Pokémon TCG: Sword and Shield—Brilliant Stars

2011-05-09 BW Reuniclus 057

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ok. let's get things straight here. i have noticed people are saying the low hp is bad because of the fact it can be pulled up. But in fact i would bet that if you cannot 1-shot for 90. your not gettin the KO. also in a format without azelf and note alph does look at prizes. but it does not grab the prize instantly. I think alot of people are still in the mind set of it being pronged to things like dragon rush and bright look. Yes i understand catcher is a gust of wind reprint. but again the person will usually play more then 1 reuniclus. damage swap is an amazing ability that im glad has been reprinted.
 
Adapted from the original CotD on Pojo.com

[FONT=&quot]Now we look at the Black & White answer to Alakazam, Reuniclus. Let’s break the card down. First, it is a Stage 2 Psychic Pokémon. Being a Psychic usually isn’t a bad thing, and they do have some specific support available to them. We see a big problem right away: 90 HP on a Stage 2 Pokémon. Certainly not a record low for the game, but the only other Modified Legal Pokémon I could find that was that small was Jumpluff from HeartGold/SoulSilver! In a format where HP scores seem to be remaining steady or even climbing slowly, this is a pretty big drawback, and likely meant to offset what the designers considered to be something great on the card. Moving on, we see the expected Psychic Weakness, which always bothered me given that in the video games, Psychic-Type Pokémon are Resistance to their own type, not weak to it. Lack of Resistance is annoying but so common it doesn’t really hurt it. The two Energy needed to retreat isn’t bad for a Stage 2, but given how small it is they probably could have let it get by with just one.[/FONT]

[FONT=&quot]The Ability I alluded to earlier, Damage Swap. Yeah, just like Base Set Alakazam but with modern wording. If you can keep Reuniclus safe on your Bench with a veritable tank up front and some HP “donors” on the Bench, you can keep that tank going for quite some time. This really is a remarkable Ability. To say the attack is less impressive is a huge understatement. The attack is pathetic. Psywave hits for base 30 points of damage, but gets an extra 10 points of damage for each Energy attached to the Defending Pokémon. It doesn’t specify Energy card, so hitting something with a Double Colorless Energy attached would do +20. Even adjusting for the more moderate damage of this set, they are charging too much for the attack: you’re investing enough Energy to expect 40 to 50 points of damage on an Evolvable Basic Pokémon. On a Stage 2, I’d expect at least 60 but would still complain it was steep. To get that much damage, you have to hit something with at least three Energy attached, and you're absolutely wasting Reuniclus because it seems unlikely your opponent won't OHKO it right back.[/FONT][FONT=&quot]

Well, what does Reuniclus Evolve from? Does that save it? Nope. Duosion can flush away all damage on itself by discarding an Energy, but that is an attack so it will almost certainly be KO’d on your opponent’s next turn, plus it can only hit for 30 damage! Solosis is actually worse as a Basic that clocks in at the minimal HP score of 30 (no plain Pokémon has had less) and in order for its attacks to be fairly priced all Psychic Energy requirements need to be Colorless. Of course, even if that were true it’d need even more to compensate its horrible HP. With all this taken into consideration, clearly TPC is betting the farm on Damage Swap.[/FONT][FONT=&quot]

So how should use you this card? I am not certain what Pokémon to use, but for Trainers I’d say Bench Shield, Seeker and Super Scoop-Up. With Reuniclus hiding on the Bench and protected by Bench Shield, the other two will become supreme healing cards for whatever it is you want to protect. I know Manectric from Platinum has a Poké-Body that can protect Pokémon on the Bench, but I have some concerns with it. First, Poké-Bodies can be blocked. So can Trainers, but using Trainers requires a minimal investment, unlike running a Stage 1 line. More important, it’s a Stage 1 with only 90 HP and its Poké-Body doesn’t protect itself (or other Manectric) so I know I'd be wanting to run Bench Shield anyway, just to protect the Manetric! So that’s at least two extra slots in your deck and a spot on your Bench for incomplete protection. You should probably include some larger Pokémon appropriate to the rest of the deck, and then use this to back up something that is really hard to KO.[/FONT][FONT=&quot]

