Pokémon TCG: Sword and Shield—Brilliant Stars

2010-11-22 TM Wailord 031

Water Pokemon

  • Great Card

    Votes: 15 31.9%
  • Good Card

    Votes: 11 23.4%
  • League and Fun Card

    Votes: 19 40.4%
  • Collectible Card

    Votes: 2 4.3%

  • Total voters
    47
  • Poll closed .
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MrMeches

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[gal=51112]
2010-11-22 TM Wailord 031
[/gal]​
 
a good tank with feraligatr, 200 HP with expert belt and a decent second attack provided you can use feraligatr prime for the energy cost.

7.5/10

EDIT: oh yeah, forgot. FIRRRRRRRRSSSSSSTTTTT!!!!!!
 
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This card will be a beast in the next format.
180 HP FOR A STAGE 1? I dont care if it takes energy (Well, I do right now in the format).
But you could put it on the bench, and then lash out with 100 for probably the next 2 turns or even more.

If you want to use it as a tank, then just keep doing your Underwater dive. You're sure to at least get 1 heads unless the world hates you that day. :p

right now: 4/10 Only used for a tank or for a fun league
Next format expect prices to rise on TnT :p
 
HP is amazing, but the RC and weakness are downright depressing. First attack can stall, and the second attack is good considering the amount of HP Wailord has. If you play this, you will have to realize that retreating is out of the question.
 
Hmmmm, we know this is trashy trash trash this format, and that next format there will be at least a few 130 hp BASICS floating around. I'm thinking 2/10.
 
Today's CotD is Wailord from TM...hate to say it, but this is an example of what would normally be a playable card under the right conditions, except for Luxray GL >.>. Statwise 180 HP for a Stage 1 is just massive; no other Stage 1 even comes close (though ironically if you consider the videogame, all Blissey cards should beat out Wailord in HP since in the videogame Blissey has the highest base HP, but I digress), x2 Weakness is horrible, no Resistance is common, and :colorless::colorless::colorless::colorless: to Retreat is expensive. Underwater Dive is a bit pricey for :colorless::colorless: and generally unreliable, making you flip 2 coins and removing 30 damage off Wailord for each Heads. Swallow Up is similarly expensive at :water::water::water::colorless: for 50+ 50 more if the Defending Pokemon has fewer remaining HP than Wailord (which with 180 HP, isn't hard to do). Now sure, this looks undeniably clunky, but he makes a great partner for Feraligatr; Gatr Rain Dances all the needed :water: Energy onto Wailord, then he goes to town. When he's too low on HP to get easy KOs, SSU or bench/Seeker him, then send out a new one and Rain Dance Energy onto it if needed. Again, if Luxray GL wasn't so abundant, this would be a great deck to consider; 180 HP is that massive, no Pokemon would be able to KO this sucker easily. But the sad fact again is, with how fast the format moves and how much Luxray GL tears this guy apart, there's no room for fun cards like Wailord.

Modified - 5/10 (It still makes a fun deck, but unless LuxChomp decks inexplicably die soon, you'll be best left considering this guy as an option next format)
Limited - 9/10 (You have more than enough time to get Energy onto this guy, and once up 180 HP is almost impossible for your opponent to deal with. Add the built in healing attack and you have a mighty tank that will KO most Pokemon and can heal off damage to stay around even longer)
Unlimited - 1/10 (No use here, the HP is still great but it's more the fact that with ER and SER around, you won't be attacking that often)
 
This card is awesome! Luxray can never OHKO this beast. Luxray's strongest attack is trashbolt that takes 3 energies to perform (2 with energy gain or DCE), plus an extra energy in your hand to discard. SP does not carry that much energy. But lets assume Luxray Lv.X has 3 energies attached, this means trash bolt would do 140 damage leaving Wailord with 40 HP. To actually OHKO a Wailord is to attach an expert belt on Luxray making its attack do 180 damage. But who wouldn't put an expert belt on a Wailord with an attack that relies on more HP? The only way to OHKO it is to hit it as a baby Wailmer. Wailord is King! How do you even put that in a pokeball?

