Pokémon TCG: Sword and Shield—Brilliant Stars

2011-12-30 NV Gigalith 061

Status
Not open for further replies.

waynegg

CotD Editor<br>Forum Moderator
"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"



[gal=52541]2011-12-30 NV Gigalith 061[/gal]​
 
Gigalith...

Gigalith is that one card you will NEVER see in a draft deck. Why? You can't use it. Unfortunatley, there are no Roggenrola or Boldore in the Noble Victories set, so playing Gigalith is IMPOSSIBLE.


Anyway, Gigalith to me screams "Abuse me". Core Cannon is such an interesting concept, but it will never lift off. For starters, fighting types usually don't snipe, and if they do it's not for much. Most of the time, if they're hitting a bench, it's your own!

Let's break down the card.

HP- 150 is beautiful. Until EX, this is going to be one of the highest base HP in the game, and is easily out of reach from Blue Flare and Bolt Strike. Unless your opponent gets extremely lucky, Gigalith will almost always be a 2HKO.

Weakness- Grass. Wonderful. Except for Virizion (Who unfortunatley can OHKO if it already used Leaf Wallop a turn earlier) can OHKO Gigalith. But that's about it!

Resistance- None.

Retreat- OH MY GOD. 4? Let's face it, there's no retreating this thing. He's active, he's staying there barring a Pokemon Catcher.

Attacks- Core cannon is amazing. Its the kind of attack you need on a Stage 2 Tank; one that if he's catchered out to much up your own field, you can just throw on a single fighting energy and be ok while you build in the bench. If you have spare energy (such as if you already put the one you need on Donphan) why not? 20 damage snipe is nothing to sneeze at, and to increase that is a blessing. Power Gem is expected- for 4 energy you can snipe for 80, or deal 90 to the active if you want.

Gigalith, unfortunatley, is a Stage 2 with no real protection outside of being weak only to grass and having a huge HP. We might see this guy become something when HGSS rotates, but as it stands you can't even play him in draft and Stage 2's need to really pack a punch over just standing ground.


Limited: 0. Can't even play it. Gigalith should have been a Promo.

Modified: 6/10. I say give it time. We just have too many other things that are much easier to manage.

Collectible: 2. It's a basic rare. I've got 3 in just under 50 packs.
 
There are Roggenrolla's and boldore in emerging powers though. I think this card has a chance to make a splash in a tournament somewhere. With its ability to snipe and hit the ever so popular lightning for weakness, i do not see why it couldnt. I just think there are better choices for anti-lightning such as landorus, who too can hit the bench,

Limited: 6/10
Modified:6/10 I normally dont like stage 2's here :( but its 150 hp and low attack cost is nice.
Unlimited:1/10 Too many better options to play with.
 
There are Roggenrolla's and boldore in emerging powers though. I think this card has a chance to make a splash in a tournament somewhere. With its ability to snipe and hit the ever so popular lightning for weakness, i do not see why it couldnt. I just think there are better choices for anti-lightning such as landorus, who too can hit the bench,

Limited: 6/10
Modified:6/10 I normally dont like stage 2's here :( but its 150 hp and low attack cost is nice.
Unlimited:1/10 Too many better options to play with.

Yes, but you couldn't use it in the noble victories pre-release that's what djjoe227 was saying. That's why it's useless in limited.

Limited: 0/10
Modified: 5/10 I see some potential
Unlimited: 1/10
 
Today's CotD is Gigalith from NV...meh. Statwise 150 HP is big for a Stage 2, x2 Weakness to :grass: is eh, no Resistance is common, and :colorless::colorless::colorless::colorless: to Retreat is super expensive. Core Cannon, eh...:fighting: for 20, and 20 more for each :fighting: on Gigalith is ok starting out, but overall it needs too much Energy to do any decent damage. Its second attack, Power Gem, beats out Core Cannon at the 4 Energy level :)fighting::colorless::colorless::colorless: is its cost), dealing a flat 90. Overall, just no real compelling reason to use it, he's slow to power up and despite the big HP, is still within 2HKO range for many Pokemon.

