Pokémon TCG: Sword and Shield—Brilliant Stars

2010-12-03 TM Victreebel 012

Grass Pokemon

  • Great Card.

    Votes: 13 25.0%
  • Good Card.

    Votes: 28 53.8%
  • For League and Fun ONLY!

    Votes: 10 19.2%
  • Collectible Card

    Votes: 1 1.9%

  • Total voters
    52
  • Poll closed .
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MrMeches

New Member
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[gal=51107]
2010-12-03 TM Victreebel 012
[/gal]​
 
Love the Body and Attack!

Double Condition, base damage and healing?

Just needs a good partner for a decent deck.

8/10
 
Awesome card when combined with Vileplume UD and Memory Berry to use Bellsprout TM's attack.

8/10 for the card and deck in modified
9/10 in limited because it becomes a powerful tank + switch/warp energy/warp point don't exist here
 
8/10

Quite a decent card.. even though attack damage isnt high, its reasonable with [G][C] for 30 and those 2 effect
 
I am very fond of Victreebel I must confess. Why? In part because I am (or perhaps was given how rarely I watch anymore) a James fan, and because in the next to last format I was really active in, I enjoyed playing Acid Liability so very, very much. It was a deck built around a quite intentional Weezing/Victreebel combo that could OHKO anything without highly specialized protection at the cost of Weezing, andin a format where Pokemon ex (and their two Prize penalty) were common place.

Victreebel is unsurprisingly a Grass-Type Pokemon. Sadly, the HP drops 10 from where it was in the last version, and that is bad since it is a Stage 2 with only 110 HP, while 120 seems to be the threshold for being "playable" without game breaking effects. It gets Fire Weakness x2 which isn't the worst it could have right now, but it gets no Resistance and that is always the worst a card can get. It has a manageable two Energy Retreat Cost, and you can pay it if you need two but you're better off packing a few Trainers or some other trick to avoid burning the Energy.

Victreebel doesn't do a whole lot, but what it does seems like a coherent theme. It jacks up your opponent's Retreat Cost by :colorless::colorless: as long as it is Active, and for :grass::colorless: has an attack that does 30 damage, inflicts automatic Poison and Burn, plus removes three damage counters from Victreebel. This is some solid synergy, but with both the speed of most decks and the relative ease of shedding Special Conditions without retreating, Victreebel will struggle. It really needs another attack, probably something big but not requiring a lot more Energy. The first attack would be better if you didn't need to attach any Grass Energy for it, so that a single Double Colorless Energy could do the job. Not a whole lot better since this seems like an attack you want to use after your opponent is fully Evolved: with retreating extra expensive and Evolution already finished, they'll have to turn to Trainers. This leads us to the theoretical deck portion of my review.

I haven't had a chance to build it yet, let alone try it out, but I am thinking Victreebel partnered with Vileplume with Allergy Pollen to shut down Trainers. If there is room, maybe even include the hustle Step Bellossom for re-usable, small healing and Vileplume with Energy Reaction so you can use any Grass Energy attachments you can spare to put the Defending Pokemon to sleep. The Defending Pokemon can be Asleep, Burned, and Poisoned all at once. That will give you roughly a 25% chance of them being unable to attack you on their turn and starting the turn with an extra three damage counters on them. You might not have room for those two, because the other thing I'd love to have sitting on my Bench while Victreebel is active is Heatran Lv.X. I realize I've now used a minimum of four Bench slots, but the end result is well worth it: your opponent is paying at least two Energy to Retreat, can't use Trainers, and can't Evolve out of Burned, plus they automatically fail the Burn check. In short, you are now all but guaranteed to hit for 30 base damage and get another 3 damage counters between turns, then another three before you attack again. 9 damage counters while healing three from yourself isn't bad at all.

In Limited play, it looks pretty good so long as you can spare room for the Grass Energy. Special Conditions are much nastier here, healing more effective, and retreating an important, frequent occurrence. Even the average HP and damage scores go down, too. All are great news for Victreebel.

Ratings

Modified: 7/10

Limited: 8/10
 
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It's a solid card, but just lacks something that would make it really competitive. Personally I think it's the 2 retreat. If it had free or even 1 retreat, you could throw it up in the active spot let's say after you do some smeargle warp energy shenanigans, leaving your opponent stuck for his or her next turn. But with 2 retreat, it's gotta stay active, and the hp and attack just don't do enough to keep it up there for long with other competitive cards. Belting these things might make it worth it actually, as it can heal naturally with the attack and do enough damage to take out 110 SPs (with poison)...so with that..

7/10
 
I could hold a long paragraph here like Otaku did but...Victreebell can be summarized in a few words really.
Fun. Clunky. Annoying to face. Hilarious to play.

For playability, it gets a 6/10 - Its one bomb of fun in League and if you dont mind ratings Cities, just don't expect to win anything with it.
For fun factor, a straight 10/10.
 
Today's CotD is Victreebel from TM, another sorta eh incarnation. Statwise 110 HP is meh for a Stage 2, x2 Weakness to :fire: is eh, no Resistance is common, and :colorless::colorless: to Retreat is again, eh. Tangling Tendrils is a decent enough Poke-Body, adding :colorless::colorless: to the opponent's Active Retreat Cost, but the kicker is that Victreebel has to be active, which sucks accordingly. Acidic Draw is decent at :grass::colorless: for 30 and Burn + Poison while healing Victreebel for 3 damage counters, but 30 as his sole primary attack is just sucky...even something akin to a :grass::colorless::colorless: for 60 or 70 as a secondary attack would make this a lot more playable imo.

Modified - 5/10 (Would be so much nicer if he didn't have to be active...or if he has to be active, that at least he has the average stats and damaging ability worthy of a main attacker)
Limited - 7/10 (Hard to get out and a bit underpowered, but the healing draw is nice)
Unlimited - 1/10 (Why would you use this here?)
 
Awesome card when combined with Vileplume UD and Memory Berry to use Bellsprout TM's attack.

8/10 for the card and deck in modified
9/10 in limited because it becomes a powerful tank + switch/warp energy/warp point don't exist here

You can't use memory berry while trainer locking yourself LOL
 
I think that Victreebel is not a bad card at all compared to other cards this format. I rate this card a good 8/10. Why 8 you may ask. The two retreat is slow and Victreebel has to be Active in order for the body to work. Otherwise, it would be a great tech card.
 
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