Today's CotD is Musharna from ND...well besides the fact its smoke is beneficial to dreaming, dunno much else to say about it. Statwise 100 HP is nice for a Stage 1, x2 Weakness to
sychic: is meh (and likely getting worse), no Resistance is common, and :colorless::colorless::colorless: to Retreat is expensive. Forewarn is decent enough I guess for an Ability, letting you peek at your top 2 cards and getting one of them (while grabbing the next likely on your next draw phase). Fluffy Dream deals a basic 40 for
sychic:
sychic: and Sleep, nothing that exciting really. So yeah...had things like Mewtwo EX and all these other terrifying giant Basics not existed along with Catcher to yank up unsuspecting Musharnas, it might've been ok otherwise.
Modified - 3/10 - While the Ability can be nice, it alone isn't a compelling reason to run this card, consider past cards like Claydol had powerful Poke-Powers that were game changers, while this one is fairly weak in comparison
Limited - 8/10 - Nice option for
sychic: decks, never hurts to have a basic form of draw in an environment where there isn't much
Unlimited - 1/10 - No use here, the Ability is weak and Musharna really doesn't have much else to offer