8/10
*- Pokemon - it's a Wailord! +1
*- Great HP - 180-200 with expert belt
*- Underwater Dive - it is flippy but a potential heal for this pokemon is great. Wailord is a great tank
*- Swallow Up - the first hit will most likely hit for 100 damage
*- Great Basic - Wailmer has 80-90HP DCE compatible allowing Wailord to attack by turn 2
*- So Cute - i wish i live in a wailord and bounce with wailmers all day long. Look at those pearly whites!
*- Great Art - great use of foreshortening emphasizing its massive scale. sfumato background is exquisite
- Weakness - electric weakness? that's it? it should've been grass and electric
- Retreat Cost - what do expect from the largest know pokemon in the world?
*- Type - its a water pokemon allowing it to dance in Feraligatr's rain and frog leap with Politoed.
Also, Floatzel Lv. X can rescue the thing.

Just imagine Wailord latching on Floatzel's inflatable sac. So cute!
 
My question is, how does a 47-foot tall Pokemon only weigh 877 pounds? There are 6-foot tall human beings that weigh more than that. :eek:

Besides that, great Stage 1 to have in front of Feraligatr. Floatzel GL Lv X is ideal, and I'd even wonder about Rescue Energy since it's certainly easier to rescue and rebuild a Stage 1 evolution line rather than a Stage 2. And as others said, better suited for a slower format. Rating: 4/10 in current format.
 
Oh.

My.

God.

Fish, we have to be on some psychic wavelength here. I JUST finished an article for 6P yesterday featuring this guy as a "miscellaneous" deck list!

Definitely underrated, folks. While it may not lay claim to "best in format," I wouldn't be surprised if one or two good players suffer an embarrassing defeat to Wailord this CC season. :thumb:
 
Today we look at a Pokémon infamous for pushing the HP scores to new heights, Wailord. Years ago Wailord ex set the current record for a Pokémon’s HP score at 200, and was worth two Prizes when KO’d. Wailord of HS – Triumphant is a Stage 1 Water Pokémon that clocks in at only 20 points less (180 HP), and is only worth a single Prize when KO’d (barring the effects of other cards). This is the biggest base HP score available for Modified play, and second biggest available for Unlimited. This would be great on a Stage 2 Pokémon, so it is phenomenal on a Stage 1! Being a Water Pokémon is okay: you won’t get a lot of benefit from type matching, but Fire decks never seem to disappear entirely, and are often the hot deck sometime in the format (pardon the pun). This is a great start for a Stage 1 Pokémon, whose chief asset is being faster and easier to run than a Stage 2 Pokémon while having more power than a Basic, except we have some very fast Stage 2 Pokémon in this format and some brutes of Basics.

Alas, the Weakness nearly beaches this whale. Lightning Weakness is considered by many players to be the worst. I think it might not be the absolute worst but it certainly is up there thanks to powerhouses like Luxray GL Lv.X. For that matter, Lightning-Type Pokémon in general will fry this thing up like it was inspired by a fish and not a mammal, completely nullifying the HP advantage. The lack of Resistance is extra painful with such a great HP score and lousy Weakness: it would have provided a balance to the near shut out caused by the Weakness. The four Energy required to retreat is expected on such a large Pokémon but it also means you must dedicate several slots to cards to get Wailord out of the Active slot, cards to heal it or a combination of both.

