Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Ancient Lock

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If you read shelmet carefully, mysterious evolution says this counts as evoling so I don't know if you can still do that, you might have to look it up

It's evolving from your deck, not from your hand.


Archeops' Ancient Power text
Each player can't play any Pokémon from his or her hand to evolve his or her Pokémon.



Karrablasts Magnificent Evolution Text
Magnificent Evolution
If Shelmet is in play, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.



Shelmets Magnificent Evolution Text
Magnificent Evolution
If Shelmet is in play, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.



Although you are Evolving your Pokemon the effect of Magnificent Evolution is causing the evolution effect to happen from your deck via an attack; not your hand. The Evolution Card for the respective pokemon is never in your hand thus bypassing Ancient Power.
 
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It's evolving from your deck, not from your hand.


Archeops' Ancient Power text




Karrablasts Magnificent Evolution Text




Shelmets Magnificent Evolution Text




Although you are Evolving your Pokemon the effect of Magnificent Evolution is causing the evolution effect to happen from your deck via an attack; not your hand. The Evolution Card for the respective pokemon is never in your hand thus bypassing Ancient Power.

Got it pretty much on the head. IMO, they are the best partners for Archeops.

@RockerChic- The whole point behind using Shelmet and Karrablast is for their ability to evolve from the deck. While Archeops locks away almost all Stage 2's and any Stage 1's that don't evolve before he hits the field, I am evolving my pokes into Stage 1's because they use their attacks to do it. In addition, I am currently in the works of trying to fit in Mew Prime with a Leavanny EP and a Jumpluff to deal with Gothitelle since apparently my area is littered with Lock XD

If I set up my Archeops before they can evolve any techs, I believe the game is in my favor. Accelgor hits for 60 with 1 grass energy, and then can do 20 and has the chance of discarding one of my opponent's energy. This, of course, is given that he lives long enough to do so. And if he does, I can either use said attack, or retreat into something else with the 0 retreat cost. ITS INGENIUS! XD Just kidding, its a pretty obvious tactic. lol

Anyway, thanks for the input, friends. I will look over Durant and see if it will fit in. It's milling attack seems nifty :]
 
If you read shelmet carefully, mysterious evolution says this counts as evoling so I don't know if you can still do that, you might have to look it up

Per Compendium Rulings:

== PREHISTORIC POWER (Aerodactyl - Fossil Expansion)

Q. Does Rare Candy override evolution-preventing effects such as Fossil Aerodactyl's "Prehistoric Power"?
A. Yes, you can use Rare Candy when Aerodactyl's Prehistoric Power is in play. (Sep 18, 2003 PUI Rules Team; Jul 22, 2004 PUI Rules Team) [Note: This ruling does not conflict with the Primal Aura/Pull/Stare rulings; the prevention mechanisms are different.]

Q. If I have a benched Fossil Aerodactyl and a Dark Pupitar active, and I flip heads on "Explosive Evolution", do I get to search for a card that evolves from Dark Pupitar and evolve it?
A. It's been established in earlier rulings that "Prehistoric Power" affects Pokémon being evolved by Evolution cards being played from your hand as a normal evolution. Since "Explosive Evolution" comes from your Deck, Aerodactyl does not prevent it from happening. (Jan 20, 2005 PUI Rules Team)

By that similar ruling, if another card has text which allows you to evolve outside of normal means then you should be allowed to evolve. Is that correct Rules Team or is there some room for interpretation?
 
In desperate need of any advice ;-; *flails*

Just for fun, I may just take out Kyurem and put in Basculin as my Donphan and Reshiram killer. Seems like fun :D
 
Update: Gonna give this a run at a league next Thursday. I will see how it does and report back. Here is the list:


Accelgor 4/3
Escavalier 3/2
Archeops 4/2
Basculin x2
Cleffa x1
Total: 21

PONT x3
Pokemon Collector x3
Pokemon Communication x3
Twins x3
Pokemon Catcher x2
N x1
Research Record x4
Junk Arm x3
Plume Fossil x4
Total: 26

DCE x3
Rainbow Energy x3
Special Metal Energy x3
Grass Energy x4
Total: 13

I feel that there isn't much else to do with it, but I also think that I come up short on draw power. Any suggestions would be appreciated :)
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The only cards I would suggest adding to the deck would be Jirachi UL and Celebi Prime. The Jirachi allows you to devolve anything that gets out before Acheops hits the field and the Celebi allows for faster energy play while active. You could try to maybe run a Dodrio to help in retreat aid.
 
Jirachi is definitely a good call. What would you suggest I take out for it? Jirachi would definitely be good for those times that I don't get Archeops out to block their evolutions. It would definitely mess up Vileplume and TyRam (Although slightly)
 
Prehaps you could reduce the accelgor line to 3/2 or something and add 2when jirachi. Also which basculin are you using? The one that does 80? If so eviolite may help to reduce its recoil damage.
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That would be good, use it in conjunction with Rainbow Energy. And, yes, the Final Gambit Basculin is the one I am using. :] But, the thing is, although Eviolite is a good tactic, would it really be worth it just for those? I mean, in theory, The chance of getting a double tails is about 25% given that you count double heads and single heads as seperate percentages.
 
Jirachi can also be used with the DCE as its attack is worded to count for all energy attached to him, not a specific type. Eviolite you don't have to use it's a suggestion. Though if you did change it to run more basics it maybe worth considering.

