Playing catchup since I had no internet the last few days, here we have Gothitelle from EP, best to think of this as a Vileplume that needs to be active, but hinders only your opponent. Statwise 130 HP is standard for a Stage 2, x2 Weakness to
sychic: is meh, no Resistance is common, and :colorless::colorless: to Retreat is a tad pricey. Magic Room pretty much describes the scenario I outlined before, shutting down your opponent's ability to play Trainers while Gothitelle is active. Madkinesis is ok, :colorless::colorless::colorless: for 30+ 20 for each
sychic: on Gothitelle means you should be doing ideally about 90 for 3
sychic: (decent), unless you wanted to nerf Gothitelle somehow using DCE.
Modified - 7/10 (An interesting option over Vileplume, but Gothitelle needs to be the focus of the deck then rather than just something you bury on the bench instead)
Limited - 4/10 (Harder to use being a Stage 2 and its Ability is a bit wasted, but it's still a solid enough Stage 2)
Unlimited - 1/10 (Eh, don't bother, better things)