Pokémon TCG: Sword and Shield—Brilliant Stars

70 Turn 2!

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dragontaimer

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pokemon (15 )

4 voltorb HL
4 elekid SS
4 zapdos ex
2 electrode HL
1 electrode Ex(considering taking out and adding in a 3rd electrode HL)


trainers (29)
4 dual ball
4 lanette's research
4 steven's advice
4 strength charm
4 pokemon reversal
4 prof oaks research
2 low pressure system
2 super scoop ups
1 switch


energy(16)
16 lightning


ok here is the strat wit the deck

1) always start out wit elekid or voltorb attach an lightning energy then use the attack and search for another one and attach it to the same or another pokemon.

2) set a zapdos ex turn 2 through lanettes(i know its a supporter..... but im desperate) or dual ball or just draw it

3) make zapdos ex active move the 2 energys from turn 1 and attach 1 for the turn making it 3 energys

4) if something is posing a threat on the bench use reversal or just WACK the active for 50 or 70 or even 80 if u have a strength charm

5) keep up the speed of 50 a turn or 70 a turn

6) sometimes there are ex protectors like wobbufet ( use electrode TO SUICIDE MUHAHA)

7) usually ull be up by 1 or 2 prizes before a wobby is actually a threat

8) zapdos ex about to die use super scoop up



well thats about it

i know there are a few dangers to the deck but i still like the deck because its for my little brother and doesnt require much thinking.

ok i hope u guys leave great advice and thanks for your time in reading my ranting

peace out!
 
I think it might have a problem with starting out with just Zapdos and if you rely on Zapdos it might be grusume becuase it is quite simple to take out for an easy two prizes I say take out 1 and 2 Lanette and put in Thunder Spear Electabuzz from Sandstorm it can strike the bench and since it evolves from Elekid it removes the damage
this can be effective with strenght charm to hit 50 hp pokemon on the bench for prizes also it can take out pokemon Zapdos hit for 70 also pokemon reversal it is a flip and tails fails take out 2 and put in either more energy or energy swith
 
Yes, this is another Zap-Turn-Dos deck. Just run 2-3 Zapdos instead of 4 so you won't start with it. Good though.
 
2 Blaziken98 u cant use strenghth charm on bench.

back to tha deck. 16 energy is wayyyyy 2 low for a deck like this. This would be my version of the deck:

Pokemon=16

X4 Voltorb
X2 Electrode
X2 Electrode ex
X4 Elekid
X4 Zapdos ex

Trainers=24

X4 Prof. Oak's Research
X4 Dual Ball
X4 Pokenav
X3 Pokeball
X3 Lanette's Net Search
X2 Low Pressure System
X2 Warp Point

Energies=22

X22 Lightning Energies

Ok, 4 tha deck a 2-2 line of Electrode ex and Electrode is good. If they manage to get smthing good out kill it with Electrode. If you completely run out of energy to discard with Zapdos ex's attack then kill urself, attach to another poke and then play another Zap ex to rekill again.
 
Gardy: 16+24+22 does not equal 60. :p

I believe your Trainer count should read 22. I don't trust Dual Ball, either. Or Lanette's, for that matter. I'd go with Great Ball.
 
22 energy O_O my god that's a lot.

I'd run something like this if I was going to play it.

Pokemon: 17

4 Elekid
4 Zapdos Ex
4 Voltrob
3 Electrode Ex
2 Electrode HL


Trainers: 26

4 Steven's Advice
4 Dual Ball
3 Tv Reporter
3 Pokemon Reversal
3 Super Scoop up
3 Lanettes Net Search (who cares if it's one, this thing is the equivilant to Celio's network in this deck since it's based around a basic Ex, except it gets the ex.)
2 Strength Charm
2 Mt Moon (try to help vs Blastoise)
1 Low Pressure System
1 Switch

Energy: 17

17 Lightning

Electode Ex is actually good. The whole point of the deck is quick turn 2 KO. You still get your turn 2 50 to ko a basic Pokemon. By turn 3 you should have a Zapdos ex for sure. As they get hurt switch them out obviously.

HL Electrode is for killing Wobbuffet and such. Mt. Moon gives you SOME hope vs Blastoise/Magneton/Delcatty. Hopefully stopping them from getting all the energy in play. You've gotta kill the Magnetons FAST inorder to win, otherwise you just lose. That's the hardest matchup for this deck, no doubt.