Beyond adding the Jirachi, I think the deck looks good, and giving it some play testing is the next thing to do and see what works from there.
 
I agree. I am probably going to be taking this to a league this thursday to see how it runs. I have a slight snag in that I don't have all the cards I need just yet, but I am definitely going to post up my results. I am going to tech in that Jirachi because it seems too good not to be in here. :]
 
Thanks! I really appreciate it. I have put a lot of thought into this deck, so that means a lot!

Shaymin would be good, but I cannot think of what I would take out for it ;-; any suggestions?
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---------- Post added 11/28/2011 at 08:36 PM ----------

Updated list:

Accelgor 3/2
Escavalier 3/2
Archeops 4/2
Basculin x2
Jirachi x2
Cleffa x1
Total: 21

PONT x3
PKMN Collector x3
PKMN Communication x3
Twins x3
Pokemon Catcher x2
N x1
Research Record x4
Junk Arm x3
Plume Fossil x4
Total: 26

DCE x3
Rainbow Energy x3
Sp. Metal Energy x3
Grass energy x4
Total: 13

I am considering to change Twins for Sage's, but I need advice on that one XD
 
Did a couple test rounds against a BlastZel deck and I was able to consistently get out Archeops T2. I shut out their entire deck and I smashed with Accelgor. I didn't use Escavalier as much, but it was mainly used as a backup attacker if I ever needed it. However, I am going to do much more extensive testing soon. Also, I am thinking of removing N for Super Rod, and Twins for Sage's. Any opinions? :)
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Update: Did some heavy testing, specifically 30 matches. I went 24-6, losing against a TyRam and Zekrom. This deck is beast XD
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Thanks! I really appreciate it. I have put a lot of thought into this deck, so that means a lot!

Shaymin would be good, but I cannot think of what I would take out for it ;-; any suggestions?
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---------- Post added 11/28/2011 at 08:36 PM ----------

Updated list:

Accelgor 3/2
Escavalier 3/2
Archeops 4/2
Basculin x2
Jirachi x2
Cleffa x1
Total: 21

PONT x3
PKMN Collector x3
PKMN Communication x3
Twins x3
Pokemon Catcher x2
N x1
Research Record x4
Junk Arm x3
Plume Fossil x4
Total: 26

DCE x3
Rainbow Energy x3
Sp. Metal Energy x3
Grass energy x4
Total: 13

I am considering to change Twins for Sage's, but I need advice on that one XD



Just posting to say I love your though process here, and may build this for Cities as a very fun looking play. I am a Pokedad, and really have no aspirations of winning anything huge, but I do love playing stuff others are not. I have played T-Tar/Yanmega, Crobat/Yanmega, and a Status deck, so thins will fit right into my area!

I think you need a bit more draw, but can't see where to put it in. Maybe drop a Twins for another Pont?

I love it though!!!!

Parm

---------- Post added 12/30/2011 at 12:33 AM ----------

Thanks! I really appreciate it. I have put a lot of thought into this deck, so that means a lot!

Shaymin would be good, but I cannot think of what I would take out for it ;-; any suggestions?
Posted with Mobile style...

---------- Post added 11/28/2011 at 08:36 PM ----------

Updated list:

Accelgor 3/2
Escavalier 3/2
Archeops 4/2
Basculin x2
Jirachi x2
Cleffa x1
Total: 21

PONT x3
PKMN Collector x3
PKMN Communication x3
Twins x3
Pokemon Catcher x2
N x1
Research Record x4
Junk Arm x3
Plume Fossil x4
Total: 26

DCE x3
Rainbow Energy x3
Sp. Metal Energy x3
Grass energy x4
Total: 13

I am considering to change Twins for Sage's, but I need advice on that one XD



Quick question....ideally, what are you hoping to start with? With only 1 Cleffa, I assume it is very inconsistant to draw it...

I am building this in the morning!
 
The ideal starter... Hm, that is inded a tough one!

Well, I guess that really depends. I actually removed Basculin for Zekrom. So, I tend to try and start with that. It's 130HP allows a lot of room for setup, seeing that I need to get Archen out by, at latest, T3. Accelgor and Escavalier are there to be built up as my attackers. So, theoretically the best starter would be Zekrom for tankng, and Cleffa is used in case I am in a VERY bad situation when it comes to drawing the things I need. I have a very good record with this deck, so I have no doubt that it functions greatly the way it is. The only thing I wish, though, is that Excavalier had a higher HP stat. Since hitting Reshiram with Guard Press leaves Reshiram able to smack me for 120(100 after Guard Press), and maybe 80-90 depending on my Sp. Metal attatched to it. However, Twineedle is such a beast attack. And Guard Press 2HKOs Kyurem happily. But, overall, the deck's performance is immaculate. :] I love the looks on the faces of my opponents when they see and Archen drop onto the bench. And even more so when they see Shelmet and Karrablast lol
 
Good to read that the deck is doing well for you. How helpful have the Jirachi been in the build? I have even thought about building it but still lack some of the cards.

You say you added Zekrom, did you add Lightning energy or just power him with the Rainbows?
 
Jirachi has actually saved me more often than I give it credit for. I can pull up Typhlosions and devolve them. It has definitely been a game breaker when they get their evo's out before I lock the evolutions. And the Rainbows prove to be more than enough to fuel Zekrom. But, more often than not, I am using Outrage. It's easier to charge up. This deck has surprised me with how it performs, especially since I thought it was going to be a heaping pile of fail. It's best tool is its surprise factor.
 
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