck many have cast aside!! Since you provided a list already, think you might type an Article for this build? FP could use some reminders of Great Decks that are built by Great Players!
 
I think this is a great idea. Plus it'll gave players a nice skeleton to work off of when the next set comes out and JunkArm+Rescue energy help G-dos become Tier 1 again ;)
 
Last edited by a moderator:
I think this is a great idea. Plus it'll gave players a nice skeleton to work off of when the next set comes out and JunkArm+Rescue energy help G-dos become Tier 1 again ;)

That's most likely what I'll do; posting a skeleton around 50 cards and discuss the options for the other ~10 cards. It's really easy to run the deck however you'd like.
 
Back
Top