Pokémon TCG: Sword and Shield—Brilliant Stars

2010-12-16 TM Black Belt 085

Supporter Card

  • Great Card

    Votes: 10 29.4%
  • Good Card

    Votes: 20 58.8%
  • League and Fun Card

    Votes: 4 11.8%
  • Collectible Card

    Votes: 0 0.0%

  • Total voters
    34
  • Poll closed .
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MrMeches

New Member
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[gal=51056]2010-12-16 TM Black Belt 085[/gal]​
 
yes yes first 2 days in a row! But anyway, pretty good card including when its a deck and its sometimes behind on prizes. so 6-8/10
 
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oh, PPP ya sneaky fella!

2nd! again! 2 in a row!

anyway, this is not a pokemon so obviously not hp, resistance, weakness, etc. so, lets see what this card does: you do extra 40 damage to the defending pokemon if your behind in prizes. hmmm... reminds me of a deck which got hyped so much that some people even made threads about how it will ruin the format. yes, i'm talking about gengar prime. basically the point of gengar prime is to lost zone pokemon not ko them. but gengar is not invincible, so it will be losing prizes, this is when BB comes in as a tech, it can be used to knock out that heavy hitting guy who is koing all your pokemon at an alarming rate. of course that's not the best way to use it but it is one way, it can also be used in just about any deck when your in a tight spot so i guess this is a very versatile card which can get you out from behind and send you in front, just when you need a little boost.

Modified: 8/10
 
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oh, PPP ya sneaky fella!

2nd! again! 2 in a row!

anyway, this is not a pokemon so obviously not hp, resistance, weakness, etc. so, lets see what this card does: you do extra 40 damage to the defending pokemon if your behind in prizes. hmmm... reminds me of a deck which got hyped so much that some people even made threads about how it will ruin the format. yes, i'm talking about gengar prime. basically the point of gengar prime is to lost zone pokemon not ko them. but gengar is not invincible, so it will be losing prizes, this is when BB comes in as a tech, it can be used to knock out that heavy hitting guy who is koing all your pokemon at an alarming rate. of course that's not the best way to use it but it is one way, it can also be used in just about any deck when your in a tight spot so i guess this is a very versatile card which can get you out from behind and send you in front, just when you need a little boost.

Modified: 8/10

Gengar Prime drops Damage Counters, and Compund Pain requires previous damage.... The way to use Gengar Prime is Twins, not BB.

Which brings me to the important point: in almost every situatition, I'd rather search for any 2 cards instead of doing 40 more damage. Gigas is an exception, and even then Twins might still be played more.

And Gigas IS a competitive deck that uses this card.


6/10
Not bad, but can be a TOTAL dead draw and is inferior to Twins in most situations.
 
Adapted from my Pojo review

Black Belt is another Supporter you can only use when you have more Prize cards remaining than your opponent. You then get a massive 40 extra points of damage for your attack this turn (as long as it is an attack that already deals damage). Twins is designed to give you a strategic boost, Black Belt is about raw power. This is literally like dropping all four copies of Plus Power at once, but actually using it reminds me more of Scramble Energy. While clearly not in the same league, in the end both will allow you to hit harder than you “should” be able to with the resources you have invested in a particular Pokémon. Fast, hard-hitting attacks designed to take out one level of Pokémon will advance to OHKOing the next level: Basic-thumping attacks will threaten Stage 1 Pokémon, Stage 1 slamming attacks will threaten Stage 2 Pokémon, and the uppermost echelon of attacks will handle “enhanced” Pokémon: Stage 2 Level X Pokémon, “protected” Pokémon by Special Energy or built in effects, etc.

You won’t want to use the exact same combos as you would with Twins, but you will use many similar ones. Things like running a sacrificial opening Pokémon, running a Pokémon that KO’s itself or another of your Pokémon for at least minor gain, or the easiest, just packing it as insurance. Only the last is a potential universal use, but when you really look at what decks fall where, you start to see almost universal coverage. The real reason not to use this card is simple: Twins benefits you more and you can’t make room for both. The biggest usage difference I can see is that the aggressive decks that don’t use Twins may still consider this: a single quick KO is often all they need to turn the tempo of the game back in their favor, while they should already excel at setting up (theoretically making Twins redundant).


