A good garchomp list

Discussion in 'Deck Help and Strategy' started by empoleonperson, Jun 10, 2008.

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  1. empoleonperson

    empoleonperson Active Member

    3-2-3-1 Garchomp LVx
    2 Rotom MD
    2 Pachy
    2-2 Claydol
    1 Kabutops
    1-0-1 Gardevoir for Plox matchup
    20

    17 Basic nrg suited for your metagame
    3 Lightning Empoleon and Gater
    3 Pycic GG
    3 Fire Leafeon Varients
    1 Water Magmortar
    2 Grass? Fossils
    3 Fightning nrg blissey
    2 Basic Dark Baneette

    4 Bebes
    3 Beach
    1 charm
    2 night Maintience
    2 warp Points
    3 Rossennes Research
    4 reporters
    2 Wagers
    22

    pwn with weakness and pp and flipping coins with dragon pulse. to ohko almost anything in the format. Play the calls smart and not on garchomp.
     
    Last edited: Jun 11, 2008
  2. Abyss

    Abyss New Member

    No call energy, you have free retreat and it shuts off you body play Pachirisu.

    Drop Dugtrio, Phione, and I wanna say Chatot. Add 1-0-1 Ducknoir and maybe 1 Kabutops.
     
  3. empoleonperson

    empoleonperson Active Member

    changed a bit dugtrio is needed for the empoleon matchup. What to drop for dusknoir?
     
  4. Sandslash7

    Sandslash7 <a href="http://pokegym.net/forums/showpost.php?p=

    Kabutops is amazing. Restore one and own because of Dragon Pulse.

    See if you can squeeze one in!

    IDK if you need Rotom, you have Restore and 2 Night maintenance...
     
  5. Rew

    Rew Active Member

    You do need a Ralts in your list. I counted your pokemon and there is twenty like it says, but no Ralts. I highly suggest it. =)

    Anywho. I don't think you should play Pachirisu. Play Call Energy instead. Get the set up. You don't need to do 40 to an Empoleon when you can 110 it.

    Take out Rotom, too. It wouldn't be good in this deck. Use a 1-1 Delcatty ex if you want energy back. Garchomp X is useful for that, also.

    I would play 1 Phione for the Claydols.
     
  6. empoleonperson

    empoleonperson Active Member

    Robby it takes 3 turns to power up garchomp then. I dont know about call nrg it could work and then it couldnt so thats a maybe. Yeah ill put in a ralts though.

    ill put in the kabutops since two people suggested it :)
     
  7. Garch

    Garch <a href="http://pokegym.net/forums/showpost.php?p=

    You have no cards to put anything in the discard... you need a few felicity's and TVR.
     
  8. Sandslash7

    Sandslash7 <a href="http://pokegym.net/forums/showpost.php?p=

    I second that ^

    You need to max your TVR's and add 3 Felicity. That'll give you enough discard.

    Remember, use your NRG wisely. You'll need 2 Fighting in the discard for Kabutops, so sometimes dropping an NRG on someone who will die is OK. (That helped me in my BR)

    Also, I've played Scramble NRG in here. While it goes against the beach, and also takes away Chomp's power, it's still awesome to fill all the requirement's of all your attackers with one NRG card. It's just a thought...

    You don't really need 4 Roseanne's. 3 is plenty.
     
  9. empoleonperson

    empoleonperson Active Member

    k but with all the retreating youre going to do like t1 attach and retreat and the reporter another card next turn.

    Then rotom the nrgs back.
     
  10. MarchenHG

    MarchenHG New Member

    If your playing in nats or a battle roads coming up you should probably tech in the dugtrio instead of Gardy, The empoleon matchup is way in empoleons favor and its getting really popular so the dugtrio makes a little more sense.
     
  11. pokeking11

    pokeking11 New Member

    no rotom
    up waters to 2-3 down grass only 1 is needed (if you go to nats or someing)
    2 beach
    no wager run felicity instead
     
  12. Brawler

    Brawler <a href="http://pokegym.net/forums/showpost.php?p=

    Restore gets 3 NRG back AND attaches them to a poke.

    Rotom is not good here.
     
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