Pokémon TCG: Sword and Shield—Brilliant Stars

2010-8-26 UD Combee 044

Grass Pokemon

  • Great Card

    Votes: 25 39.7%
  • Good Card

    Votes: 20 31.7%
  • League and Fun Card

    Votes: 17 27.0%
  • Collectible Card

    Votes: 1 1.6%

  • Total voters
    63
  • Poll closed .
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MrMeches

New Member
"Before posting, please review the FAQ and follow the Guidelines provided for Card of the Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"


[gal=50634]
2010-8-26 UD Combee 044
[/gal]​
 
LoL, looks like lots of fun, but not enough for competitive play, might have a fair number of people playing it at BR's though.

6/10
 
Whaaaaaat a Joke.

This card is outspeed or out hit by everything.
it takes about 8 cards just to hit and no get OHKO'd back.
People will try, and people will fail.
 
This one is an absolute game changer and shouldn't be under estimated. 1 Energy for 90 (100 by the time it's your turn again) damage is never a bad thing. It's more reliable than Jumpluff and quicker too while dealing just as much reliable damage. Combine it with Vespiquen SF and Memory Berry and you have a quick, heavy hitting Stage 1 deck.

Modified- 10/10 in every way.
 
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This is good with unkown p put and you can donk them with this card......This card is great with shaymin lol.
 
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Excellent card. Has donking potential, and goes very well with Shaymin/Metapod/and obviously Vespiquen.

Only downfall is its terribad HP.

9/10
 
So does Donphan, Kingdra, and Machamp.

all better choices, This card is at most a 5/10.

and that is me being nice.

Completely disagree about those being better, aside from Kingdra.

Great card everyone. Might be a bit harder to donk, but has good mid/late game potential.
 
So does Donphan, Kingdra, and Machamp.

all better choices, This card is at most a 5/10.

and that is me being nice.

You really don't like combee, do you?

I think it's a great card, personally; not necessarily competitive, but decent to say the very least.
 
By itself, it's not very scary, but being able to swarm it with Memory-Berried Vespiquen make it a fearsome attacker. Granted, that does require a little bit of setup, but in today's fast and furious format, it's easy to get everything in play in an express fashion.

Or, if it's late game, you can even use THIS Combee to attack and pick off the last Prize, when you're not afraid of retaliation.

However, this card won't do as well in Limited, since it doesn't have that much support.
 
lol, everytime i look at a combee i cant help but smile. combee is so frikin happy all the time.

this card is very interesting. potential to do a lot of damage for one energy. combee swarm/rush with vespiqueen is actually viable. it doesnt take much set up and i have seen the deck run. its not half bad. i dont think that it will be top tier, but it can definatly top cut a br or two with the right list.

i give it a 7/10 for art work
and a 6/10 for combee.
 
Combee is a basic, and only has 30 HP and no resistance. This card will be very hard to run succesfully on its own, but there are several options. Its attack is very good for a basic, it can do 80 plus poison when there is a damaged benched Vespiqueen on your bench.
One good option is to use Vespequeen with a memory berry tool from Pl, this way this card gains a ton of HP and other attacks as well. The SF Vespiqueen can heal, and do a lot of damage if you are behind in prices, so it seems like a good choice. The Undanted one does 60 for :grass: :colorless: :colorless: so it can at least be used with DCE, but nothing special. But it does give the bee free retreat, which helps in switching when its low on HP to another Vespiqueen with memory berry so it can smack with enraged assault.
So this card has a few tools at its disposal. It can use Rainbow energy, and Unown P. Or you can also let your opponent damage Vespiqueen on its own, and simply use Warp point, Switch, Warp Energy, or retreat with the Undaunted Vespi so a memory-berried Vespi can use enraged asault. To keep the combo going, More benched vespiqueen should be used, as well as other grass support available. Metapod can remove weakness, and Shayman (landform) lv X can give it 40 extra HP.
This can be a good deck, but probably not top tier, the strategy can be disrupted, or it can be hard to even set-up the situation.
 