Honestly, it sounds too risky in this format, when it is so easy to load the Bench with damage counters, many times without relying on attacks. Once the rotation happens, you’ll lose Bench Shield (and Manectric, should you choose it), but we also loose the premier sniping Pokémon I am worried about right now. However despite the many good ideas I've seen for the card, given how many times Damage Swap has failed to sustain a deck in the past, I am thinking Reuniclus would be most useful as a Bench sitter splashed into a deck. I don’t feel I can really call it TecH since it is a minimum of three card slots. Yes, if use Rare Candy, you used Rare Candy, and that still counts[/FONT][FONT=&quot].[/FONT][FONT=&quot]

It also really fights for deck space. If you work this into a Typhlosion Prime deck, you can control the damage counter placement from its Afterburner Poké-Power. The thing is I’d want set-mate Ninetales for the obvious combo provided through Roast Reveal: discard a Fire Energy from hand, draw three cards, and use Afterburner to attach it to one of your Pokémon. A single damage counter isn’t that bad, and by the time Reuniclus is needed to damage swap… you’ll be lucky to have a Bench opening left. I’d prefer to have at least two each of Typhlosion, two each of Ninetales, and then two of my main attacker (we’ll say Reshiram for the sake of argument). In this exact case I'd also be more tempted to run a lone Serperior with Royal Heal, since it would be more effective for the combo and more self-contained for healing purposes. What about other decks? We tend to hit the same problem. Damage Swap needs other cards to do more than merely delay the inevitable.[/FONT][FONT=&quot]

Reuniclus
is all about combos, but that is just it: you need so many combos to make it worthwhile. Right now if you run just it, its gets KO'd in a single turn. Your best bet is to intentionally load it with damage counters that you wanted to get off something more important, because then your opponent actually has to figure out if taking it down is more important than some other vital [/FONT][FONT=&quot]Pokémon in play. Once we shift to HGSS-On, things get better, but spreading the damage out only becomes useful when combined with healing (or bounce to fake healing). Without that added component, you really are delaying the inevitable. It is great that your main attacker might get several extra attacks in, but many times that won't be enough. Again, just having Reuniclus spreading the damage you take around on the Bench means eventually you fill up and even if your opponent's deck is running on fumes, it racks up six Prizes, one after the other.[/FONT][FONT=&quot] The best way I can come up with to use this card competitively is to find a tank that can work with Reuniclus and Vileplume on the Bench, and yes that means you can't use most healing cards. However Vileplume does solve most other problems.

I’d even avoid this in Limited. That’s right, avoid it! Not only is it poor, but so are its lower Stages. Even if this format 90 HP is bad for a Stage 2. While you would be hiding this on your Bench, what do you do when you open with Solosis? When you can’t build anything because you’re constantly attaching and discarding energy on your Active Duosion to keep it from being KO’d, and you know eventually your opponent will just build up something that can OHKO Duosion, anyway? Damage Swap is clearly tempting, but there is too much of a risk of its lower Stages being stuck Active, or even Reuniclus itself. If you get a fleshed out line and a Psychic deck is already your best option, then it finally becomes worth running.[/FONT][FONT=&quot]

Ratings[/FONT]
[FONT=&quot]

Modified (Current):[/FONT]
[FONT=&quot] 6/10[/FONT][FONT=&quot]
[/FONT][FONT=&quot]
Modified (HGSS-On):[/FONT]
[FONT=&quot] 7/10[/FONT][FONT=&quot]

Limited:[/FONT]
[FONT=&quot] 3/10

[/FONT][FONT=&quot]Summary[/FONT]

[FONT=&quot]Reuniclus has a great power, but using it seems to resource intensive. Without support, Damage Swap is useful but risky. You need a lot of supporting[/FONT][FONT=&quot] cards, and remember that two Reuniclus in play are a waste. As such, I'd rather support a tanked out [/FONT][FONT=&quot]Pokémon with Royal Heal Serperior. I hear a lot of people suggesting to run them together, but that's a lot of deck space, space that could probably be used to optimize Serperior itself. Why run two Stage 2 [/FONT][FONT=&quot]Pokémon to back up something else and hope the match-up allows you to spread damage in an ideal manner to heal it all away, when you could just have more room for more Serperior to heal the damage to begin with?
[/FONT]
 
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I agree with DeadlyAbsol, its has lame attack's and a horrible retreat... Its a collector's card... Not a playing card
 
Hjopeing that there will be tanking pokemon later in the game, we could see some hope with Reuniclus o.o
8/10, we all know something will be helping us all later with this guy :p
setting up trainer lock! \o/
 
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