A key point is to remember the existence of Vs Seeker, especially if you happen to run a card that could easily pitch a "dead" Black Belt. My own recent attempts at deck building adhere far to much to the "old standards" I am used to, so I don't pretend this is some super secret weapon for every, most, or even many decks. I really do think that for at least a few, it should be a useful tool. I've been meaning to experiment with decks that involve self-KOing effects just to see what I can do with something so simple as a few Vs Seeker, one or two Twins and one or two Black Belt. If one can reliably fall back a Prize while maintaining field control and leaving the opponent with no strong fallback plans, it sounds like a fun and effective strategy. Yeah, I know, pure "Theorymon" right now. :lol:


In Limited play, this is another “must run”. If you are never able to use Black Belt and yet manage to lose, either you made a massive mistake or your opponent is both brilliant and lucky. It’s annoying that it might be a dead draw, but I’d rather have it sitting in my hand in case my opponent drops something massive and pulls ahead. Rare will someone have more than one “big thing” in their Limited decks.

Ratings

Modified: 7.5/10

Limited: 10/10

Summary
Black Belt may play second string to Twins, but it is an excellent card. Any competent player should be able to turn it into a revenge KO to even the Prize count back up, and with some planning and basic combos you can easily pull ahead in Prizes or in “true” advantage (taking out a resource intensive Pokémon). If Twins didn't exist, I think we would see it in a lot more decks.
 
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I don't know why people think it's good for countering LostGar considering it never attempts to win any prizes. I've very rarely seen this card being used and the reason is obvious. There is simply not enough room to tech this card in any existing decks. So it will only remain a "good" card for the forseeable future.
 
Definitely a comeback card, but pretty useless if you're already winning. It can just be a waste of a draw for first hand or when you have more prize cards.


7/10, since it still makes a good turnaround jumper.
 
Yesterday's CotD was Black Belt from TM, a very nifty Supporter for some decks. Providing you're losing the game, Black Belt gives you a very strong additional 40 damage when you play it that turn, usually enough to turn any good attack into an OHKO. Now granted, Expert Belt is normally a superior option for the always-active 20 additional damage, but Black Belt can either compliment it by allowing you to KO even stronger targets, or in most cases, deal the additional needed damage (40 > 20 after all).

Modified - 7/10 (A good Supporter option for decks needing that extra damage...only con really is that it does eat up your Supporter for the turn)
Limited - 10/10 (Why not take it? Not like you're gonna use anything else)
Unlimited - 2/10 (Not much use here, as odds are you'll likely just outright OHKO stuff)
 
5/10 no competitive decks use the card.

Well, it was instrumental in my LuxChomp build in both of my City Championship runs so far this season... and again in my 2nd place Cities finish... especially in the Machamp match-up (Psychic Restore for 120 w/Lucario in play) and in the mirror (Snap Attack for 120 even when Garchomp has energy on him). Add VS. Seeker into the mix to get it back, and your opponent can't get a sizeable lead.

Honestly, one of the most annoying traits displayed by most Pokemon players is their overarching tendency to shoot down new, creative ideas and card combos. I see players making over-generalizing statements like this all the time, but then they have to read the card when I'm using it to knock out their Belted Gyarados for 2 prizes. People laughed at me for putting this card in my deck... but I couldn't hear them over the sound of my City Championship medals clanging together.
 
Well, it was instrumental in my LuxChomp build in both of my City Championship runs so far this season... and again in my 2nd place Cities finish... especially in the Machamp match-up (Psychic Restore for 120 w/Lucario in play) and in the mirror (Snap Attack for 120 even when Garchomp has energy on him). Add VS. Seeker into the mix to get it back, and your opponent can't get a sizeable lead.

Honestly, one of the most annoying traits displayed by most Pokemon players is their overarching tendency to shoot down new, creative ideas and card combos. I see players making over-generalizing statements like this all the time, but then they have to read the card when I'm using it to knock out their Belted Gyarados for 2 prizes. People laughed at me for putting this card in my deck... but I couldn't hear them over the sound of my City Championship medals clanging together.

Very few competitive decks use this card. Happy?

Oh and Regigigas doesn't use Black Belt a lot of the time.
 
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