Pokémon TCG: Sword and Shield—Brilliant Stars

2012-02-04 ND Musharna 059

Status
Not open for further replies.

waynegg

CotD Editor<br>Forum Moderator
"Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"



[gal=52804]2012-02-04 ND Musharna 059[/gal]​
 
In modified, this card is only useable in a lock deck (because of catcher), which is a shame because its abillity is so fun. 4/10
At the prerelease, this card singlehandedly won me 2 out of 3 games (in the third my munna was prized :( ). Being able to search for Munna with Level Ball/Call for Family, and for Musharna with Heavy Ball can help you get it out quite quickly, which will then allo wyou more options for the rest of the game 10/10
 
I play a 2-2 of this card in my deck and it works pretty well. It deffentley gives you a edge aginst your oppoent. My oppoent was to busy attacking the pokemon i attack with. so i give this a 8.5/10
 
Today's CotD is Musharna from ND...well besides the fact its smoke is beneficial to dreaming, dunno much else to say about it. Statwise 100 HP is nice for a Stage 1, x2 Weakness to :psychic: is meh (and likely getting worse), no Resistance is common, and :colorless::colorless::colorless: to Retreat is expensive. Forewarn is decent enough I guess for an Ability, letting you peek at your top 2 cards and getting one of them (while grabbing the next likely on your next draw phase). Fluffy Dream deals a basic 40 for :psychic::psychic: and Sleep, nothing that exciting really. So yeah...had things like Mewtwo EX and all these other terrifying giant Basics not existed along with Catcher to yank up unsuspecting Musharnas, it might've been ok otherwise.

Modified - 3/10 - While the Ability can be nice, it alone isn't a compelling reason to run this card, consider past cards like Claydol had powerful Poke-Powers that were game changers, while this one is fairly weak in comparison

Limited - 8/10 - Nice option for :psychic: decks, never hurts to have a basic form of draw in an environment where there isn't much

Unlimited - 1/10 - No use here, the Ability is weak and Musharna really doesn't have much else to offer
 
I would give it a 8/10 The ability is Very good. It can provide a target other than the active attacker giving you a turn of stall but them a free prize. I disagree about the mewtwo thing depending on the deck. In the right deck Musharna can deal some sick damage to Mewtwo with a Plus or BlackBelt. If you hit it with fluffy dream +Pwr is 100 then 80 knows it out. EVen if it takes 2 Musharna or two pokemon the mewtwo is worth two prizes. Musharna/Rayquaza Legend Lmao
 
Status
Not open for further replies.
Back
Top