Pokémon TCG: Sword and Shield—Brilliant Stars

2011-1-6 TM Indigo Plateau 086

Stadium Card

  • Great Card

    Votes: 2 8.7%
  • Good Card

    Votes: 5 21.7%
  • League and Fun Card

    Votes: 10 43.5%
  • Collectible Card

    Votes: 6 26.1%

  • Total voters
    23
  • Poll closed .
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MrMeches

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"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"



[gal=51102] 2011-1-6 TM Indigo Plateau 086 [/gal]
 
Second! =D

I think it can be used in for example Legend decks; to bad it only adds 30HP...

5/10
 
I use these as Lost World proxies and nothing else...

If anything, the new LEGEND-helping proxies from triumphant did not help at all. In a KGL or RDL deck, the stadium should be BTS, not Indy Plateau

Modified-3/10
Limited-5/10 (there is a card that doues more damage if stadium is in play in set)
Unlimited-2/10 (who plays LEGENDs here?
 
Even in a Legend Deck the problem with a Stadium that gives pokemon + XX HP is that Stadiums are not reliable in DEFENSE.

Any time in the history of pokemon TCG, any stadium that you expect to stay in play during your opponent's turn generally isn't very reliable, because they always can counter stadium you.

Stadiums are best when you can take advantage of them on YOUR turn. Thus BTS are good, because you play it when you need it. Lost World will be another one, you play it on your turn, you get the "benefit" your turn.

It is a little better than SNOW POINT, because not everyone run's Legends. SNOW POINT has the problem that it also helps the opponent.

Anyways 3/10
 
Untill Legends become super playable and people dont just tech in an Entei/Raikou everynow and then I don't see this seeing play much if at all

- 4/10 (just because I Don't wanna bug the people that actully make the legend decks.)
 
its lulzy at best giving some legends wailord like hp. then you say... how do i bring this down? then machamp makes his moment saying, what stadium and takes it out all day.
 
You guys realize that Legends will be very very good next format (If its HGSS on)
This only makes it better.
Sure, its not a card that we will use this format. But next format it will be much better.
As for this format though.. 5/10
 
Last edited:
Adapted from my Pojo Card of the Day review.

This is ends up being a short CotD, at least by my standads. We are looking at Indigo Plateau, a Stadium card. Besides the normal Stadium text, it merely states that “Each Pokémon LEGEND in play (both yours and your opponent’s) gets +30 HP.” Are you running a Pokémon LEGEND? Then this becomes your default Stadium when building your deck. It is not automatically the best Stadium for every Pokémon LEGEND as we do have some excellent Modified legal Stadium cards and some have specific combos with particular Pokémon LEGEND. Instead it becomes the starting point when building and play-testing, a card to eliminate. Even if you do have a specific combo in mind, a single copy might still be useful.

Your opponent will have ways of getting rid of it, but if it lets you get off one more attack with the right Pokémon LEGEND (or use a card to heal or bounce said Pokémon LEGEND) it is well worth playing.

Ratings

Modified:
8/10 – Scored specifically for Pokémon LEGEND decks.

Limited: 1/10 – Unless you actually pull and can effectively run both halves of a Pokémon LEGEND, then it becomes a must run.
 
How is it I keep missing these...anyways, here we have Indigo Plateau from TM, a Stadium built specifically for Legend support; adding +30 HP to any Legend in play is certainly a useful effect, enough to usually avoid an OHKO. Unfortunately, Legends really never did pan out into the "build a deck around" cards like they were meant to be (I blame SP personally, but that's just my opinion), otherwise you definitely would have seen a lot of these around to support them.

Modified - 2/10 (No one builds Legend-centered decks, therefore limiting this card's overall usefulness)
Limited - 5/10 (Depends really, you either play this if you can assemble a Legend, or you leave it out completely if you can't)
Unlimited - 1/10 (No use here, no one makes decks build around Legends here either)
 
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