Anyway, GL with it, it's a fun deck and it's good.
 
Thanks for the great suggestions guys

but the thing is i like youngjohn06 suggestions the most But

through my play testing 95 % of the time i have a turn 2 zappy ex, i threw in a electrode ex because sometimes the game can get out of hand and i really want something dead so i use him but other than that he is tooo crazy for my blood, as for electrode ya i love him when he takes out the wobbufet. also to the ppl who say 4 zappy is too much i understand BUT i hate it when u get 2 in the prizes........... THATS A PAIN.

here is my new list

pokemon (16 )

4 voltorb HL
4 elekid SS
4 zapdos ex
2 electrode HL
2 electrode Ex(increased it to 2)


trainers (28)
4 dual ball(definately need the search.......)
4 lanette's research(definately need the search.......)
3 steven's advice
3 strength charm
3 pokemon reversal
3 prof oaks research
2 bill's maintance( i dont really have anything to throw out i need most of the cards in my deck so tv is not good.......)
2 mt. moon( love the new errata)
1 low pressure system(jus to make my zappy look extra big hehe 120 hp for a BASIC)
3 super scoop ups
1 switch(dont no maybe should take out for draw?)


energy(16)
16 lightning

my deck is still open to suggestions plz continue to give me your great advice! thanks everyone
 
i know this wont do 70 on turn 2, but put in the promo swellow. its agility can do 70.
take out 1 dual ball and 1 voltorb.
 
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Ouch Joner ;/

After that gg, I saw Pablo was playing some on-crack version of this deck that had (**PABLO ASKED ME TO EDIT THIS OUT**) as a little bit of spice. I personally really do like this concept, HOWEVER, YJ - mt. moon all the way, and you got a little carried away w/ the eletrodes -_-
 
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Looks like my old deck 3 electrode does seem better and 3 Zaptos can work better than 4 with the right searching trainers
 
do u guyys have anymore suggestions? are my trainers the correct ones? plz feel free to give me more advice

to those who say 3 zappy is enough,i dont like getting 2 in the prizes
 
If you get 2 in your prizes, then it shouldn't matter. The whole point of this deck is to attack quickly. Even with 2 in your prizes, a turn 2 Zap ex should get them out of there rather quickly,( I mean you could always pick up the 'curved' prizes first ). I'd take out a zap ex for another switch, or maybe another scoop up. Btw, how have you found only using 16 energy? Is it working? My brother's trying to play zap too, and he's got like 20 energy so he can basically do 70 EVERY turn.
 
super scoop up +

need those bcuz if u have a damaged zappy n it will caused u hard just scoop it up n surprise ur opponent with it

it will help!

~fan fan
 
I thought of a Deck like this so I did a search and found this post. My deck would not bother with Trode's though. Electrabuzz up on Turn Two, FOLLOWING THE ENERGY, (Where ever the energy goes, so goes the attack.)
Pokemon 12
4 Elekid
4 Electabuzz
4 Zapdos EX
Trainer 16
4 Dual Ball (This is what I was thinking)
4 Switch (Seems to Help for Conditions and Even Elekid turn one if you pull him using a dual ball.)
4 TV Reporter (Discard Energy if needed for Electrabuzz)
4 Strength Charm
30 Electric Energy

The play for my deck would have the option to go with Electabuzz on Turn Two, and FOLLOW THE ENERGY WITH THE ATTACKS. IE, someone pokemon with out ENERGY, and loads energy on bench, have electabuzz attack the pokemon where they put the energy, (frustrates them.)

THEN SWITCH OUT WITH ZAPDOS.



The hole idea of the deck is speed, let's assume that we are so fast that we don't need draw power OR SCOOP UPS.
 
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Okay what about this
3 pidgey
2 pidgetto
3 pidgeot
2 TA Chinchou
3 TA Lanturn
2 Magnamite
2 magnaton
3 dunsparce
3 Zapdos ex
23 pokemon

2 Archie
3 POR
4 Steven's advice
3 Tv reporter
3 Super Scoop up
2 Vs seeker
2 Low pressure system
2 Rare candy
21 trainers

16 lightning energy
 
or just go with dunsparce u know,in addition the guy who posted above me doesn't know wut hes talking about considering hes a bad person and just is a warshipper of satan
 
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