Pokémon TCG: Sword and Shield—Brilliant Stars

2011-05-05 BW Alomomola 039

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waynegg

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[gal=51833]2011-05-05 BW Alomomola 039[/gal]
 
modified MD-BW: 6/10 (high hp makes for a harder donk, but lightning weakness hurts)
modified HS-BW: 7/10 (Decent water attacker, with some water/rainbow energy serves as a decent donpahn counter, can pair with feraligatr prime for its own deck)
Limited: One of the best cards in the set, forms a RPS with the two ledgendaries, 9/10

(oh hai first post?)
 
Easy to dismiss, but Hydro Pump makes it worth a second look.

Water is a great Type in HGSS-on as it counters 2 of the likely most common decks. The Weakness isn't good, but you weren't planning on playing an entire deck with Lightning Weakness were you?
 
3rd!!!

a basic with 100 hp, that's the first thing you'll see, it also has a lightning weakness and a 3 retreat, not so good. but what can it actually do? water pulse is ok... I'll finish post later...ok, I'm back, better finish before the thread gets locked. Hydro pump is a golduckesque attack (the one from TR). Can do some good damage with gatr prime, could be a partner for goldy.

Modified: 7/10
 
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Alomomola is a fairly beefy Basic Water-Type Pokemon. Basics, as always, are the easiest to get into play and make space for in your deck, and even after the format change we'll still have Pokemon Collector as well as a few non-Supporter Trainers to snag them from the deck. Its 100 HP means that outside of its Weakness, it isn't an easy OHKO even for many Stage 2 Pokemon. That Weakness can be problematic with the current format and the next already having multiple, solid-to-great Lightning-Type decks. No Resistance is disappointing as always, but since it is so common it isn't going to wreck this card. The three Energy needed to retreat does hurt, and you'll be feeling it if you have to manually retreat.

Water Pulse is like the Resistance: a bit disappointing but all to common a filler attack. It isn't totally vanilla, possessing an automatic Sleep inducing effect but given how relatively weak such an effect is, TPC probably could have left it with a (CC) or even a (W) Energy cost with the 20 damage. Fortunately the second attack can get this into the right deck:Hydro Pump. Three of any Energy will let you hit the opponent for 40 points of damage, and that is... actually a bit weak by modern standards, and not especially except for the slowest formats the game has had. Of course, like all versions of Hydro Pump, that is because you get more damage from using Water Energy. There are no annoying restrictions like "up to X Energy" or "not used to pay for the attack", so if you have three Water Energy on this Pokemon, then it hits for 70. Still not so great for the current format, but pretty good for HGSS-On.

There is a pretty obvious use for this card: opener/closer for a Feraligatr Prime Rain Dance deck. As mentioned earlier, there are multiple cards to get this to the hand/field easily in both formats, and while the return isn't stupendous, in a deck that can easily drop at least three Water Energy and up to five without breaking a sweat, it'll be enough to take down a lot of Pokemon. With some forethought, it can take out almost anything (baring various effects), and since it is a Basic Pokemon you'll have room for the various supporting cards you'll need, like Energy recycling and search cards. In a Rain Dance deck it is okay if this gets OHKO'd, even while loaded with Energy, because you should have enough Energy in your deck to load up the next Pokemon while playing cards to draw into what is left and/or recycle what was lost.

In Limited play, you can use it as an okay Water splash (pardon the pun) in a non-Water deck to put out Fire Pokemon... yes, the last pun was intentional. Since the set has a decent amount of Fire Pokemon, that could be pretty important. If you have enough Water Pokemon (or a lack of anything else especially good needing specific Energy) then this becomes an even better pull, as both attacks are much improved in this format. Even just one or two Water Energy will make Hydro Pump worthwhile against any Pokemon and not just those Weak to Water.

Ratings

Modified (MD-On): 7/10, Rain Dance only

Modified (HGSS-On): 8/10, Rain Dance only

Limited: 7/10, in general
 
Ferrilligator + Floatzel G Level X + Alomola

With Floatzel body, after Rain Danced Energiezed Alomola get's KO'd, you don't lose those resources, back to hand, and then replay Alomola, rain dance energy back, push up and ATTACK AGAIN.
It is a in your face monster. That will win any sort of slugging match.

Current Modified 8/10 (In the Floatzel/Ferrilligator build)
HGSS Modified 6/10 (Lossing the energy after a KO would seem to be a problem)
 
I find this card not so reliable. I mean its a high cost for its attacks and high cost for its retreat. I like the hp for a basic, but I can't see much being played with this pokemon, you know?

4/10
 
Don't feel like reviewing again, but this is basically an inferior version of Samurott.

Modified: 7/10- Actually outclasses Samurott here, due to being a Basic.
Limited: 6/10- Sleep can stall, but getting Hydro Pump to get powerful is hard.
Next Format: 3/10- TOTALLY inferior to Samurott here.
 
Without the Water-Pokémon-Engine, this card would be almost as bad as it´s set partner Throh. But there are cards like Gatr and Toed, so this card gets:

4/10
 
Water Pulse causes Confusion in the VGs. Why did they make it Sleep in card form? This is the first time I've seen nothing but colourless on a Water Pokémon. Including 3 colourless to do Hydro Pump. Also it's the first time I've seen Hydro Pump have no damage limit. I like that. I just don't like the Pokémon itself and it's x2 weakness to Lightning (with Luxray GL still around) and 3 retreat. They coulda done a lot better than that.
 
yeah it could be a basic alternative to samurott with feraligatr. thing is he lacks the ability, the ability and is less damaging, so quicker maybe but worse.
 
I haven't done one of these in a while...

It's a high HP basic, making it hard to donk, but it's attacks are average. Without expert belt in the format anymore, it doesn't have the damage output to stand on it's own. Plus it can be slow.

5/10. It could be ok in a HGSS-on format.
 
Today's CotD (for 10 minutes anyways) is Alomomola from BW, the cruddy version iirc (though they both are kinda meh). Statwise, 100 HP is monstrous for a Basic, x2 Weakness to :lightning: is bad if Zekrom becomes big, no Resistance is common, and :colorless::colorless::colorless: to Retreat is expensive. Water Pulse is eh at :water::colorless: for 20 and Sleep, while Hydro Pump isn't anything special at :colorless::colorless::colorless: for 40+ 10 more for each :water: on Alomomola. So yeah...this Luvdisc ripoff (since he's not an evo) doesn't have much going for it.

Modified - 1/10 (Can't think of any practical reason to run it, even Feraligatr Prime shouldn't be this desperate)
Limited - 7/10 (Mainly as a giant shield)
Unlimited - 1/10 (No use here)
 
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