The first attack, Submerge, is very disappointing. The good news is that it can be powered in a single turn with a Double Colorless Energy. The bad news is that it is Moomoo Milk. Flip two coins; remove up to three damage counters for each “heads”. That isn’t worth two Energy: a healing effect needs to do a lot more to matter in most formats. The second attack is Swallow Up. This familiar attack has you check the remaining HP of the Defending Pokémon and Wailord. If Wailord has more HP left, you score a total of 100 points of damage (50+50). If Wailord ties or is smaller, only the base damage of 50 points is done. It requires a daunting investment of (WWWC). When you get the bonus damage it’s a solid attack and without it, it painfully slow and underpowered. It hurts that this attack cannot use Double Colorless Energy which makes using it for the first attack a bad idea, besides dropping the turns needed to power up by one.

Fortunately there are combos, but first I’ll touch upon the related cards. All Modified Legal versions of Wailmer have bad attacks, but the Supreme Victors version has a better Weakness. Even at 80 HP (10 points less than the HS – Triumphant version) it is much better to add 20 to a Lightning Pokémon’s attack than to double the damage. The other Wailord is pretty forgettable; same HP, Weakness, (lack of) Resistance and Retreat, but with worse attacks. I wasn’t thrilled with what this Wailord brings, so that comment should be quite telling. What can save such a slow Pokémon that needs to be fast?

Feraligatr Prime.

With that card’s Rain Dance, you can use evolution acceleration (Broken Time Space and/or Rare Candy) to get both Evolutions into play fast, easy and fully powered second/third turn, though that is resource intensive. By getting them out that early, you should easily be able to beat out the Defending Pokémon in HP and score 100 points of damage that first turn, and at least 50 the next. What is more, you can then run the supporting Trainers and Supporters needed to maximize Wailord. It will cost your Supporter usage for the turn, but Seeker will let you bounce a Benched Pokémon and all cards attached to it back to your hand, plus force your opponent to do the same. Just remember you’ll want an easy way to Bench Wailord, but you needed to run those anyway. Since you should have plenty of Energy attachments, I’d go with Warp Energy: you’d give up your (probably unneeded) manual Energy attachment and recycle it when you bounce Wailord. If you feel lucky, you could also use the Trainer Super Scoop-Up, but as we all know that requires a successful coin flip and won’t do anything to your opponent. This also makes Uxie into a more efficient draw engine. With Vs Seeker you can recycle the Supporter Seeker, allowing you to run less or use it long enough to seriously frustrate your opponent. If Lightning-Type Pokémon are everywhere, consider running Exploud in the deck as well: it might be a tight fit but it when you mix it with Feraligatr; you remove all the downsides of Wailord. Top everything off with an Expert Belt for good measure and you’ll have a 200 HP powerhouse that opens at 120 points of damage and at worst drops down to 70. The Prize penalty shouldn’t matter because a Wailord within KO range should be Benched and bounced back to hand.

In Limited play, Wailord is great. Submerge is actually worth using, as the average attack isn’t as potent and at least sometimes, you’ll KO your opponent’s only ready attacker and will just get to enjoy a turn or two of said opponent powering up. Even if you are forced into an awkward situation where Wailord is stuck up front early and isn’t worth finishing powering up all the way, using Submerge for a few turns will turn a card your opponent needed two or three turns to KO into something that lasts four or five turns. As long as you can build Wailmer/Wailord on the Bench and avoid taking damage, about two-thirds of the Pokémon in this set are in OHKO range. Even trading blows with Stage 1 or 2 Pokémon with the same Energy, if you go first you should at least be able to “trade Prizes”. While there are Lightning Pokémon in the set and you should expect to meet them, most of the Common/Uncommon Lightning-Types aren’t that great. The rest of your deck will have to cover Weakness. Without facing its Weakness and with the normal pacing of Limited play, Wailord should do quite well.

Ratings

Modified: 6.5/10 – A solid Rain Dance partner whose sub-archetype is hurt by Weakness, Poké-Power denial, and rivals crowding it out of the deck. Bondiborg had to remind me about that last point, so “Thanks Bondi.”

Limited: 7.5/10 – If you don’t get enough Water Pokémon (or multiples of itself) to justify running Water Energy, you might have to pass on this. Otherwise, go kill and eat!
 
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