Pokémon TCG: Sword and Shield—Brilliant Stars

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Dark_Jirachi

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4 Mawille
4-4 Kingler
2 Holon Electrode
14 Pokemon

3 Cessation Crystal
3 Energy Root
3 Streatgh Charm
4 Cursed Stone
3 Castaway
2 Mentor
4 Transceiver
4 Researcher
3 Scientist
3 Adventurer
32 Trainers

4 Metal
3 Scramle
4 Fire
3 DRE
14 Energy

The strategy goes like:
hopefully start with mawille, then mining for a cessation srystal and attach it to heimself if your opponent uses poke. or, attach it to a benched krabby, if any. Or attach energy root to krabby to increase later kingler HP. if possible, let mawille die to actiavte scramble to do a quick 80 or 90 with strength charm.
if can't, retreat for a kingler to do 80.
i name it as 80KM as 80 means the damage done while K and M represnets Kingler and Mawille.
Any suggestion for this deck?
 
Playing first, even if you get Mawile, you only have less than a 60% shot at having a usable energy in your hand. Even playing second, you may have further difficulty drawing one (15%), or drawing to one with Adventurer (40%), even if you have that available. Researcher would be a painful move in several ways. The bottom line is that you may want to add some Mawile-usable energy.
 
I really think this deck dosen't have enough power. Your main attacker has 80HP, which could easily be KOed. 80 for 3 energys, is not bad, plus kingler can get protection with metals, but I think you should play with a main attacker with more power that this. Sorry, just my op. But who knows, could be good. After all, I've never tried it. If you feel like it's built for you, and you feel happy playing with it, there is no better deck in the world.
 
feraligatr222, i can increase its HP to 100 using energy root while kingler can still attack for 80.

toby. so what you mean is change the energy line?
If i start second, i can get one using castaway. HOwever, it may should be changed into:
5 Fire
4 Metal
3 Scramble/DRE
2 DRE/Scramle

any more suggestion?
 
Dark_Jirachi said:
feraligatr222, i can increase its HP to 100 using energy root while kingler can still attack for 80.

toby. so what you mean is change the energy line?
If i start second, i can get one using castaway. HOwever, it may should be changed into:
5 Fire
4 Metal
3 Scramble/DRE
2 DRE/Scramle

any more suggestion?

Hmmm, yes, you have Castaway. That does make playing second a little better. However having a Castaway in hand, given no energy, is like 36%. Quickly then, you can energize Mawile about 80% (with the 8 energies you have + 3 Castaway).

As far as playing first, with 9 usable energies, you are about 65% to energize Mawile (recall 8 gave you 60%). The gain is less playing 2nd (say 3%). By the way, if you couldn't operate Mawile T1, then the odds are high that you won't be able to operate him T2, so you're really chalking more gain over time by adding a card. The trade for you is to figure out whether 3-5% better chance at operating Mawile T1 is worth adding the extra energy card. I don't know the answer. Perhaps you can get a feeling for the situation by playtesting an 8 energy version against a 9 energy version.

As for other improvements... 1 Briney's might be nice (to finish off Mawile, for example). I think you should add Farmer (you only have 4 prizes represented, if you can dispose of Mawile). Another Castaway instead of 1 tool might be good.
 
play holon FF for weakness not the orb. maybe a 2-2 slowking to fetch tools easier....
toby i got a list for you to look at later and run sum numbers for me
 
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