Pokémon TCG: Sword and Shield—Brilliant Stars

2010-3-25 Noctowl GS 8/123

How many licks does it take to get to the tootsie roll center of a tootsie pop?

  • Bird of PREY! Awesomeness!

    Votes: 4 5.8%
  • Support Pokemon, that is all.

    Votes: 13 18.8%
  • Maybe next format, if we lose Claydol.

    Votes: 34 49.3%
  • Looks like dinner to me!

    Votes: 18 26.1%

  • Total voters
    69
  • Poll closed .
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MrMeches

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[gal= 49858]
2010-3-25 Noctowl GS 8/123

[/gal]​
 
I think this card has potential in the HGSS-on format if we ever get it; however, luxray626 (Mazda 626 is a sweet car btw) is right that Luxray destroys this bird. All in all, the attack isn't HORRIBLE. If Donphan gets more playtime, we could see this used as a tech against it.

5.5/10 for a mediocre power and attack.
 
I think that once some of the old cards are phased out this thing will see a huge increase. It will be the new Claydol.
3/10 for now
8/10 later on
 
No way will this replace Claydol even after it's rotated.

A 2-2 line of Luxray Weakness just to draw one extra card per turn? You would be better off using those 4 slots for more consistency/draw Supporters.

Is it better than Dodrio SV?

Who cares?

3.5/10
 
This card....

This card does more than anyone can imagine. I run it with Bannette and 4 double colorless energies. 2 energy and one girantina on the bench let loose later you're already doin 80 each turn. This is one of the most underrated cards thus cards alond with RR Jirachi. 9.5/10 for extreme potential and flygon counter.
 
This card sucks. 2 or 3 for 40 or 80 if you can have the same number of cards in your hand as your opponent which is very rare. Draw only 1 card. Oh wow that's fantastic. Not! Promo Noctowl owns this card and can be teched into SF Gengar decks for it's Poke-Power which allows you to look at your opponent's hand.
 
Some people don't see how that extra draw can really change the direction of a battle. Expecially if you pair it up with Slowking. True it isn't as great as Claydol, but will definitely will see use after worlds. 7/10 because there is still Claydol in the format. 9/10 when Claydol gets rotated.
 
Will be better when Claydol ain't around, I can tell you that.

90hp is great for a non-SP basic, x2 to :lighting: is bad with Lux around, -20 to :fighting: is good with Champ around occasionally, :colorless: to retreat is good.

The Poke-Power is like Dodrio SV's Power - it let's you draw one card a turn. So it's ok. The attack is pretty bad - :colorless::colorless::colorless: for 40 damage, but 80 in the kinda rare chance that your opponent and you have the same amount of cards in your hands.

Modified (with Claydol): 3/10 (The 'dol totally owns this card)
Modified (no Claydol): 7/10
Limited: 8/10 (heck, any draw power here is great)
Unlimited: 1/10 (No way..)
 
This card does more than anyone can imagine. I run it with Bannette and 4 double colorless energies. 2 energy and one girantina on the bench let loose later you're already doin 80 each turn. This is one of the most underrated cards thus cards alond with RR Jirachi. 9.5/10 for extreme potential and flygon counter.
Why would you waste 3 energy to do 80 damage? Luxray X does 60 for one. Donphan does 60 for one. Gyarados does 90 for zero. All those cards are faster and better than noctowl. It doesn't even one shot flygon.
 
Interestin owl I must say.:cool:

90 HP is OK for a stage 1, as well as the fighting resistance and the free retreat. Weakness is horrible sadly with so many Luxrays in this format right now.

Yep, right now, this card has no chance. Claydol outclasses it and Luxray owns it. Night Sight, the poke-power, is somewhat decent though. Drawing an extra card is rather nice. The second attack is also okay. The fact it can do 80 damage is something I like.

Overall 2/10 in modified

Yeah, this card has no real use right now. With so many Claydols and Luxrays, this card just isn't shining right now. Reason? Claydol is a way better drawer compared to this card, and Luxray has Noctowl's weakness, so Luxray will just laugh at it. However, once Claydol and Uxie are rotated, then this card will be better for drawpower, along with Dodrio (Dodrio SV because it has the exact same power as it). It just needs to watch out for Luxrays though. Right now, well, Noctowl has no significance.:nonono:
 
At the moment, it is incredibly vulnerable in competitive decks. It might get better once Claydol is rotated out, but then there will likely still be Luxray running rampant. Knowing the power creep, even though HGSS seemed power-creep in reverse, there will likely be better draw power than Noctowl available when it is one of the oldest cards in the format.

