Pokémon TCG: Sword and Shield—Brilliant Stars

A little help on this deck, where should I improve?

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neopianlord

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Pokémon (21x)
2x voltorb (sw)
2x electrode (sw)
2x electivire (sw)
3x electabuzz (sw)
1x Ampharos (sw)
4x Flaaffy (sw)
4x Mareep (sw)
1x Smeargle(sw)
3x stantler (sw)

Energy (19x)
16x lighting
2x metal
1x scramble

20x supporter/trainer
2x potion
1x pokédex
1x double heal
3x pluspower
4x energy search
2x rival
2x roseanne's research
2x professor oak's visit
3x bebé's search

and now for my strategy (note: it's my first deck and with the lack of better and more powerfull cards I managed to come up with this one, but I could use some help to know what I should improve to hopefully win some amateur matches).

Well I would use the stantler to search for a good supportercard wich I would use to power up electivire furthermore I could use the color pick ability of my smeargle to get the energy cards I want. In the mean time I could get busy with working on the rise of my Ampaharos. And there are the 2 electrodes that will provide some extra energy if it's needed.
 
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1.Okay, first choose: Fire or Water. Electivire and Magmortar can really only be in a straight Lightning deck or a straight Fire deck,respectivly. Reason: You want to draw into the right Energy. Edit your list.
 
So I edited my list, but if I want to use electrivire then I should use a straight lightning deck...but doesn't have a lot of weaknesses?
 
Ok first, I am not a prolific Electric player, but I can see some areas that could use some help. I will make some suggestions of cards you may or may not have, so I gather that these may or may not work for you!

First you need to decide on which way you want to go for your starter! This is touchy and can create some issues, but let’s see if we can get through hit!

Pokémon (13)

1x Electivire Lv. X
1x Electivire (DP1)
2x electivire (sw)
3x electabuzz d (DF)
2x Elekid d (DF)

2x Chansey
2x Blissey

TRAINERS (29)

"The Fishing Engine"
3 Dusk Ball
3 Master Ball
3 Great Ball
4 PokeNav
3 Pokedex
2 Battle Frontier
2 Night Maintenance
3 Warp Point
2 Windstorm
4 Professor Birch
1 Copycat
1 TG Wager

Energy 16

12 Electric
2 Boost
2 Warp Energy

OK, it is a weird list, but there are some key points here. Switching to the Delta Type Electabuzz gives you some additional draw that can help and adding the Elekid allows for the Placement of Electivire form DP to abuse the Motor Drive power! The Lv. X gives you an alternative attacker to take out Tools and Stadiums and allow for a chance at an extra turn ntm the Body just helps with spreading Damage! I put Blissey in here as She can get those discarded energy back and do decent damage whilst you are setting up some Electivires on the Bench! I dislike that everything is fighting weak, so that is going to depend greatly on your Metagame! Lastly I inserted the Fishing engine as cycling the deck is critical for you!! Since it is all Stage 1, this engine does well. You can alter it if wanted, but it gives you a good base to work from!! Warp Energy?? Yes Warp Energy.. it allows for 4 ways of getting the Heavy Retreaters in this deck a way out and also helps with the nrg counts. Blissey gets +10 for it and Electivire has 1 nrg attached to help with multiple chances of doing big damage!

Welcome and Have Fun!!

~Prof. Fish~
 
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