Modified - 1/10 (I don't see any use for it really, there's no fast mechanic to give it lots of :fighting: Energy, and he's just slow)
Limited - 5/10 (Marginally more useful as despite the tough road into getting him out, he's a huge wall)
Unlimited - 1/10 (No use here, weak)
 
So on my birthday we look at Gigalith! A Fighting Stage 2? Does it stand a prayer of seeing play?

Stats
Being a Stage 2 has sadly become a big hurdle again for the TCG. Rare Candy takes some of the sting out of Evolving, but we have far to many big, Basic Pokemon. With their strong and fast attacks coupled with Pokemon Catcher, it is very hard to keep the Basics in play long enough to Evolve, at least without playing multiples and giving up a Prize.

Being a Fighting-Type doesn't provide a whole lot of Type support, but there is at least one card for it and at least right now there isn't another Stage 2 Fighting Pokemon with a strong deck to out muscle Gigalith. 150 HP is good, though it should be great if not for the power creep that still plagues the game. Few Pokemon will hit that hard in a single shot unless it involves a huge set-up or is exploiting the Weakness on Gigalith, which is Grass. Mind the Virizion.

No Resistance is the worst and a Retreat Cost of four is the worst we've seen recently (although five is the record for maximum printed Retreat Cost). Gigaleth really could have used a favorable match-up that Resistance could supply and with a Retreat Cost like that, make sure your deck can power-up fast or run something to get Gigalith out of the Active slot. Even when it is Active, something to heal it would be tempting.

Effects
Two attacks, which had better be spectacular for this card's sake. Core Cannon actually is spectacular: a snipe attack that does 20 points of damage for each :fighting: attached to Gigalith. With a single Energy, the attack is far better than nothing, but definitely not worth playing a Stage 2 line for. Getting 40 for :fighting::fighting: is okay but still a little weak. Once you get three or four :fighting: Energy you start manhandling your opponent's set-up... assuming they aren't fulling set-up and manhandling Gigalith.

Power Gem is filler. It does 90 for :)fighting::colorless::colorless::colorless:) which is just 10 more than Core Cannon would do, and of course without the option of sniping. At first it seems great that it only needs one of those Energy actually be :fighting:... but what other Energy Type would be the focus of Gigalith deck? It is a Stage 2, so more than likely Gigalith must the be the deck's focus! Yes you can even use Double Colorless Energy but again, Core Cannon is the attack worth using a Stage 2 for, not this. You might as well use Terrakion from the same set if you just need a reasonably large Fighting-Type with a big straight forward attack.

Usage
Since this is a Stage 2 Pokemon, I should say which of its lower Stages I prefer, but honestly the available Roggenrola and Boldore seem about even in usefulness, so besides including Rare Candy as well use whatever versions you prefer, probably splitting between the two for those odd times one or the other is useful.

There has got to be a good Fighting deck for this card, but I sadly can only guess at it. If we get any actual Fighting Energy acceleration (unless you count than the slight acceleration you get from shifting Energy to Machamp Prime), well that is all this card needs.

As is, the best idea I can come up with is trying a dangerous pairing of Gigalith with Conkledurr (Ability version), Electrode (Energy Mite), and Shaymin. You have to try to detonate Electrode for decent Energy acceleration, then use Shaymin to move Energy around: when one of the Stage 2 Pokemon would be KOed, shunt it all to the other, drop a Switch and a Max Potion. Perhaps this is even overkill. Perhaps you just need one Stage 2 or the other backed by Electrode/Shaymin/Terrakion (previously mentioned versions). You'd start out in a bit of a Prize deficit but after that you might be able to control the game... at least for a few crucial turns. On top of all of this, at least you can smack Zekrom hard.

Something I missed and that Carvhanha (the person, not the Pokemon :p) pointed out is that Landorus can make for a solid opener in a Gigalith deck. Opening with Landorus, as long as you can discard at least one basic Fighting Energy before hand and still attach :fighting: to Landorus, you may use its Abundant Harvest attack to attach a basic Energy from the discard, namely a Fighting Energy you can either leave on Landorus to attack next turn with Gaia Hammer, or Shaymin to shift it all to Gigalith. Gaia Hammer (if you choose to use it, and you likely will) hits all Pokemon on both Benches for 10, and as such also lightly set-ups for sniping.