But, it is a great card in a beginner's deck. Its attack isn't too bad since the Power can help somewhat with hand manipulation. Its 90 HP is better than its closest relative that is Dodrio, but that one has free Retreat.
 
Of course this card isn't claydol. Claydol can't attack

Yes it can. Toss it into a Fighting Deck or toss in a few Fighting energies and Claydol can attack. But do we want it to attack? Probably not because it's pretty weak. It only does 40 measly damage and if you're foolish enough to put an expert belt on it then 60 max.
 
Today's CotD is Noctowl...eh, so not worth it even if we lose Claydol/Uxie. Statwise, 90 HP is solid for a Stage 1, x2 Weakness to :lightning: is eh, -20 Resistance to :fighting: is helpful, and :colorless: to Retreat is cheap. Night Sight is a simple enough Poke-Power, giving you a card a turn, but you have to then ask yourself, is it really worth giving up bench space for this guy? Claydol and Uxie can justify their usage due to their consistent (or in Uxie's case, big one-time) benefit, but 1 free draw per turn is kinda lame unless there's absolutely no other options next format. Extrasensory, meh at :colorless::colorless::colorless: for 40, plus 40 if you and your opponent have the same number of cards in your respective hands (aka, use Copycat or something).

Modified - 1/10 (No point in using him now, likely no point in using him next format as well)
Limited - 10/10 (Free draw = invaluable)
Unlimited - 1/10 (Worthless here too)
 
2.5/10 right now, decent but. . . Well Claydol is a whole lot better. Also loses tons for being Luxray's favourite target.

3.5/10 if Claydol gets rotated. Still will be pretty bad though.

Back to back posts merged. The following information has been added:

Yes it can. Toss it into a Fighting Deck or toss in a few Fighting energies and Claydol can attack. But do we want it to attack? Probably not because it's pretty weak. It only does 40 measly damage and if you're foolish enough to put an expert belt on it then 60 max.

I know it's a risky move, and basically all the time you shouldn't be doing so, but Belting a Claydol can one shot a Luxray GL Lv.X.

At the right time like in my Jumpluff build with Multi Energy and being able to drag out stuff from the bench it helps.

Or you can not bother and just drag out a non leveled up Luxray for the one shot without Belt.

Really does help if you don't have a Jumpluff out or something.

But yeah, most times no.
 
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4/10

Pretty card. Drawing an extra card is always helpful, though overall I agree Noctowl won't see much use. Will probably be more useful once Claydol is rotated, yes. If you absolutely must use Noctowl, keep it on the Bench. I wouldn't waste 3 energy for its attack.. You might not always be able to have the same number of cards in your hand as your opponent, and there are better attacks out there for so much energy.
HP and Retreat Cost aren't too bad, x2 Weakness to Lightning is a killer. Resistance to Fighting is okay if Donphan appears (or if your opponent actually attacks with Claydol, hahaha).
 
The art is nice.

Modified has too many power cards in it right now; this card won't see play, probably ever.

8/10 in limited; good attack for limited. Kills a lot of stuff. But honestly, just how much limited gets played?

2/10 in modified; good for those league players who have 40 commons in their deck and who have never tossed and turned at night over gyarados drawing 6th prize on the 6th turn, but not good for anyone else.

1/10 in unlimited, there's just too many cards and too many combos for this to be useful in unlimited
 
Will be better when Claydol ain't around, I can tell you that.

90hp is great for a non-SP basic, x2 to :lighting: is bad with Lux around, -20 to :fighting: is good with Champ around occasionally, :colorless: to retreat is good.

The Poke-Power is like Dodrio SV's Power - it let's you draw one card a turn. So it's ok. The attack is pretty bad - :colorless::colorless::colorless: for 40 damage, but 80 in the kinda rare chance that your opponent and you have the same amount of cards in your hands.

Modified (with Claydol): 3/10 (The 'dol totally owns this card)
Modified (no Claydol): 7/10
Limited: 8/10 (heck, any draw power here is great)
Unlimited: 1/10 (No way..)
Noctowl isn't Basic. So 90 HP is about the usual. Or maybe a bit above average with many Stage 1 Pokemon having 80 HP.
 
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