Too bad there wasn't a new year's CotD to make my 600th post on the Pokegym commemorative. I guess I might as well make this CotD post such a case, as well as a commemoration of my 2nd year anniversary on the Pokegym.
Super Rod is a reprint of a card named Night Maintenance. Back in the day, Night Maintenance allowed you to search your discard pile for 3 in any combination of Pokemon and basic energies, and the 3 cards are shuffled back into the deck. Being a trainer, it made it an amazing recovery option, and it became a staple in all decks. Super Rod does the exact same thing. Being a trainer, it works wonders, especially when played with Junk Arm. Right now, I would have to say that aside from Revive, Super Rod is easily the best recovery card in the entire game right now.
Overall 9/10 in modified, 10/10 in limited, and 10/10 in unlimited
In modified, this card is very good. Being a trainer recovery card that can grab 3 of any combination of Pokemon or energies, it is easily an excellent recovery card, perhaps the best in the game right now, surpassing Flower Shop Lady and Revive. With Junk Arm, it can easily be reused. Here, the card's only problem is trainer lock, where the card cannot be played against cards like Vileplume or Gothitelle. Regardless, it is a basic staple card that almost every deck uses at least one of this.
In limited, with no form of trainer lock, it is easily an amazing card. Being the only recovery card in the entire NV set is also beneficial for it. If you pull this card out in a limited tournament, you definitely want to run it.
In unlimited, this card is still as amazing as ever, mainly because it is a reprint of Night Maintenance. Having the legacy of Night Maintenance, it can be added in almost any deck. Holon Farmer might give it a little competition, but in the end, since trainers can be easily abused, Super Rod stands out along with its older brother Night Maintenance.