Using this combo seems to mostly be about predicting your opponent's moves and doing what is worst for them... a common strategy, I realize. If Landorus is practically KOed (but not actually KOed) between turns, you can (ideally) shunt the two Energy and either Bench Landorus somehow or perhaps even Max Potion it and just go for two more Energy. Almost certainly more effective than what I initially proposed.

For Unlimited... this might actually be worth using! Scary, I know, but if you get beyond (or at least set-up before) a First Turn Win deck, and get into an over-powered slug fest, many many decks will have relatively small Bench-Sitters. Electrode ex sets up for Rocket's Admin (crippling opponent's hand size) and strong Core Cannon, allowing you to easily snipe anything without a Focus Band. Well, not exactly anything but the probable targets like spare Baby Pokemon or Neo Genesis Slowking.

For Limited play, he only works if you're drafting Emerging Powers with Noble Victories, as Noble Victorieslacks it lower Stages. If you do, the fact this is a double line is beneficial, and within the lines there is some synergy. Also, Power Gem becomes useful since it is very hard to run a pure Fighting deck and thus you probably will have to use some non-Fighting-Type Energy cards.

Ratings

Unlimited: 6/10

Modified: 6.75/10

Limited: N/A unless paired with Emerging Powers, at which point it becomes 9/10.

Summary
Another Fighting-Type Pokemon just waiting for a speed boost so it can compete with the current crop of big Basic Pokemon and other oddball speedy Stage 2 Pokemon. Sadly all we see are even bigger Basic Pokemon on the way, and the usefulness of this card decreasing.
 
Last edited:
Hmmm, reviewing interesting cards I see.:rolleyes:

150 HP is excellent for a stage 2. Grass weakness is great (minus Virizion), but the retreat cost is too heavy. Hey, the stats look just like Terrakion's here minus the HP!

Core Cannon hits for a single :fighting: energy, its first attack. It does 20 to any of your opponent's Pokemon, and it adds 20 more for any more :fighting: energy on it. If you can wrack a lot of fighting energy on it, you can be hitting for a lot of damage. If you can hit :fighting: energies, you can potentially be sniping for 80. For me, I see the attack's uses with Electrode. Blow up 'trode, and you can get some quick :fighting: energies on it right away to do some nice sniping. Because of the large number of fighting energies on it, it can take time to set up normally, so I would easily play Twins and N for such an advantage.

Power Gem hits for a :fighting::colorless::colorless::colorless:, its second attack. It does a straight 90 damage. Because of the colorless cost, it can abuse DCE nicely to gain a speed boost, yet because of the 4 energy cost, it is probable that you will have 4 :fighting: energy on it so that you can take advantage of both its first and second attack, and I already mentioned how it could possible work (through Electrode, Twins, and N). His typing also allows his attack potential to be very good against :lightning: Pokemon as well.

Overall 6/10 in modified, and 4/10 in unlimited

In modified, he's actually pretty decent. Great typing, good weakness, awesome HP, and decent attack potential make him an interesting rogue card to use. With Electode, Twins, and N, I think he really can be a nice rogue deck. Speed is sadly the problem though. Being a stage 2 attacker is usually not such a good thing, especially since it might not have its own built in support. With so many basics that can easily outspeed, the format is rough for Gigalith, but not too rough to the point its unplayable.

In limited.... wait a minute, there's no rating! Why? Because there is no Roggenrola or Boldore in NV. Too bad this isn't EP.:nonono:

In unlimited, he is still relatively decent. He now has plenty of support options, yet there are a large number of threats that are faster and can deal with Gigalith easily, creating a much tougher environment for Gigalith. Despite this, I think he still has a good shot here, especially with the countless presence of good :colorless: and :lightning: Pokemon.
 
...would a Ross Gigalith be feasible at all? 150 HP is incredibly difficult to chew through against Ross engine, so you have all the time in the world to just slowly explode things.
 
Status
Not open for further replies.
Back
Top