Pokémon TCG: Sword and Shield—Brilliant Stars

2012-02-12 ND Mewtwo EX 098

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waynegg

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[gal=52843]2012-02-12 ND Mewtwo EX 098[/gal]​
 
This card is too good. You either play Mewtwo, or you lose. Durant's always an option, but eh...

11/10 - modified.
 
He's the ultimate tech card for just about every deck outside of Durant.

And yeah, Mewtwo should be this powerful. The anime and the video game say so.

9/10
 
Let's See, He pretty much ohko's anything that needs 3 or more energy to attack, and if they don't, you add more energy to mewtwo via eelektric or typhlosion and ohko manually. How do you stop Mewtwo EX? Mewtwo EX! What if he's prized? You Lose. It's pretty straigtforward, you run Mewtwo Ex, or you lose against one. 11/10
 
I know i might get trolled for this but in my testing mewtwo is not a very great deck by itself. It has a pretty good start but it cant keep up. The two prizes thing makes it just under the "best". 2 prizes for 170 damage is a really good trade off. Ill admit that mewtwo is a GREAT tech "BTIF" it is definitely not the best deck "BDIF". as a deck itself i will give it a
6/10

But as a tech i give it 9/10
 
The proper way to run mewtwo is in one of those six corner decks. I have a friend who's going to make a funsies deck with mewtwo and gardevoir.
 
Hmmm the Savage of All Pokemon!
8/10 Reason Being. I havent been able to get my hands on it and test it out for myself. I've heard lots about how good it is. But(yes but) i dont think it's an auto-loss if you have Mewtwo EX and you just happen to face it.
Just in case someone missed my rating 8/10
Posted with Mobile style...
 
Mewtwo-EX is overhyped and overpriced. His first attack is good, but against cards like Reshiram BW and Chandelure NV, it takes tons of energy to OHKO them and, if you really break down his HP, you only have to do 85 damage per prize, because he gives up 2. 170/2=85. And, in addition to that, other attacks discard energy, like Blue Flare, Ozone Buster and Strong Volt. It should be easily defeated by Durant. So, overall, I give this card a 7/10, simply because he is easily fitted into just about any deck as a Tech, but that is his only use in my opinion.
 
I think his main use is as a tech, but if removed by MewPrime in a MewBox you can realistically hit for 100+ a turn while giving up only one prize a turn. (Mew also hits those other Mewtwo for weakness). And when your opponent only has one prize left to take, you use an actual Mewtwo EX so that you get the benefit of his health.
Modified 9.5/10 (it can be used in almost evey deck... exceptions are Durant, VVV, Vanilluxe and Unfezant MewBox, Lilligant)
Limited 100000/10 I heard of some people using Minccino's CfF, then just sweeping with Mewtwo EX and DCE, the other people didnt stand a chance.
 
Artwork - 5/10
Playability - 9/10

The artwork of this is subpar compared to other FA EXs

Amen to that. But then again Mewtwo is pretty simple compared to the details in the newer gen pokemon, so eh.
 
Artwork - 5/10
Playability - 9/10

The artwork of this is subpar compared to other FA EXs

imo, I love mewtwo FA's artwork. Not as good as Shaymin's, but not as bad as Kyurem's. That's just my thought on the matter.

I love this card. I still think it's massively overhyped and overpriced, but it's still a great card. The only problem with it that there are so many things that can knock it out so easily. My main deck The Thunderdome that I've been running for forever hasn't lost to a Mewtwo EX build yet. Magneboar is now playable again and it can take out Mewtwo, Mewtwo can take out Mewtwo, if Mewtwo has damage on it than Reshi EX and Zekrom EX can take it out, etc. etc.

I'll give it a 8/10
 
I feel like this is one of the strongest cards in the format. Its impossible not to play it in a deck, just cause it uses CE, i Still fell like its very much hyped, and is not BY FAR as good as people have been saying it is. It wont break the format with magnezone and other strong EX's. I therefore feel it doesn't deserve the 10/10 or9/10, cause the card cna easily be countered by another mewtwo or by discarding your own energy through zone or something. Anyway, a very good card deserving 8/10 from me
 
Mewtwo EX is the most hyped card of BW: Next Destinies, but how good is it actually? Let's break it down and see, but first as we are officially looking at the FA version, I'll comment on that: I think the normal version looks more dynamic; you might say "cooler". That isn't to say that the FA version looks bad, I just wish the illustration was as impressive as the standard version.

