Pokémon TCG: Sword and Shield—Brilliant Stars

2011-12-09 NV Conkeldurr 065

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waynegg

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[gal=52593]2011-12-09 NV Conkeldurr 065[/gal]​
 
Strangely, reminds me of Donphan. Would be alnost playable if the 2nd atrack used DCE instead of needing 2 fighting. Good HP, not a terrible weakness.

5.5/10
Posted with Mobile style...
 
Today's CotD is Conkeldurr from NV...fyi this is the bad one; technically neither are great, but this isn't the one you'll hear of being made into a deck :p

Statwise 140 HP is nice for a Stage 2, x2 Weakness to :psychic: is meh, no Resistance is common, and :colorless::colorless::colorless: to Retreat is expensive. Chip Away deals a nice 40 for :fighting: while not being affected by effects on the Defending. Swing Around is ok, :fighting::fighting::colorless: for a base 60 is pricey, but then you get to flip 2 coins and deal 30 more for each Heads, making it ok on average. But yeah, this is just a vanilla card, the one with the Ability is the one being talked about more...

Modified - 2/10 (I really don't see a reason to play it, I mean it's ok, but there's just so many better options for a deck)
Limited - 6/10 (Hard to get out, but you get a nice bulldozer if you can)
Unlimited - 1/10 (No use here, sure he's big, but let's see him do anything being continually ER and SER'd)
 
It's an okay extra card should not have enough fighting types in your deck or not enough Conkeldurrs and need to spare some energies to the other team, so 40 for the price of one is nice. And for 3 you can do some okay damage depending on your flips... get one heads you're good, get two, you're even better but 60 still wrecks 1-3 turns so it's a decent attack. At least it doesn't say "if none are heads this attack does nothing." That'd bite.

Good if you're trying to set up for Machamp Prime so he can use fighting tag.
 
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