Sorry in advance if this topic has come up before, a scan of the first couple pages of this forum didn't turn up anything.
Anyways, I'd been thinking about ways to use Mew Prime, since there has to be a way to make it work other than Gengar Prime/Lost World strategies. It's too versatile a mechanic to be limited that way. And then it clicked.
Garchomp Lv.X (MD). People have been trying to get Restore to work since it came out, but the card is simply too difficult to get out most of the time as a Stage 2 Lv.X. But with Mew Prime, you can just drop it in the Lost Zone with Read and Place, then Restore.
The question then is twofold. How do you get the Pokémon and Energy into the discard pile (right now Junk Arm, Engineer's Adjustments, and Ninetails HGSS are all that come to mind), and what is worth Restoring? I'm thinking the deck will want to be predominantly Fire-based so that it can utilize Ninetails' Poké Power as well as having a natural counter to Dialga G LV.X, which would otherwise kill the deck. Any thoughts?
Anyways, I'd been thinking about ways to use Mew Prime, since there has to be a way to make it work other than Gengar Prime/Lost World strategies. It's too versatile a mechanic to be limited that way. And then it clicked.
Garchomp Lv.X (MD). People have been trying to get Restore to work since it came out, but the card is simply too difficult to get out most of the time as a Stage 2 Lv.X. But with Mew Prime, you can just drop it in the Lost Zone with Read and Place, then Restore.
The question then is twofold. How do you get the Pokémon and Energy into the discard pile (right now Junk Arm, Engineer's Adjustments, and Ninetails HGSS are all that come to mind), and what is worth Restoring? I'm thinking the deck will want to be predominantly Fire-based so that it can utilize Ninetails' Poké Power as well as having a natural counter to Dialga G LV.X, which would otherwise kill the deck. Any thoughts?