Today's CotD is Combee from UD, an interesting little guy that gives a new meaning to an angry bee swarm. Statwise, 30 HP is bad for a Basic (30 below the average 60), x2 Weakness to :fire: hurts, no Resistance is common, and :colorless: to Retreat is cheap. Enraged Assault of course is what makes this card fun; for a mere :colorless:. you deal a solid 20, plus 60 more and Poison if you have a Vespiquen on your bench with any damage counters on it. Now you could run this as a sorta sacrificial swarm deck, or as someone pointed out, evolve them and use Memory Berry to really give them a boost to their survivability. You can chuck in Shaymin Lv X as well I suppose, though it probably would slow the deck down.

Modified - 7/10 (Really the only thing limiting it is the horrible HP, but that's a given as its attack is really quite potent)
Limited - 1/10 (A mix up really; if you got a ton of Combee and a Vespiquen or 2, they become pretty dang nasty. But by itself, pass on it unless you can somehow make a dedicated swarm deck)
Unlimited - 1/10 (No use here, easy KO bait, and the Vespiquen can be easily GoW'd up and KOed, leaving the Combee useless)
 
This is one of the nicest non-SP basics I´ve seen since Shuppet PT was released.
The attack is wonderful for a Vespiquen swarm deck, because this has to be played either in a full-blown Vespiquen deck or just as a tech.

Which option is better, then?
Simply put using Combee as a tech requires a 2-1 Vespiquen and preferably Rainbow Energy in the deck, since they can be used for much else than just the Combee. However, an unexpected Combee 90 can be devastating, especially as a back-up plan when a main attacker is Knocked Out.

A full-blown Vespiquen Swarm on the other hand requires a 4-4 line with Memory Berry and Cherrim (SF or AR, whatever floats your boat really:rolleyes:).
In my opinion Vespiquen SF would be much better for a Vespiquen deck than UD - sure, UD removes the need for a Metapod but SF´s body is pretty hefty when you´re losing, not to mention its attack take less energy and its second attack is also pretty cool.
Playing Shaymin LV.X is actually viable, because Unown Q is a tech with many uses, and it allows you to safely play SF Cherrim (notably, AR would keep Vespiquen alive for longer).
Some smart player could also attempt a donk Combee where you set up a Vespiquen, hurt with Unown P, and then Expert Belt the Combee or use Crobats. I´d say a T1 110 damage+ Crobats is pretty huge, even though it would almost inevitably lose if it fails the donk.:wink:

Will Combee see play next season?
I´d say it´s mainly going to see play in Battle Roads and maybe Cities, because even though Vespiquen is a very similar deck to Jumpluff although less Claydol-heavy, something tells me it won´t work quite as well as it theoretically could.
However it´s a nice card together with SF Vespiquen and Memory Berry even as its own deck, so if nothing else it is a viable tech to some decks.
Therefore the rating 8/10.

PS. I´ve seen so many differing spellings of Vespiquen it drives me crazy - the Pokémon is called Vespiquen on the card.
 
Combee is a basic, and only has 30 HP and no resistance. This card will be very hard to run succesfully on its own, but there are several options. Its attack is very good for a basic, it can do 80 plus poison when there is a damaged benched Vespiqueen on your bench.
One good option is to use Vespequeen with a memory berry tool from Pl, this way this card gains a ton of HP and other attacks as well. The SF Vespiqueen can heal, and do a lot of damage if you are behind in prices, so it seems like a good choice. The Undanted one does 60 for :grass: :colorless: :colorless: so it can at least be used with DCE, but nothing special. But it does give the bee free retreat, which helps in switching when its low on HP to another Vespiqueen with memory berry so it can smack with enraged assault.
So this card has a few tools at its disposal. It can use Rainbow energy, and Unown P. Or you can also let your opponent damage Vespiqueen on its own, and simply use Warp point, Switch, Warp Energy, or retreat with the Undaunted Vespi so a memory-berried Vespi can use enraged asault. To keep the combo going, More benched vespiqueen should be used, as well as other grass support available. Metapod can remove weakness, and Shayman (landform) lv X can give it 40 extra HP.
This can be a good deck, but probably not top tier, the strategy can be disrupted, or it can be hard to even set-up the situation.

i like your idea with undaunted vespiqueen nice thinkin ;)
 
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