Stats
First and foremost, Mewtwo EX is a Pokemon EX (of course!) so it is worth two Prize cards when KOed, before other effects. What other effects? Well off the top of my head, Rayquaza & Deoxys LEGEND has the Poke-Body Space Virus, which would increase that by one. Yeah, two Prizes from a card is already significant; three is brutal! As those who played the game during the original (but technically not the same mechanic) Pokemon ex era know, it can be tricky calculating when that second Prize is worth it or not.

Mewtwo EX is a Psychic Type, so it can hit many cards for Weakness and will have a little support if you wanted to put it in an all or mostly Psychic deck. It sports an amazing 170 HP, but don't forget it is worth two Prizes. It isn't the same as having two 85 HP Pokemon (assuming you could have something with an HP score that wasn't a multiple of 10). Being bigger even always makes it easier to tank. Why is tanking "good"? You have a turn to heal (or make similar plays) and most important it can mimic Energy acceleration. How? Hey, even if Mewtwo EX does go down in two shots as if it was an 80 and a 90 HP Pokemon, you basically need half the Energy, since it is all on the same Mewtwo.

Since Mewtwo EX is Weak to Psychic Pokemon, that means most of what it can hit for double damage, in turns hits it back just as hard. The good news is many Psychic Pokemon don't focus on doing a lot of damage, but for the few that do, even with it's massive size Mewtwo EX is in OHKO range. The lack of Resistance is annoying as always, but since this is such a large Pokemon worth two Prizes, it is more significant that it is missing; odds are it would have been at least twice as effective since the Pokemon in question would likely last twice as long!

Last we come to the Retreat Cost of two. This is functionally "average": usually you can afford to pay it, but most of the time you won't want to as it will use up a significant amount of resources. With the release of Skyarrow Bridge and Heavy Ball, having a Retreat Cost of two may now be on par with having a cost of three. Having a single Energy Retreat Cost is almost as good as having a free Retreat Cost, and thus still far better than either a cost of two or three, but a Retreat Cost of three would make it a legal target for Heavy Ball to search, and having an Item yield a Pokemon is an excellent exchange.

Effects
Mewtwo EX has two attacks. The first is X Ball, which costs :)colorless::colorless:) and does 20 points of damage for each Energy attached to both Active Pokemon. This attack allows Mewtwo EX to attack first turn for 40 points of damage with a Double Colorless Energy or any form of first turn Energy acceleration I am aware of. That isn't bad if you have to start out with Mewtwo EX. It is a bit of a concern if you have to manually power it up one Energy at a time, though.

The real strength of the attack is that most Pokemon will have two or three Energy attached when Mewtwo EX goes to attack. Note that the attack counts Energy and not Energy cards! This means a Mewtwo EX, as long as you can get your current Active Pokemon out of the way, can come out of no where and hit for between 40 and 100 points of damage before Weakness (depending on the amount of Energy your opponent has attached to the Defending Pokemon). This is most important when you're hitting for Weakness since now that's 40 points of damage per Energy; an easy 80 with a single Double Colorless Energy and against most opponents, upwards of 200 points of damage!

Without Weakness, though it isn't going to carry the card. It is a big hit to take, but if something has that much Energy and you don't KO it, odds are it will his Mewtwo EX next turn just as hard but for two Prizes. Fortunately the second attack is Psydrive, which does 120 points of damage for :)psychic::psychic::colorless:) and a single Energy discard. It isn't Double Colorless Energy compliant, but that would make the card even more powerful, probably too powerful, so I am not complaining. The Energy discard isn't too bad either: factoring in Energy invested and treating the discard as if it were an extra Energy in the cost, you'd be at 50 points of damage, so doing another 70 is worth being a non-Evolving Basic Pokemon and Pokemon EX.

Psydrive is harder to pay for, but if Mewtwo EX is attacking in general, it is the better deal most of the time: 120 for four (I count the discard as an extra Energy requirement) beats 80 for four, and Defending Pokemon has to have at least three Energy to make X Ball better (assuming you can pay for both).

Still, these are two great attacks, worth of a Stage 2 attacker. On a Basic Pokemon, even one worth two Prizes, they remain great.

