Pokémon TCG: Sword and Shield—Brilliant Stars

2012-12-21 BCR Flygon 099

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waynegg

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[gal=53863]2012-12-21 BCR Flygon 099[/gal]​
 
The ability is amazing...
But his mediocre HP (in the current format), being a stage 2, and his horrible attack make him completely unusable right now.

4/10
 
It's weakness can hold it back, and you'll probably never attack with it, but its ability is really what makes it shine. You can put up to 120 damage on your opponent's board without attacking. Dusknoir can help move the damage around to the most threatening targets. Not being an attack, this lets you make use of Max Potion and maybe Tropical Beach. Unfortunately, you need to be active so catcher can halve your damage output and also you only put damage on the field equal to the number of your opponent's Pokemon... which means yes you can do 120 but if your opponent only has 3 Pokemon out you'll only do 60 (or 30 if they Catcher you). Some variants might find use in Celebi EX for Vibrava's attack or just attacking with Celebi for the 60 + Switch into Flygon's Ability, but Celebi is still a little bit of a liability giving up 2 Prizes with so little HP.

There seems to be many ways to run a Flygon/Dusknoir deck but it's not really getting a whole lot of attention so a standard build really isn't showing up yet.

Like I said there's a bit lacking in this card, even though it can be a solid play. A different weakness, a retreat cost (free would have made such a huge difference) and a usable attack all would have been nice. Its weakness isn't too bad but Shred Rayquaza can be a huge problem in RayEels. Landorus is a good option against Eels that's already pretty good with Dusknoir since for 1 energy you can effectively put 60 anywhere on the board (or 90 if you hit for weakness, just enough to KO an Eelektrik).

Overall, 7/10
 
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So let's see, the ability is really great.
HP is pretty standard for a stage 2, as well as it's retreat costs. Dragon weakness hurts a bit against some decks, though (luckily, both RayEel and Garchomp can are vulnerable to Flygon's spread so the most popular decks with Dragon attackers can still be beaten).

Flygon's attack is actually bad, taking four energy and two types that don't match in a Blend Energy. Seems like the best option is to just ignore it and focus on the ability and either use Tropical Beach, attack with some hit-and-run-Pokémon or use Celebi-EX for pre-evolution attacks.

Flygon/Dusknoir is a viable competitive deck choice right now and I've already won a City Championship with it. However, it needs Dusknoir at least in lategame or it will be very difficult to win.

7/10 - would be more if its attack was at least decent :/
 
As attractive as a 0-Energy attackless deck that can Max Potion and Tropical Beach constantly is, you're need to run some sort of attacker, or at least 4 Tool Scrappers, as Garbodor could murder this deck. I actually wouldn't be so critical of Celebi EX, as if your opponent opts to grab two Prizes, your infrastructure is undamaged and you're allowed to bring Flygon back up before your turn to place more counters. Dusknoir's biggest strength is the ability for massive 1-turn swings in which you grab multiple prizes, perhaps before your even attack, and (as recommended above) could combo will with Landorus to ensure Land's Judgement gets you a OHKO.

5.5/10, with room for improvement.
 
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