Today's CotD is Conkeldurr from NV...fyi this is the bad one; technically neither are great, but this isn't the one you'll hear of being made into a deck
Statwise 140 HP is nice for a Stage 2, x2 Weakness to
sychic: is meh, no Resistance is common, and :colorless::colorless::colorless: to Retreat is expensive. Chip Away deals a nice 40 for :fighting: while not being affected by effects on the Defending. Swing Around is ok, :fighting::fighting::colorless: for a base 60 is pricey, but then you get to flip 2 coins and deal 30 more for each Heads, making it ok on average. But yeah, this is just a vanilla card, the one with the Ability is the one being talked about more...
Modified - 2/10 (I really don't see a reason to play it, I mean it's ok, but there's just so many better options for a deck)
Limited - 6/10 (Hard to get out, but you get a nice bulldozer if you can)
Unlimited - 1/10 (No use here, sure he's big, but let's see him do anything being continually ER and SER'd)