Usage
For the foreseeable future, Mewtwo EX will be everywhere because it is a popular Pokemon even outside of the TCG, and this is quite a good card. Does it deserve to be everywhere? Yes, but mostly because for now it is the best counter available for itself. If we continue getting good, solid Pokemon EX for specific decks, Mewtwo EX will find its influence diminishing.

Even though you can slap Eviolite on it to survive even more hits, the talk I've heard is that it can't function well enough as the main attacker, and when I think about it, it sounds like a credible claim. This is a format where it is quite easy to hit for over 90 damage a turn. Even with Eviolite, if Mewtwo EX is taking 100 damage a turn (still a reasonable expectation for most decks), it is going down while at best staying even in Prizes. After all, most of what it will be attacking (besides unlucky openers or underdeveloped Benched Pokemon you force up with Pokemon Catcher) will be just big enough to survive a single shot from X Ball because they are either big Stage 2 Pokemon with at least 130 HP or big Basic Pokemon with Eviolite.

You don't want to open with Mewtwo EX, because that means your opponent has a 50% chance of getting a free shot in on it, and a free shot can lead to a KO the next turn, which becomes a trade in their favor of one Prize for two. Even if you start, you have to be able to take down something in one hit that has no Energy, because if you don't again the combos will start flying and pretty quickly your opponent is Knocking Out your Mewtwo EX once, twice, and the third one for game!

You want to wait until Mewtwo EX can slip into play and take a Prize right away. Now with its formidable attacks and impressive size it can easily take a second Prize, and at least break even in Prize count (while costing significantly less than what your opponent lost in card advantage). The only time you want to start with it is when you are tricking your opponent: Mewtwo EX is an expensive decoy. So for example, it'd probably be a surprisingly good opener for Vileplume decks. If your opponent tries to take out your Oddish, Mewtwo starts stomping on them. If they go for Mewtwo, sure you're down in Prizes but they've had time to get Vileplume in play and are easily able to drop Twins.

So what about Unlimited? Rules state Pokemon EX are not the same as Pokemon ex. What does this mean? First, you could have a deck that ran a ridiculous amount of Mewtwo now: four of your preferred regular version, four Mewtwo ex, and four Mewtwo EX. More importantly, all those classic cards that expressly didn't work for Pokemon ex? Should work fine with Pokemon EX. You then get to tap into cards that were just obscenely powerful when first introduced anyway, like Scoop Up and Focus Band. I don't know if Mewtwo EX could anchor a deck as the main attacker, but it still can be a great number two for just about any deck; with a Double Colorless Energy it can OHKO Slowking! In fact, the only thing hurting it's score in this format is the dominance of decks that either win or set-up a virtual lock first turn.

If you pull this in Limited and aren't worried about potentially ruining it's value, you run this. Any deck can easily accommodate it thanks to X Ball, and if you have a few Psychic Energy, all the better. Just remember that it is worth half your Prizes (since Limited play only starts with four), and try to play it only for the win, or when your opponent has already taken three Prizes.

Ratings

Unlimited: 8/10

Modified: 9/10

Limited: 10/10

Summary
Mewtwo EX doesn't live up to all of the hype, but it works for most of it. This will be a format of Mewtwo EX being everywhere, at least for those who can snag a copy or two. It isn't really good enough to be the focus of its own deck, in part because it really does counter itself, but as the secondary or co-primary attacker its great. Get used to running it or running your own counter for it.

I'd be annoyed at how powerful it is, but honestly it still strikes me as more balanced than the likes of the plain Reshiram and Zekrom. For the format how it is, it is balanced, and since balancing this format means cutting all the things that would have "broken" this in a hypothetical "other" format, I think this is exactly how Mewtwo EX needs to be. :thumb:
 
I love this card i did reall good with this card today. But the only real problem with it is it hase quite a lot of counters to it and you need to be carefull playing this card so i give this a 9/10
 
Extremely splashable in pretty much all decks.
Hits hard pretty fast too. High HP and being basic means he won't go down so fast unless he is hit for weakness.
You just have to play him at the right time. Dropping him down when you feel like it is not the best thing to do with all the Energy Acceleration in the format - they can put a ton of Energy on their Mewtwo and KO yours. And 2 prizes is sometimes bigger than it seems.
Playability: 9/10
Artwork (FA): 6/10
Only thing I like about the FA artwork is the background...
 
I love this card in Pokemon TCG, this is so good

I have tried decks without this agains decks with this
And decks which doesn´t play this, will always lose (Excluding Durant)

11/10 This is great!
 
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