Yesterday's CotD was Grumpig from LA...eh, it's ok, but nothing really warrants its use or distinguishes it in any way. Statwise 90 HP is average for a Stage 1, +20 Weakness to
sychic: is bad, no Resistance is common, and :colorless::colorless: to Retreat is a bit pricey. Magical Step isn't bad (mainly for costing no Energy), allowing you to confuse the Defending Pokemon and having that confusion deal 6 damage counters instead of the usual 3, thus likely making your opponent strongly reconsider attacking. Grind is eh,
sychic::colorless: for 20x the number of Energy on Grumpig isn't bad, but it isn't great either, still need 5 Energy to hit a basic 100 damage.
Modified - 3/10 (Honestly, I can't think of any reason to use it, if you can somehow trap the Defending while using Magical Step it would be an awesome combo, but aside from that...)
Limited - 8/10 (Solid enough choice, a confusion flip backfire on your opponent will hurt tremendously with Magical Step, and you can stack on Energy to make the most of Grind)
Unlimited - 1/10 (No use here, poor HP/attacks. Easy KO bait)