When it comes to the debate of getting an invite via Nats vs getting an invite for playing all season, I think the Nats one is MUCH tougher.
I compare it to my college days... it was much easier and less pressure to get an A in a class that has 10 tests and no final, versus the class that had only a final. So if I theoretically had a class that gave you the option (10 tests vs 1 final), and I got an A by taking the tests all semester while a fellow student got an A by taking the Final, then good for him. Some people prefer a sprint over a marathon.
I must take issue with your comparison, Swordfish1989.
First and foremost, the debate isn't that it is easier to win an invite through placing well in Nationals versus getting an invite for playing all season long. Those who don't want a completely open Nationals like myself are pointing out that
- Pokémon makes its profits from massive sales to places like Wal-Mart, Target, etc. who in turn make their profits from the massive amount of small sales to people who don't even play the game or truly collect the cards; where the booster pack is an impulse buy or to be the reward for a kid behaving while shopping. Players aren't "entitled" to Organized Play; at best it should be viewed as a feature that some players are buying into the game for, but which can be dropped if players demand more than is cost effective.
- The cost and logistics of running a major tournament must be considered; the good will generated through Organized Play can easily be squandered by an abnormal tournament turn out where all those new "customers" are turned off because they are turned away or because the overloaded tournament is just no fun. We can have a nearly limitless capacity but that means less money for other aspects of the game (PTCGO) or more expensive product.
- Should anyone be able to sit down at play at Nationals? If not, what criteria are to be used to determine it? Who is it really for?
I've been careless in some of my posting, but I think that by Nationals level, the goal is to reward both participation and skill: participation gets you through the door because it all but guarantees a minimum level of competence (at tournaments and the game). Skill wins you the game, adjusting for the usual amount of luck involved in these events.
There is a measure of luck that cannot be avoided, and that is where we come to the analogy presented by you, Swordfish1989. While it is hypothetically possible that a total newbie could win Nationals, it is of course so improbable as to not be a concern. What is realistically possible is that a good player, but one that is not really "Nationals" caliber, makes it to the top cut, or even wins the event.
So getting back to the exam analogy, for some of us it really is more likely even when being graded "against the curve" to perform well on one exam than consistently perform well all year long. We then weigh in that letting "anyone" get into Nationals means they could go onto Worlds, and we start to lose the "...for the dedicated players" angle.
This is separate from the "Perks for long time players" discussion. I actually do think adding incentives for longtime players is a good idea, but so are incentives for new players: they should just be different and something that doesn't feel unfair to award one and not the other. I am a long time player, but it doesn't qualify me to get an automatic "in" for Nationals. Someone who played for years but hasn't touch the game in the last three... why should they crowd a player who has worked hard this season from getting into Nationals?
Because there is a finite amount of room at the tournament, as well as a finite amount of "comfortable" room.