Kirlia is obviously meant to be played with Gardevoir and Gallade, but it's nice to see that the Stage 1s themsevles are becoming more useful and make you want to evolve through them rather than blowing them off completely and using Rare Candy to get to the Stage 2 form. Anyways, has the usual solid stats for a Stage 1; 80 HP, a +20 Weakness (to Psychic), no Resistance, and 1 Retreat Cost. Psychic Research is a water-downed version of Gardevoir SW's Tele-pass (since it costs one Psychic Energy and you are limited to your discard). Telekinesis is overpriced at 3 Energy to use, but 40 damage snipe is ok if you can pick something off their bench.
Modified - 8/10 (Probably the choice Kirlia to use in Gardevoir/Gallade decks)
Limited - 7/10 (Not as useful since Telekinesis costs so much, and Psychic Research is useless unless you drafted any Supporters and they're in your discard)
Unlimited - 1/10 (Does anyone use Gardevoir/Gallade even here?)