Where's DMTM when you need him...
Anyways, today's CotD is Gengar from SF, one of the most popular choices for decks these days. Statwise, 110 HP is...well, a bit below the average of 130 for a Stage 2, +30 Weakness to :dark: is fine since :dark: Pokemon are scarce, -20 Resistance to :colorless helps since the overhyped Flygon is around, and no Retreat Cost is always appreciated. Fainting Spell is a very nasty Poke-Power, giving you a 50/50 chance of instantly KOing any Pokemon that KOs Gengar, something that will no doubt frustrate opponents. Shadow Room is great for
sychic:, letting you throw 3 damage counters on any of your opponent's Pokemon (or 6 if they have a Poke-Power, meaning you almost OHKO cards like Claydol). Poltergeist is also a very nasty, cheap attacking, dealing 30x the number of Trainers/Supporters/Stadiums in your opponent's hand, all for
sychic::colorless. As these cards make up the bulk of any deck, Poltergeist is usually guaranteed to get some damage in.
Modified - 9/10 (One of the best cards in the format for a reason, despite its uninspiring HP)
Limited - 4/10 (If you can get it out, it's still quite useful, but not as much here. You'd be stuck using Shadow Room most of the time he's out)
Unlimited - 1/10 (No use here really)